Merge branch 'master' into vulkan

This commit is contained in:
Triang3l 2020-09-18 21:25:34 +03:00
commit a53a5217a3
5 changed files with 12 additions and 9 deletions

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@ -17,11 +17,17 @@ namespace xe {
namespace kernel {
namespace xboxkrnl {
dword_result_t XUsbcamCreate(unknown_t unk1, // E
unknown_t unk2, // 0x4B000
dword_result_t XUsbcamCreate(dword_t buffer,
dword_t buffer_size, // 0x4B000 640x480?
lpunknown_t unk3_ptr) {
// 0 = success.
return X_ERROR_DEVICE_NOT_CONNECTED;
// This function should return success.
// It looks like it only allocates space for usbcam support.
// returning error code might cause games to initialize incorrectly.
// "Carcassonne" initalization function checks for result from this
// function. If value is different than 0 instead of loading
// rest of the game it returns from initalization function and tries
// to run game normally which causes crash, due to uninitialized data.
return X_STATUS_SUCCESS;
}
DECLARE_XBOXKRNL_EXPORT1(XUsbcamCreate, kNone, kStub);

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@ -11,7 +11,6 @@
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {

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@ -106,4 +106,4 @@ class D3D12DescriptorHeapPool {
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_
#endif // XENIA_UI_D3D12_D3D12_DESCRIPTOR_HEAP_POOL_H_

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@ -17,9 +17,6 @@ namespace xe {
namespace ui {
namespace d3d12 {
// Submission index is the fence value or a value derived from it (if reclaiming
// less often than once per fence value, for instance).
class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
public:
D3D12UploadBufferPool(D3D12Provider& provider,

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@ -10,6 +10,7 @@
#ifndef XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
#define XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
#include <cstddef>
#include <cstdint>
namespace xe {