gibbed
2ac388527b
Disable Edit and Continue for test suites.
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Disable Edit and Continue for test suites. Edit and Continue in MSVC
can cause the __LINE__ macro to produce invalid values, which breaks
the usability of Catch2 output on failed tests.
2021-06-26 01:06:41 -05:00
emoose
89e26d7b2b
[Kernel] XamContentCreate*: pass XCONTENT_DATA size along to main content-creation func
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This lets funcs like XamContentCreateInternal pass along a different XCONTENT_AGGREGATE_DATA struct, which the main func will know what to do with
2021-06-25 23:48:25 -05:00
emoose
9503c9efaf
[Kernel] Move title_id field in XCONTENT_AGGREGATE_DATA struct
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XamAppEnumerateContentAggregate seems to store title_id at 0x140, so I've moved title_id to there, now AGGREGATE_DATA seems to match the size of the struct used by XamContentCreateInternal.
Also removed unneeded/useless checks inside XamAppEnumerateContentAggregate.
2021-06-25 23:48:25 -05:00
emoose
716d4c412a
[Kernel] Let XamContentAggregate.. make use of XEX alt-title-ids header
2021-06-25 23:48:25 -05:00
emoose
c889a8af3f
[CPU] Load alt-title-ids XEX header into XexModule::opt_alternate_title_ids_
2021-06-25 23:48:25 -05:00
emoose
fbf9c4630f
[Kernel] Use XCONTENT_AGGREGATE_DATA in all ContentManager funcs
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Since AGGREGATE_DATA contains extra info about title_id, and can be easily converted to/from XCONTENT_DATA.
2021-06-25 23:48:25 -05:00
emoose
13f30d3492
[Kernel] Merge Content*Data structs into XCONTENT*_DATA
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Also moved XContentType to xbox.h so code can make use of it without needing to include STFS stuff
2021-06-25 23:48:25 -05:00
Gliniak
e9f1a534df
[Kernel/Thread] Changed default stack location
2021-06-25 23:45:23 -05:00
madmodder123
e8dde519cc
[XAM] XamShowSigninUI: Fix issue with loading profile(s)
2021-06-25 23:42:00 -05:00
Gliniak
1cc0c1c985
Added more UTF-8 path tests (fnfp & fbnfp).
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Added more UTF-8 path tests (find_name_from_path &
find_base_name_from_path).
2021-06-25 23:35:56 -05:00
Gliniak
4cc2dad005
[Object] Remove object name from name_table on object removal
2021-06-25 23:14:39 -05:00
emoose
052ce3d389
[Kernel] Make KeEnter/LeaveCriticalRegion only affect the caller thread
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Adds a new X_KTHREAD::apc_disable_count field at 0xB0 into X_KTHREAD based on where 360 kernel seems to store it, and made CriticalRegion funcs act on that, instead of locking things between all threads, and changes DeliverAPCs to check that field before running the APCs.
XThread::LockApc/UnlockApc were also updated too as those previously called into EnterCrit/LeaveCrit to work, but AFAIK the code that uses LockApc/UnlockApc does have an actual need for locking between threads, so changed them to work on XThread::global_critical_region_ directly instead.
2021-06-25 23:11:14 -05:00
Rick Gibbed
0d3ef65dcd
Add more UTF-8 path tests.
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Add more UTF-8 path tests to catch newly discovered issues.
2021-06-25 23:07:57 -05:00
Gliniak
dcffc1a4d5
[Base] Remove multiple trailing separators in path
2021-06-25 23:07:57 -05:00
Sandy Carter
005e0e21c1
[linux graphics] Remove GLEW
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OpenGL is not used in the whole stack.
All references are removed.
2021-06-19 13:08:12 -04:00
Sandy Carter
0380067105
[linux vulkan] Remove linking directly with vulkan
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Using volk means vulkan linking is done at runtime with the dl library.
2021-06-19 13:08:12 -04:00
Sandy Carter
271c91e115
[ui gtk] Fix init, resize and destroy
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Prevent Vulkan Swap before display context is assigned.
Prevent resize while fullscreen (like in windows impl).
Use superclass Resize implementation to reduce code duplication.
Remove recursive call to GTKWindow::Close().
Destroy xcb window after superclass Close().
Set hwnd to null after closing on windows implementation.
2021-06-19 13:08:12 -04:00
Sandy Carter
0b5ff8332e
[ui gtk] Fix file dialog
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Use drawing area for vulkan but window for dialogs
2021-06-19 13:08:12 -04:00
Doug Johnson
cdf77d21bc
UI: Improve GTK GUI Abstractions for Linux
2021-06-19 13:08:03 -04:00
Triang3l
498c662c61
[Docs] Add libx11-xcb-dev to the dependencies
2021-06-19 19:38:04 +03:00
Triang3l
3a2c7894d2
[D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget
2021-06-19 14:06:37 +03:00
Triang3l
4a95f72fba
[GPU] RT size function adjustments for Vulkan convenience
2021-06-19 13:57:14 +03:00
Joel Linn
f6e48d5386
[Base] Fix Clock platform functions on POSIX.
2021-06-18 16:10:19 +03:00
Triang3l
8e83042bdf
[GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap
2021-06-14 19:12:12 +03:00
Triang3l
e48a678ac7
[GPU] Undo depth_and_color_formats_out renaming
2021-06-14 19:00:57 +03:00
Triang3l
357aa1cdd3
[GPU] Fix RT view and pipeline sRGB mismatch
2021-06-14 17:30:56 +03:00
Joel Linn
f15e3d07e7
[APU] Use vectorized converter in xaudio2 backend
2021-06-12 18:57:39 +03:00
Joel Linn
0ad939b2f1
[APU] Add AVX intrinsic variants for conversion
2021-06-12 18:57:39 +03:00
Joel Linn
cd631fc447
[APU, SDL] Refactor sample submission
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- Move sample conversion to SDL callback thread
- Add early channel down-conversion
2021-06-12 18:57:39 +03:00
Triang3l
460b2b75d0
[SDL2] Switch to libsdl-org/SDL
2021-06-12 14:49:38 +03:00
Triang3l
14bac72f0d
[D3D12] DirectComposition basic initialization
2021-06-09 22:56:36 +03:00
Triang3l
50bb35b4b4
[GPU] Polygon offset scale factor in xenos.h
2021-06-09 20:46:24 +03:00
Triang3l
9e6aec4535
[D3D12] Tiny IssueDraw initialization cleanup
2021-06-09 20:23:02 +03:00
Triang3l
d00dd5a2bc
[GPU] Disable primitive reset for non-list types in primitive processor
2021-06-09 20:22:24 +03:00
Triang3l
70a3919f9f
[D3D12] Primitive processor frame_index_buffers_.clear() in shutdown for safety
2021-06-08 21:28:30 +03:00
Triang3l
796eb0f430
[D3D12] Update shader bytecode .h path in premake5.lua
2021-06-07 21:28:39 +03:00
Triang3l
89ddf6456a
[GPU] Disable 3D slice pitch assertion for non-3D textures
2021-06-07 16:40:45 +03:00
Triang3l
22ee200f3e
[GPU] Use polygon mode only for DualMode, not non-Disabled
2021-06-07 16:40:01 +03:00
Triang3l
3f156f26c4
[D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account
2021-06-06 20:58:50 +03:00
Triang3l
c4a5048e62
[GPU] More specific note about slope-scaled depth bias
2021-06-06 18:33:06 +03:00
Triang3l
dce6938827
[D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup
2021-06-06 18:27:43 +03:00
emoose
e3c14419f6
[CPU/XEX] Use correct size for XEXP-patched header buffer
2021-06-06 04:50:21 -05:00
Triang3l
12a907bfa5
[GPU] Shaders to common, xb buildshaders instead of buildhlsl
2021-06-05 18:53:53 +03:00
Gliniak
313fb3e5a3
[XMA] GetFrameNumber: Return correct frame_idx at stream end
2021-06-05 08:54:22 -05:00
Triang3l
ca7036707b
[APU] XMA: Instruction name comment typo correction
2021-06-05 16:43:49 +03:00
Triang3l
add65318c2
[APU] XMA: ConvertFrame always returns true
2021-06-05 16:27:40 +03:00
Triang3l
60b24b2d3a
[APU] XMA: Vectorize 2-channel ConvertFrame
2021-06-05 16:10:41 +03:00
Triang3l
866a29e153
[Base] saturate_signed NaN comment
2021-06-05 15:04:06 +03:00
Triang3l
3c20a83972
[Base] Float clamping cleanup
2021-06-05 14:55:55 +03:00
Joel Linn
89a7c8f41f
[APU] Add vectorized audio frame conversion
2021-06-05 14:08:16 +03:00