[APU, SDL] Refactor sample submission

- Move sample conversion to SDL callback thread
- Add early channel down-conversion
This commit is contained in:
Joel Linn 2021-06-08 02:17:59 +02:00 committed by Triang3l
parent 460b2b75d0
commit cd631fc447
3 changed files with 127 additions and 38 deletions

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@ -0,0 +1,53 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_APU_CONVERSION_H_
#define XENIA_APU_CONVERSION_H_
#include <cstdint>
#include "xenia/base/byte_order.h"
namespace xe {
namespace apu {
namespace conversion {
inline void sequential_6_BE_to_interleaved_6_LE(float* output,
const float* input,
size_t ch_sample_count) {
for (size_t sample = 0; sample < ch_sample_count; sample++) {
for (size_t channel = 0; channel < 6; channel++) {
output[sample * 6 + channel] =
xe::byte_swap(input[channel * ch_sample_count + sample]);
}
}
}
inline void sequential_6_BE_to_interleaved_2_LE(float* output,
const float* input,
size_t ch_sample_count) {
// Default 5.1 channel mapping is fl, fr, fc, lf, bl, br
// https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-default-channel-mapping
for (size_t sample = 0; sample < ch_sample_count; sample++) {
// put center on left and right, discard low frequency
float fl = xe::byte_swap(input[0 * ch_sample_count + sample]);
float fr = xe::byte_swap(input[1 * ch_sample_count + sample]);
float fc = xe::byte_swap(input[2 * ch_sample_count + sample]);
float br = xe::byte_swap(input[4 * ch_sample_count + sample]);
float bl = xe::byte_swap(input[5 * ch_sample_count + sample]);
float center_halved = fc * 0.5f;
output[sample * 2] = (fl + bl + center_halved) * (1.0f / 2.5f);
output[sample * 2 + 1] = (fr + br + center_halved) * (1.0f / 2.5f);
}
}
} // namespace conversion
} // namespace apu
} // namespace xe
#endif

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@ -10,9 +10,13 @@
#include "xenia/apu/sdl/sdl_audio_driver.h"
#include <array>
#include <cstring>
#include "xenia/apu/apu_flags.h"
#include "xenia/apu/conversion.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/profiling.h"
#include "xenia/helper/sdl/sdl_helper.h"
namespace xe {
@ -46,41 +50,37 @@ bool SDLAudioDriver::Initialize() {
}
sdl_initialized_ = true;
SDL_AudioCallback audio_callback = [](void* userdata, Uint8* stream,
int len) -> void {
assert_true(len == frame_size_);
const auto driver = static_cast<SDLAudioDriver*>(userdata);
std::unique_lock<std::mutex> guard(driver->frames_mutex_);
if (driver->frames_queued_.empty()) {
memset(stream, 0, len);
} else {
auto buffer = driver->frames_queued_.front();
driver->frames_queued_.pop();
if (cvars::mute) {
memset(stream, 0, len);
} else {
memcpy(stream, buffer, len);
}
driver->frames_unused_.push(buffer);
auto ret = driver->semaphore_->Release(1, nullptr);
assert_true(ret);
SDL_AudioSpec desired_spec = {};
SDL_AudioSpec obtained_spec;
desired_spec.freq = frame_frequency_;
desired_spec.format = AUDIO_F32;
desired_spec.channels = frame_channels_;
desired_spec.samples = channel_samples_;
desired_spec.callback = SDLCallback;
desired_spec.userdata = this;
// Allow the hardware to decide between 5.1 and stereo
int allowed_change = SDL_AUDIO_ALLOW_CHANNELS_CHANGE;
for (int i = 0; i < 2; i++) {
sdl_device_id_ = SDL_OpenAudioDevice(nullptr, 0, &desired_spec,
&obtained_spec, allowed_change);
if (sdl_device_id_ <= 0) {
XELOGE("SDL_OpenAudioDevice() failed.");
return false;
}
};
SDL_AudioSpec wanted_spec = {};
wanted_spec.freq = frame_frequency_;
wanted_spec.format = AUDIO_F32;
wanted_spec.channels = frame_channels_;
wanted_spec.samples = channel_samples_;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = this;
sdl_device_id_ = SDL_OpenAudioDevice(nullptr, 0, &wanted_spec, nullptr, 0);
if (obtained_spec.channels == 2 || obtained_spec.channels == 6) {
break;
}
// If the system is 4 or 7.1, let SDL convert
allowed_change = 0;
SDL_CloseAudioDevice(sdl_device_id_);
sdl_device_id_ = -1;
}
if (sdl_device_id_ <= 0) {
XELOGE("SDL_OpenAudioDevice() failed.");
XELOGE("Failed to get a compatible SDL Audio Device.");
return false;
}
sdl_device_channels_ = obtained_spec.channels;
SDL_PauseAudioDevice(sdl_device_id_, 0);
return true;
@ -99,13 +99,7 @@ void SDLAudioDriver::SubmitFrame(uint32_t frame_ptr) {
}
}
// interleave the data
for (size_t index = 0, o = 0; index < channel_samples_; ++index) {
for (size_t channel = 0, table = 0; channel < frame_channels_;
++channel, table += channel_samples_) {
output_frame[o++] = xe::byte_swap(input_frame[table + index]);
}
}
std::memcpy(output_frame, input_frame, frame_samples_ * sizeof(float));
{
std::unique_lock<std::mutex> guard(frames_mutex_);
@ -133,6 +127,45 @@ void SDLAudioDriver::Shutdown() {
};
}
void SDLAudioDriver::SDLCallback(void* userdata, Uint8* stream, int len) {
SCOPE_profile_cpu_f("apu");
if (!userdata || !stream) {
XELOGE("SDLAudioDriver::sdl_callback called with nullptr.");
return;
}
const auto driver = static_cast<SDLAudioDriver*>(userdata);
assert_true(len ==
sizeof(float) * channel_samples_ * driver->sdl_device_channels_);
std::unique_lock<std::mutex> guard(driver->frames_mutex_);
if (driver->frames_queued_.empty()) {
std::memset(stream, 0, len);
} else {
auto buffer = driver->frames_queued_.front();
driver->frames_queued_.pop();
if (cvars::mute) {
std::memset(stream, 0, len);
} else {
switch (driver->sdl_device_channels_) {
case 2:
conversion::sequential_6_BE_to_interleaved_2_LE(
reinterpret_cast<float*>(stream), buffer, channel_samples_);
break;
case 6:
conversion::sequential_6_BE_to_interleaved_6_LE(
reinterpret_cast<float*>(stream), buffer, channel_samples_);
break;
default:
assert_unhandled_case(driver->sdl_device_channels_);
break;
}
}
driver->frames_unused_.push(buffer);
auto ret = driver->semaphore_->Release(1, nullptr);
assert_true(ret);
}
};
} // namespace sdl
} // namespace apu
} // namespace xe

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@ -32,10 +32,13 @@ class SDLAudioDriver : public AudioDriver {
void Shutdown();
protected:
static void SDLCallback(void* userdata, Uint8* stream, int len);
xe::threading::Semaphore* semaphore_ = nullptr;
SDL_AudioDeviceID sdl_device_id_ = -1;
bool sdl_initialized_ = false;
uint8_t sdl_device_channels_ = 0;
static const uint32_t frame_frequency_ = 48000;
static const uint32_t frame_channels_ = 6;