[Base] saturate_signed NaN comment
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@ -64,6 +64,10 @@ template <typename T>
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constexpr T saturate_unsigned(T value) {
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return std::min(static_cast<T>(1.0f), std::max(static_cast<T>(0.0f), value));
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}
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// This diverges from the GPU NaN rules for signed normalized formats (NaN
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// should be converted to 0, not to -1), but this expectation is not needed most
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// of time, and cannot be met for free (unlike for 0...1 clamping).
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template <typename T>
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constexpr T saturate_signed(T value) {
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return std::min(static_cast<T>(1.0f), std::max(static_cast<T>(-1.0f), value));
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