Triang3l
b9256fcdbd
Merge branch 'master' into vulkan
2022-05-10 15:57:50 +03:00
Triang3l
e6fb9883d2
[D3D12] Discard primitives with NaN position in GS
2022-05-09 22:34:17 +03:00
Triang3l
4cd4a91aa7
[D3D12] Rectangle GS comment typo fix [ci skip]
2022-05-09 19:17:55 +03:00
Triang3l
8f0e751909
[D3D12] Runtime geometry shader generation
2022-05-09 19:16:22 +03:00
Triang3l
44cda56d35
[GPU] Handle kRegisters and kGammaRamp in the trace viewer
2022-05-08 19:41:11 +03:00
Triang3l
2473496c7e
[GPU] Make RegisterFile::kRegisterCount constexpr
2022-05-08 19:37:29 +03:00
Triang3l
72cf75f365
[DXBC] Geometry shader instructions
2022-05-07 22:11:31 +03:00
Caroline Joy Bell
d36c3975d8
[UI] Implement Type::kDirectory in Win32FilePicker
2022-05-07 21:54:26 +03:00
Triang3l
e3425b242e
[DXBC] Both v[#] and v[#][#] operands for HS and GS
2022-05-07 16:17:17 +03:00
Triang3l
5875f6ab31
[UI] Windows: Disable rounded corners
2022-05-05 21:46:20 +03:00
Triang3l
9c8e0cc53e
[GPU] DC_LUT_PWL_DATA comment fix [ci skip]
2022-05-05 13:13:30 +03:00
Triang3l
c794d0d538
[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces
2022-05-05 13:10:29 +03:00
Triang3l
2d90d5940f
[DXBC] Jump to the loop skip address before pushing
2022-05-04 22:01:30 +03:00
Triang3l
0e0f04dc1d
[D3D12] Fix point size calculation + point code cleanup
...
6fcf9d21fe
made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright
7ab5ccbbd9
Add #include <cfloat> to fix build error on Linux.
2022-05-03 19:45:10 +03:00
Triang3l
9e6f96a2fc
Merge branch 'master' into vulkan
2022-05-03 16:21:30 +03:00
Triang3l
6fcf9d21fe
[D3D12] Point sprite size fixes, point/line bits in PsParamGen
2022-05-03 16:15:16 +03:00
Triang3l
fe50c5c2e5
[XeSL] Prefix all local names with `xesl_id/var_`
2022-05-03 13:48:32 +03:00
Triang3l
72a4d14056
Merge branch 'master' into vulkan
2022-05-03 00:13:31 +03:00
Triang3l
b88f715140
Merge branch 'master' into vulkan
2022-05-03 00:13:17 +03:00
Triang3l
7a89ad16a6
[D3D12] Update D3D12RenderTargetCache::Update write mask argument name
2022-05-02 23:16:18 +03:00
Triang3l
0fd578cafd
[GPU] Get unclipped draw height by running VS on the CPU
2022-04-28 22:25:25 +03:00
Triang3l
b2b1d7b518
[GPU] More accurate vertex kill + PsParamGen/point documentation
2022-04-27 23:10:56 +03:00
Triang3l
5ec0c92601
[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS
2022-04-27 21:46:29 +03:00
Triang3l
5519dbb39f
[GPU] Shader control flow documentation improvements
2022-04-27 21:34:08 +03:00
Triang3l
b42680abf7
[GPU] Shader ALU refactoring + documentation
...
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Triang3l
df9a37f798
[GPU] Ucode disasm: Fix exec formatting
2022-04-26 23:08:31 +03:00
Triang3l
69958cba9d
[GPU] shader-compiler: Accept little-endian ucode
2022-04-26 22:59:02 +03:00
Triang3l
443d61c9e1
[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable
2022-04-26 22:42:17 +03:00
Triang3l
fcf6a7ded1
[Android] Minor postInvalidateWindowSurface JNI cleanup
2022-04-26 22:41:11 +03:00
Triang3l
12ff951972
[Base] More flexible Xenos float16 conversion functions
2022-04-26 22:35:37 +03:00
Joel Linn
e3dd873892
[Base] Fix wait for callback return
...
- If wait item has disarmed itself and is then disarmed by another
thread, still wait for the callback to return to meet guaratees
2022-04-26 13:56:11 -05:00
Joel Linn
3b4dc7da3b
[Base] Use disruptorplus spin wait
...
- Attempt to fix deadlocks when using valgrind on CI
2022-04-26 13:56:11 -05:00
Joel Linn
e59a0e1206
[Base] Relax some timing constraints.
...
- Because setting the timer is scheduled by us but the wait on POSIX is
currently scheduled by pthreads, this solves issues on overprovisioned
CIs
2022-04-26 13:56:11 -05:00
Joel Linn
bc25e77e20
Update catch
2022-04-26 13:56:11 -05:00
Joel Linn
4a36a7962c
[Base] Remove unneeded delay scheduler
2022-04-26 13:56:11 -05:00
Joel Linn
15950eec37
[Base] Use chrono APIs for Timers
2022-04-26 13:56:11 -05:00
Joel Linn
1478be14c7
[Base] Add chrono tests
2022-04-26 13:56:11 -05:00
Joel Linn
23eef94984
[Base] Add chrono support
...
- WinSystemClock is a FILETIME clock without scaling, can convert to
system_time
- XSystemClock is a FILTETIME clock with scaling applied, can only
convert to WinSystemClock
2022-04-26 13:56:11 -05:00
Joel Linn
9b4168cce9
[Base] Make HighResolutionTimer platform agnostic
2022-04-26 13:56:11 -05:00
Joel Linn
75357caeaf
[Base] Add TimerQueue
...
- Cross platform functionality similar to Windows' `CreateTimerQueue`
with `WT_EXECUTEINTIMERTHREAD`
2022-04-26 13:56:11 -05:00
Joel Linn
a85fc25040
[Base] Add more tests for HighResolutionTimer
2022-04-26 13:56:11 -05:00
Joel Linn
dbbcd46711
Update date
2022-04-26 13:56:11 -05:00
Joel Linn
d5de8f3394
Update disruptorplus
2022-04-26 13:56:11 -05:00
Wunkolo
be8b9c512f
[x64] Add GFNI optimization for SPLAT(int8)
...
`pxor` is a zero-uop register-rename and `gf2p8affineqb dest, zero, int8`
is a very quick single-instruction way to use affine galois
transformations to fill a register with an immediate byte without
touching memory.
2022-04-26 13:46:46 -05:00
Gliniak
3a115ae6a0
[Kernel] Restored usage of: log_string_format_kernel_calls
2022-04-14 13:48:24 -05:00
Triang3l
ef8a60e011
[GPU] Round tessellation patch vertex count up (by @deaklajos #2007 )
...
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
2022-04-14 21:19:12 +03:00
Triang3l
38aca269e1
[GPU] Offset and clamp tessellation patch index ( #2008 , thanks @deaklajos)
2022-04-14 13:04:34 +03:00
Triang3l
fea430f1f9
[GPU] Fix scalar c[#+aL], shader docs/refactoring
2022-04-13 23:08:19 +03:00
Triang3l
1f324bebcd
[GPU] Norm16 > float16 texture load shaders
2022-04-09 23:34:50 +03:00