Commit Graph

6877 Commits

Author SHA1 Message Date
Triang3l 05adfbc58d Merge branch 'master' into vulkan 2022-05-15 16:18:41 +03:00
Triang3l a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l f9b3b90a68 [D3D12] Subsystem management order cleanup 2022-05-14 22:30:06 +03:00
Triang3l 60052fb4fc [Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer 2022-05-14 22:18:21 +03:00
Triang3l d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l 26cf717394 [GPU] Make TextureCache constructors explicit 2022-05-14 18:28:32 +03:00
Triang3l 775b4623dc Merge branch 'master' into vulkan 2022-05-14 17:05:39 +03:00
Triang3l d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l af3158f1bf [Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions 2022-05-11 21:21:33 +03:00
Triang3l 73d574a046 [Vulkan] Rectangle and quad list geometry shader generation 2022-05-10 21:48:18 +03:00
Triang3l b9256fcdbd Merge branch 'master' into vulkan 2022-05-10 15:57:50 +03:00
Triang3l e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l 4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l 8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l 44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l 2473496c7e [GPU] Make RegisterFile::kRegisterCount constexpr 2022-05-08 19:37:29 +03:00
Triang3l 72cf75f365 [DXBC] Geometry shader instructions 2022-05-07 22:11:31 +03:00
Caroline Joy Bell d36c3975d8 [UI] Implement Type::kDirectory in Win32FilePicker 2022-05-07 21:54:26 +03:00
Triang3l e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Triang3l 5875f6ab31 [UI] Windows: Disable rounded corners 2022-05-05 21:46:20 +03:00
Triang3l 9c8e0cc53e [GPU] DC_LUT_PWL_DATA comment fix [ci skip] 2022-05-05 13:13:30 +03:00
Triang3l c794d0d538 [GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces 2022-05-05 13:10:29 +03:00
Triang3l 2d90d5940f [DXBC] Jump to the loop skip address before pushing 2022-05-04 22:01:30 +03:00
Triang3l 0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright 7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l 9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l 6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l fe50c5c2e5 [XeSL] Prefix all local names with `xesl_id/var_` 2022-05-03 13:48:32 +03:00
Triang3l 72a4d14056 Merge branch 'master' into vulkan 2022-05-03 00:13:31 +03:00
Triang3l b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l 7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l 0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l b2b1d7b518 [GPU] More accurate vertex kill + PsParamGen/point documentation 2022-04-27 23:10:56 +03:00
Triang3l 5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l 5519dbb39f [GPU] Shader control flow documentation improvements 2022-04-27 21:34:08 +03:00
Triang3l b42680abf7 [GPU] Shader ALU refactoring + documentation
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Triang3l df9a37f798 [GPU] Ucode disasm: Fix exec formatting 2022-04-26 23:08:31 +03:00
Triang3l 69958cba9d [GPU] shader-compiler: Accept little-endian ucode 2022-04-26 22:59:02 +03:00
Triang3l 443d61c9e1 [D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable 2022-04-26 22:42:17 +03:00
Triang3l fcf6a7ded1 [Android] Minor postInvalidateWindowSurface JNI cleanup 2022-04-26 22:41:11 +03:00
Triang3l 12ff951972 [Base] More flexible Xenos float16 conversion functions 2022-04-26 22:35:37 +03:00
Joel Linn e3dd873892 [Base] Fix wait for callback return
- If wait item has disarmed itself and is then disarmed by another
  thread, still wait for the callback to return to meet guaratees
2022-04-26 13:56:11 -05:00
Joel Linn 3b4dc7da3b [Base] Use disruptorplus spin wait
- Attempt to fix deadlocks when using valgrind on CI
2022-04-26 13:56:11 -05:00
Joel Linn e59a0e1206 [Base] Relax some timing constraints.
- Because setting the timer is scheduled by us but the wait on POSIX is
  currently scheduled by pthreads, this solves issues on overprovisioned
  CIs
2022-04-26 13:56:11 -05:00
Joel Linn bc25e77e20 Update catch 2022-04-26 13:56:11 -05:00
Joel Linn 4a36a7962c [Base] Remove unneeded delay scheduler 2022-04-26 13:56:11 -05:00
Joel Linn 15950eec37 [Base] Use chrono APIs for Timers 2022-04-26 13:56:11 -05:00
Joel Linn 1478be14c7 [Base] Add chrono tests 2022-04-26 13:56:11 -05:00
Joel Linn 23eef94984 [Base] Add chrono support
- WinSystemClock is a FILETIME clock without scaling, can convert to
  system_time
- XSystemClock is a FILTETIME clock with scaling applied, can only
  convert to WinSystemClock
2022-04-26 13:56:11 -05:00
Joel Linn 9b4168cce9 [Base] Make HighResolutionTimer platform agnostic 2022-04-26 13:56:11 -05:00