Commit Graph

6171 Commits

Author SHA1 Message Date
chss95cs@gmail.com 327cc9eff5 drastically reduce size of final generated code for rlwinm by adding special paths for rotations of 0, masks that discard the rotated bits and using And w/ UINT_MAX instead of truncate/zero extend
Add special case to TYPE_INT64's EmitAnd for UINT_MAX mask. Do mov32 to 32 if detected to take advantage of implicit zero xt/reg renaming

Add helper function for skipping assignment defs in instr.
Add helper function for checking if an opcode is binary value type
Add several new optimizations to simplificationpass, plus weak NZM calculation code (better full evaluation of Z/NZ will be done later) .
 List of optimizations:
  If a value is anded with a bitmask that it was already masked against, reuse the old value (this cuts out most FPSCR update garbage, although it does cause a local variable to be allocated for the masked FPSCR and it still repeatedly stores the masked value to the context)
  If masking a value that was or'ed against another check whether our mask only considers bits from one value or another. if so, change the operand to the OR input that actually matters
  If the only usage of a rotate left's output is an AND against a mask that discards the bits that were rotated in change the opcode to SHIFT_LEFT
  If masking against all ones, become an assign.
  If XOR or OR against 0, become an assign (additional FPSCR codegen cleanup)
  If XOR against all ones, become a NOT
Adding a direct CPUID check to x64_emitter for lzcnt, the version of xbyak we are using is skipping checking for lzcnt on all non-intel cpus, meaning we are generating the much slower bitscan path for AMD cpus.
2022-06-25 09:58:13 -07:00
Triang3l 5dca11a892 [SPIR-V] Fix fetch constant LOD bias signedness 2022-06-25 16:33:35 +03:00
Triang3l d8b0227cbd [SPIR-V] Fix cubemap X axis 2022-06-25 16:25:29 +03:00
Triang3l fdcbf67623 [Vulkan] Enable VK_KHR_sampler_ycbcr_conversion 2022-06-25 15:46:02 +03:00
Triang3l 758db4ccb3 [Vulkan] Fix textures not loaded if using a shader for the first time 2022-06-25 15:15:06 +03:00
Triang3l 4db445c6f9 Merge branch 'master' into vulkan 2022-06-25 15:13:41 +03:00
Triang3l aa45d7b47d [D3D12] More descriptive pipeline creation call comment [ci skip] 2022-06-25 15:13:11 +03:00
Triang3l c37c05d189 [Vulkan] Remove an outdated fullscreen shader comment [ci skip] 2022-06-25 14:35:15 +03:00
Triang3l 4b4205ba00 [Vulkan] Frontbuffer presentation 2022-06-25 14:33:43 +03:00
Triang3l 3fc7d8753c Merge branch 'master' into vulkan 2022-06-24 23:38:04 +03:00
Triang3l f4a634c617 [XeSL] xesl_write*Store > xesl_*Store 2022-06-24 23:37:29 +03:00
Triang3l 7a4732e14f [GPU] XeSL swap shaders 2022-06-24 23:24:30 +03:00
Gliniak 2b3686f0e9 [XAM] Set profile setting 'from' entry accordingly to setting existence 2022-06-24 10:10:52 +02:00
Triang3l b7737d70ca [D3D12] Update RequestSwapTexture resource state comment [ci skip] 2022-06-23 22:59:53 +03:00
Gliniak ce3b159683 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 21:05:45 +02:00
Triang3l 227d495738 Merge branch 'master' into vulkan 2022-06-22 21:19:29 +03:00
Triang3l e9f129f67f [GPU] Safer and more correct depth bias conversion
Float24-as-float32 depth bias is now in the increments of 8, because conversion of the depth to float24 directly in the pixel shaders may destroy the bias qualitatively otherwise if it's too small.
2022-06-22 21:14:40 +03:00
Triang3l a7885ae1a4 [GPU] Fix CPU-side float24 conversion broken recently 2022-06-22 20:47:44 +03:00
Triang3l 4514050f55 [Vulkan] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 13:25:06 +03:00
Gliniak e7a122d943 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 12:18:13 +02:00
Triang3l 0d8bd0e0c6 Merge branch 'master' into vulkan 2022-06-22 13:15:50 +03:00
Triang3l cbf0476d42 [D3D12] Don't round float24 depth when it's known to be exact 2022-06-22 13:14:38 +03:00
Gliniak 83269315d8 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-22 12:06:42 +02:00
Triang3l 7869b080d3 [D3D12] Truncate depth to float24 in EDRAM range ownership transfers and resolves by default
Doesn't ruin the "greater or equal" depth test in subsequent rendering passes if precision is lost, unlike rounding to the nearest
2022-06-22 12:53:09 +03:00
Gliniak 87fd772393 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-21 07:54:44 +02:00
chss95cs@gmail.com 549ee28a93 ome guest function calls can now be resolved and embedded directly in
the emitted asm as rel32 calls. Disabled by default, enabled via
resolve_rel32_guest_calls
detect whether cpu has fast jrcxz, fast loop/loope/loopne
much more thorough LoadConstantXMM
New cvar elide_e0_check that allows the backend to assume accesses via
the SP or TLS register will not cross into 0xe0 range
Add x64 codegen for Vector shift uint8
If has fast jrcxz use for some traptrue/breaktrue instructions
Use phat nops
Add cvar use_fast_dot_product, which uses a four instruction sequence
for both dot product instructions which ought to be equivalent. disabled
by default.
2022-06-20 15:08:18 -07:00
Triang3l c0703e64db Merge branch 'master' into vulkan 2022-06-20 22:40:19 +03:00
Triang3l e2f632f8fa [D3D12] Use udiv by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:39:30 +03:00
Triang3l 0dc480721f [Vulkan] Render target resolving 2022-06-20 22:29:07 +03:00
Triang3l c6ec6d8239 [Vulkan] Use UDiv/UMod by constant tile size + minor transfer cleanup
Drivers compile that to a multiplication and a shift anyway.
2022-06-20 22:24:07 +03:00
Gliniak a4ff64c465 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-20 21:07:32 +02:00
Triang3l 61c4c49d76 Merge branch 'master' into vulkan 2022-06-20 12:34:41 +03:00
Triang3l 207e11c8d2 [GPU] Separate range arguments for fixed16 RG and RGBA in GetResolveInfo
On Vulkan, when snorm16 in unsupported, these formats may be emulated as float16, which natively can represent a wide range of numbers including -32 to 32 with blending. However, R16G16_SNORM and R16G16B16A16_SNORM are two separate formats, which may have different support on the device.
2022-06-20 12:29:45 +03:00
Triang3l 3b4845511d [Vulkan] Don't require an explicit uint64_t cast for SetDeviceObjectName 2022-06-20 12:25:52 +03:00
Triang3l 67ff108f53 [Vulkan] Explain why CreateShaderModule takes uint32_t* [ci skip] 2022-06-20 12:22:41 +03:00
Triang3l b61953374e [GPU] Make resolve EDRAM binding DS 0 and rename it
Ordering the descriptor sets by the change frequency on Vulkan, in increasing order (the opposite of D3D12 root signatures). The EDRAM binding never changes there (always one storage buffer), while the destination buffer binding may become changeable in the future (to split dispatches if exceeding `maxStorageBufferRange`, for example).
2022-06-20 12:15:52 +03:00
Triang3l 1200b205cf Merge branch 'master' into vulkan 2022-06-19 17:52:28 +03:00
Triang3l 9b83d3d0f4 [GPU] XeSL resolve shaders + host depth store width fix 2022-06-19 17:50:21 +03:00
Gliniak 1e369afa3d [Memory] Allocate system heap memory from bottom of heap last quarter
Aka. From 0x30000000
2022-06-17 22:23:39 +02:00
Gliniak 0b183a3582 Merge branch 'chris_cpu_changes' of https://github.com/Gliniak/xenia.git into canary_experimental 2022-06-17 14:04:58 +02:00
chrisps e4fd015886 Juicy optimization goodness 2022-06-17 14:03:24 +02:00
chss95cs@gmail.com 8a8ff6ae46 Reuse flag results in OPCODE_BRANCH_TRUE codegen if the preceding instruction was a comparison that already set the cpu flags 2022-06-17 11:13:49 +02:00
chss95cs@gmail.com 3675b3860a Add constant folding for OPCODE_ROTATE_LEFT 2022-06-17 11:12:49 +02:00
chrisps 3ad80810b5 Optimized CONVERT_I64_TO_F64 with neat overflow trick
Reduced instruction count from 11 to 8, eliminated a movq stall.
2022-06-17 11:10:48 +02:00
chrisps 9dfbef8acf Smaller ComputeMemoryAddress/Offset sequence
Replace a movzx after setae in both ComputeMemoryAddressOffset and ComputeMemoryAddress with a xor_ of eax prior to the cmp. This reduces the length in bytes of both sequences by 1, and should be a moderate ICache usage reduction thanks to the frequency of these sequences.
2022-06-17 11:10:27 +02:00
Gliniak c0483f8bee Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-17 10:58:15 +02:00
Triang3l 166be463be [XeSL] Metal Shading Language definitions 2022-06-16 21:39:16 +03:00
Gliniak e8aaddf4d5 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_experimental 2022-06-14 17:50:25 +02:00
Triang3l 127bf34264 [Vulkan] Trace dump tool 2022-06-13 13:03:02 +03:00
Gliniak 91f43a374d Initial support for xex patching 2022-06-12 20:10:07 +02:00
Gliniak 945976a31d Added Premake Files For PatchingSystem 2022-06-12 19:58:12 +02:00
Triang3l ac268afbe9 [Vulkan] Fix 1<< uint32_t constants 2022-06-12 19:45:12 +03:00
Triang3l 140ed51e9a [GPU] Fix missing xenia-ui dependency in gpu > gpu-shader-compiler (needed for gmake2) 2022-06-12 19:44:24 +03:00
Triang3l 17c835b245 Merge branch 'master' into vulkan 2022-06-12 18:51:08 +03:00
Triang3l 820b7ba217 [GPU] Fix GetActiveTextureHostSwizzle return type 2022-06-12 18:50:38 +03:00
Gliniak 90d67ac11c [Kernel] Return X_STATUS_END_OF_FILE for async file read when offset > file_size 2022-06-09 21:36:09 +02:00
Triang3l 1a22216e44 [SPIR-V] Texture fetch instructions 2022-06-09 21:42:16 +03:00
Triang3l f875a8d887 Merge branch 'master' into vulkan 2022-06-09 21:35:12 +03:00
Triang3l 78d1eb8bf8 [GPU] TextureCache::GetActiveTextureHostSwizzle 2022-06-09 21:34:21 +03:00
Gliniak d0175ddf2f [XAM] Cut handle mask from socket handles, added support for: NetDll_getsockopt
Only positive values should be interpreted as valid sockets!
2022-06-08 19:59:15 +02:00
Gliniak 25f3e16baa [Patcher] Fixed issue with incorrect patches endianness 2022-06-08 19:42:18 +02:00
Gliniak 0de0f40fb5 [XAM] Added stubs for:
- NetDll_XNetCreateKey
 - NetDll_XNetRegisterKey

This will allow certain games to run local multiplayer
For example PDZ Deathmatch mode
2022-06-07 20:46:47 +02:00
Triang3l 56f72da137 [GPU] More exact PWL texture/RT gamma conversion 2022-06-07 21:26:34 +03:00
Gliniak 916eb1b9bd [XAM] Scan every controller slot if provided flags contains USER_ANY flag 2022-06-07 15:52:41 +02:00
Margen67 5701823ccf Log title_name 2022-06-07 09:43:04 +02:00
jgoyvaerts 5296d2e91e Fix xenia.log file not always being created in the executable folder. 2022-06-07 09:41:52 +02:00
Gliniak c7da7e1999 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-02 22:19:43 +02:00
Triang3l a8cfe9bebb [Vulkan] Unsubsample odd-sized 4:2:2 textures 2022-06-02 23:10:50 +03:00
Triang3l 1ce45ee150 Merge branch 'master' into vulkan 2022-06-02 22:50:14 +03:00
Triang3l 55a91afcc7 [D3D12] Don't decompress unaligned BC textures if supported 2022-06-02 22:48:03 +03:00
Triang3l 84fcd5defa [GPU] Fix resolve destination offset and extent calculation 2022-06-02 21:47:30 +03:00
Triang3l a9a072bf00 [GPU] Explain why a 32x32x4bpp linear texture takes 2 pages, not 1 [ci skip] 2022-06-01 13:00:23 +03:00
Triang3l 8bd244f277 [GPU] Better explanation for exact texture memory extent calculation [ci skip] 2022-06-01 12:55:16 +03:00
Gliniak 3169aa2ff3 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-01 08:45:21 +02:00
Triang3l d1ad10b98c [GPU] Primitive reset comment typo correction [ci skip] 2022-05-31 23:23:53 +03:00
Triang3l efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00
Triang3l 25594c918c [GPU] Fix tiled texture memory extent calculation 2022-05-31 23:17:33 +03:00
Rick Gibbed a3e5ea8575
[Base] Fix missing include in utf8.cc. 2022-05-27 17:56:14 -05:00
Gliniak 5a71b55233 [Kernel] Added missing module hash calculation 2022-05-25 09:03:03 +02:00
Gliniak 542e075699 Fixed bug between reading header content and applying TUs 2022-05-25 08:23:19 +02:00
Gliniak d7d26dc1c4 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-05-25 07:54:16 +02:00
Gliniak 3d96dfa359 Always allocate system heap from top of heap 2022-05-25 07:53:50 +02:00
Triang3l 6c9a06b2da [Vulkan] Texture loading 2022-05-24 22:42:22 +03:00
Triang3l 9c445d397b [Vulkan] Fix single-type descriptor pool reuse 2022-05-24 22:37:49 +03:00
Triang3l aac28f19d1 Merge branch 'master' into vulkan 2022-05-24 22:34:40 +03:00
Triang3l a4840e1992 [GPU] FIXME comment for 1bpb/2bpb texture tiled extent 2022-05-24 22:33:27 +03:00
Triang3l 8701c9f24e [D3D12] Texture load code cleanup and resolution scaling fixes
The resolution scale is now taken into account when copying from the mip tail.
2022-05-24 22:28:42 +03:00
Triang3l 75c185e759 [GPU] Move texture load shader info to common 2022-05-24 22:24:33 +03:00
Triang3l f994d3ebb3 [Vulkan] Single block-compressed flag for host texture formats, not block sizes 2022-05-23 13:27:43 +03:00
Triang3l f7b0edee6b [Vulkan] GBGR/BGRG decompression 2022-05-23 13:18:47 +03:00
Triang3l 4c2f8764d6 Merge branch 'master' into vulkan 2022-05-23 12:36:35 +03:00
Triang3l c1f15c86a3 [GPU] Decompress GBGR/BGRG into RGBB, not RGB1
While the alpha of the texture data is not used at all (replaced with blue using the view swizzle), still make the shader code state the intention more explicitly if the format is decompressed for use as signed. Unsigned 1.0 is 0xFF, while signed 1.0 is 0x7F.
2022-05-23 12:31:45 +03:00
Triang3l cf3069eb13 [GPU] Signedness in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip] 2022-05-22 22:11:59 +03:00
Triang3l ef808e9def [GPU] _REP explanation in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip] 2022-05-22 21:46:11 +03:00
Triang3l 6735dbd941 [GPU] Calculate, not store, texture load host X blocks per thread 2022-05-22 21:21:54 +03:00
Triang3l 888d5044e0 [GPU] 2x1-subsampled texture RGBA8 conversion shader 2022-05-22 21:07:38 +03:00
Triang3l d3561d2f47 [D3D12] Pre-swizzle 2x1-subsampled formats 2022-05-22 20:31:48 +03:00
Triang3l 5de825e3a0 [GPU] Prevent multiple evaluation of XE_TEXTURE_LOAD_TRANSFORM arguments 2022-05-22 19:48:23 +03:00
Triang3l 2f0a884438 [GPU] Add k prefix to texture load group size constants 2022-05-22 19:35:25 +03:00
Triang3l 8f06ba6f7d [D3D12] Texture host BPB in LoadModeInfo 2022-05-22 19:28:05 +03:00
Triang3l 003c62ba73 [GPU] Correct rounding of texture load row size
The original multiplication was likely added early during the development of generic resolution scaling. Before generic resolution scaling, invocations were done for unscaled guest blocks, now they're done for scaled blocks, so with 3x1 scaling, an invocation for 8 blocks writes 8 host blocks, not 24.
2022-05-22 18:33:59 +03:00
Triang3l 6aa30ed074 [GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
2022-05-22 18:03:09 +03:00
Triang3l 91c4e02e96 [Vulkan] Implement ClearCaches and don't do it for pipelines 2022-05-22 15:05:15 +03:00
Triang3l 35cfb07967 Merge branch 'master' into vulkan 2022-05-22 14:56:44 +03:00
Triang3l 88784101c8 [D3D12] Remove PipelineCache::ClearCache leftovers 2022-05-22 14:56:22 +03:00
Triang3l 68e7c56918 Merge branch 'master' into vulkan 2022-05-22 14:47:20 +03:00
Triang3l d31ddd9b23 [GPU] Remove PipelineCache::ClearCache 2022-05-22 14:46:03 +03:00
Gliniak dde8adc140 Allow XamUserReadProfileSettings to use xuid to define profile 2022-05-22 13:11:29 +02:00
Gliniak 84e5b159c3 Do not store obsolete info about deleted threads 2022-05-22 13:11:21 +02:00
Gliniak b759cb23a5 Better handling of title workspace 2022-05-22 13:11:08 +02:00
Gliniak 4bfd3a6506 Reset state of event before executing overlap code 2022-05-22 13:09:37 +02:00
Gliniak 5784e7bc8d Send signin changed notification for primary user 2022-05-22 13:09:25 +02:00
Gliniak 620aa3562e Set system page blocks to gpu-written every frame 2022-05-22 13:09:12 +02:00
Gliniak ba60b94c7d Round size to 64k for allocations without base address 2022-05-22 13:09:01 +02:00
Gliniak af806ee98f Allocate guest objects in last quarter of memory heap 2022-05-22 13:08:47 +02:00
Gliniak 7be4b7a138 Increase profiler max threads to 256 2022-05-22 13:06:50 +02:00
Gliniak a190bf9fd8 Changed max component length for host and svod types 2022-05-22 13:06:42 +02:00
Triang3l 08769de68b [Vulkan] Texture object and view creation 2022-05-19 21:56:24 +03:00
Triang3l b0e1916f75 Merge branch 'master' into vulkan 2022-05-19 21:46:21 +03:00
Triang3l 9aaf19a455 [Vulkan] Remove unused variable in VulkanPresenter::GuestOutputImage::Initialize 2022-05-19 21:45:48 +03:00
Triang3l c85c2f5b79 Merge branch 'master' into vulkan 2022-05-19 21:43:19 +03:00
Triang3l 1dcc919a33 [GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h 2022-05-19 21:41:52 +03:00
Triang3l 7d63d6e1d3 [D3D12] Fix 2:1-subsampled format swizzle 2022-05-19 21:40:03 +03:00
Triang3l 825a5b176c [D3D12] Fix frontbuffer resource state 2022-05-19 21:39:11 +03:00
Gliniak 5ce75a1479 Merge remote-tracking branch 'GliniakRepo/xam_swap_disc' into canary_experimental 2022-05-19 12:07:05 +02:00
Gliniak f21dbc66ba Implemented XamSwapDisc 2022-05-19 12:04:32 +02:00
Gliniak db50db3215 Merge remote-tracking branch 'GliniakRepo/TU_APPLY' into canary_experimental 2022-05-19 11:00:34 +02:00
Gliniak 7c2cd16548 Merge remote-tracking branch 'GliniakRepo/local_multiplayer' into canary_experimental 2022-05-19 10:56:21 +02:00
Gliniak 6c6c5ac14b Merge remote-tracking branch 'GliniakRepo/experimentals' into canary_experimental 2022-05-19 10:51:44 +02:00
Philpax e901567193 Fix crash from null sample channel
Certain games, such as Forza Motorsport 3, submit XMA data with the
stereo flag set with a null second channel. This falls back to mono
conversion when the second channel is null, preventing a crash.
2022-05-19 10:22:41 +02:00
Margen67 64b336805e Add vsync_interval option 2022-05-19 10:22:32 +02:00
Gliniak 0881725533 Merge remote-tracking branch 'GliniakRepo/const_prop_opcode_and_not' into canary_pr 2022-05-19 10:18:58 +02:00
Gliniak 75f0dfd6f3 Merge remote-tracking branch 'GliniakRepo/deleteFunctionsFromUnloadedModule' into canary_pr 2022-05-19 10:18:18 +02:00
Gliniak 320cbc43c8 Merge remote-tracking branch 'GliniakRepo/physicalProtectPageCombinations' into canary_pr 2022-05-19 10:17:58 +02:00
Gliniak ef281c69c3 Merge remote-tracking branch 'GliniakRepo/xamNetSockNameAndErrorHandling' into canary_pr 2022-05-19 10:17:29 +02:00
Gliniak de03165995 Merge remote-tracking branch 'GliniakRepo/audioSkipHeaderInputOffset' into canary_pr 2022-05-19 10:16:41 +02:00
Gliniak 5ef92faf6d Merge remote-tracking branch 'GliniakRepo/createEnumeratorHandle' into canary_pr 2022-05-19 10:16:10 +02:00
Gliniak 006f3adad3 Merge remote-tracking branch 'GliniakRepo/disablePositiveVibes' into canary_pr 2022-05-19 10:03:50 +02:00
Gliniak b237b71031 Merge remote-tracking branch 'GliniakRepo/memory_stats' into canary_pr 2022-05-19 10:03:29 +02:00
Gliniak 7ac2279d34 Merge remote-tracking branch 'GliniakRepo/customConHeaderImplementation' into canary_pr 2022-05-19 10:03:05 +02:00
Gliniak 5247220e73 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_pr 2022-05-19 10:01:33 +02:00
Margen67 99e3a1a4b1 Disable Vulkan 2022-05-19 09:39:58 +02:00
illusion0001 f9fd3e5fec AVPack cvar 2022-05-19 09:39:56 +02:00
illusion 357d9adfca automatic aspect ratio change
aspect ratio will now change if internal resolution is set to anything 4:3
(i.e 640x480, 1024x768, 1600x1200.. etc.)
2022-05-19 09:39:56 +02:00
Margen67 bdd431cd4a Rename exe to xenia_canary 2022-05-19 09:39:55 +02:00
illusion98 7242efdeef Change default config file name 2022-05-19 09:39:55 +02:00
illusion98 471041a9b5 Change window title
xenia -> xenia-canary
2022-05-19 09:39:55 +02:00
illusion98 6036c977e8 Change ID and new description 2022-05-19 09:39:55 +02:00
illusion98 c0333ea7c6 Add Time Elasped and Description Text
Display Time Elapsed when idle or playing a game
Display description when hovering over the icon
2022-05-19 09:39:55 +02:00
Triang3l 46202dd27a [Vulkan] Basic texture descriptor set allocation/binding 2022-05-17 22:42:28 +03:00
Triang3l 3381d679b4 Merge branch 'master' into vulkan 2022-05-17 22:31:34 +03:00
Triang3l 7675b6b140 [DXBC] Cleanup texture/sampler name setting 2022-05-17 22:30:55 +03:00
Triang3l 533de3b477 [D3D12] Remove unnecessary binding count uint32_t casts 2022-05-17 21:33:17 +03:00
Triang3l 5f2b0a899a [Vulkan] Fix TransientDescriptorPool ignoring the descriptor type 2022-05-15 22:20:24 +03:00
Triang3l f9261811a9 [D3D12] Fix layouts_mutex_ lock naming 2022-05-15 18:52:28 +03:00
Triang3l 0db94a700f [Vulkan] Use pipeline layout key structures directly 2022-05-15 17:42:27 +03:00
Triang3l b80361ee3c [Vulkan] Texture cache: Maximum dimensions, null images 2022-05-15 16:59:27 +03:00
Triang3l 185c23dd50 [Vulkan] Gather shader stages that VS can be translated into 2022-05-15 16:31:24 +03:00
Triang3l 7d19a8c0e8 [Vulkan] Add missing <functional> include for std::hash 2022-05-15 16:20:12 +03:00
Triang3l 862c457761 [Vulkan] Use Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:19:36 +03:00
Triang3l 05adfbc58d Merge branch 'master' into vulkan 2022-05-15 16:18:41 +03:00
Triang3l a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l f9b3b90a68 [D3D12] Subsystem management order cleanup 2022-05-14 22:30:06 +03:00
Triang3l 60052fb4fc [Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer 2022-05-14 22:18:21 +03:00
Triang3l d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l 26cf717394 [GPU] Make TextureCache constructors explicit 2022-05-14 18:28:32 +03:00
Triang3l 775b4623dc Merge branch 'master' into vulkan 2022-05-14 17:05:39 +03:00
Triang3l d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l af3158f1bf [Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions 2022-05-11 21:21:33 +03:00
Triang3l 73d574a046 [Vulkan] Rectangle and quad list geometry shader generation 2022-05-10 21:48:18 +03:00
Triang3l b9256fcdbd Merge branch 'master' into vulkan 2022-05-10 15:57:50 +03:00
Triang3l e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l 4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l 8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l 44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l 2473496c7e [GPU] Make RegisterFile::kRegisterCount constexpr 2022-05-08 19:37:29 +03:00
Triang3l 72cf75f365 [DXBC] Geometry shader instructions 2022-05-07 22:11:31 +03:00
Caroline Joy Bell d36c3975d8 [UI] Implement Type::kDirectory in Win32FilePicker 2022-05-07 21:54:26 +03:00
Triang3l e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Gliniak c65f240c0b [Kernel] Improved TUs Support
- Changed name of config option to apply_title_update to better reflect what that option does
- Mount TU package to UPDATE: partition
- Simplified UserModule::title_id()
- Splitted loading module into two parts to allow applying TUs and custom patches
2022-05-06 08:04:47 +02:00
Triang3l 5875f6ab31 [UI] Windows: Disable rounded corners 2022-05-05 21:46:20 +03:00
Triang3l 9c8e0cc53e [GPU] DC_LUT_PWL_DATA comment fix [ci skip] 2022-05-05 13:13:30 +03:00
Triang3l c794d0d538 [GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces 2022-05-05 13:10:29 +03:00
Triang3l 2d90d5940f [DXBC] Jump to the loop skip address before pushing 2022-05-04 22:01:30 +03:00
Triang3l 0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright 7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l 9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l 6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l fe50c5c2e5 [XeSL] Prefix all local names with `xesl_id/var_` 2022-05-03 13:48:32 +03:00
Triang3l 72a4d14056 Merge branch 'master' into vulkan 2022-05-03 00:13:31 +03:00
Triang3l b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l 7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Gliniak ccbb5a2ebf Cleanup 2022-04-30 11:45:22 +02:00
Gliniak d78fd19ab4 Fixed incorrect hash generation + lint fixes 2022-04-29 20:33:21 +02:00
Gliniak 585b208fc0 Added support for multiple game hashes 2022-04-29 09:41:45 +02:00
Triang3l 0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l b2b1d7b518 [GPU] More accurate vertex kill + PsParamGen/point documentation 2022-04-27 23:10:56 +03:00
Triang3l 5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l 5519dbb39f [GPU] Shader control flow documentation improvements 2022-04-27 21:34:08 +03:00
Triang3l b42680abf7 [GPU] Shader ALU refactoring + documentation
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00