[D3D12] Update RequestSwapTexture resource state comment [ci skip]
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@ -150,9 +150,9 @@ class D3D12TextureCache final : public TextureCache {
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}
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// Returns the ID3D12Resource of the front buffer texture (in
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// PIXEL_SHADER_RESOURCE state), or nullptr in case of failure, and writes the
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// description of its SRV. May call LoadTextureData, so the same restrictions
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// (such as about descriptor heap change possibility) apply.
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// NON_PIXEL_SHADER_RESOURCE state), or nullptr in case of failure, and writes
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// the description of its SRV. May call LoadTextureData, so the same
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// restrictions (such as about descriptor heap change possibility) apply.
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ID3D12Resource* RequestSwapTexture(
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D3D12_SHADER_RESOURCE_VIEW_DESC& srv_desc_out,
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xenos::TextureFormat& format_out);
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