Ben Vanik
6777ce6668
Reconcile debugger and save state stuff into a single implementation.
...
Fixes #497 and fixes #496 .
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187
Cleaning up xdbf stuff.
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- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49
Added callback when new module is launched
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This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12
Community feedback
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Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
Dr. Chat
24f8295daa
Make KernelState::TerminateTitle try to terminate XThreads safely.
2015-12-29 13:09:39 -08:00
Dr. Chat
aa7919bd89
emulator.cc savestates
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Change UserModule::Launch to be non-blocking (returns the main thread)
2015-12-29 13:09:17 -08:00
Ben Vanik
00240945fe
Cleanup for the latest clang-format version.
2015-12-03 19:52:02 -08:00
Ben Vanik
249b952de9
Adding some comments.
2015-12-02 17:37:48 -08:00
Ben Vanik
5834a42ef3
Dependency injection for apu/gpu/hid.
2015-11-08 15:02:24 -08:00
Ben Vanik
5d033f9cb3
A new debugger.
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Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Dr. Chat
cad23cea81
Pause the emulator if the guest crashes and the VS debugger isn't attached.
2015-09-11 17:09:25 -05:00
Ben Vanik
19299fad4b
Removing apu/ deps on Emulator.
2015-08-18 10:54:56 -07:00
Ben Vanik
5e08889d93
More style cleanup.
2015-08-06 20:17:01 -07:00
Ben Vanik
756d414386
Prep for split libraries.
2015-07-16 22:26:34 -07:00
Ben Vanik
15c17459be
Massive refactoring of xenia::ui and GL swap behavior.
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This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik
9efccc5f4a
Removing dependencies on MainWindow.
2015-07-01 08:02:22 -07:00
Ben Vanik
abf47b7973
Removing utilities (that were just adding needless layers).
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Progress on #294 .
2015-06-27 16:27:38 -07:00
Ben Vanik
0716cf84c0
Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
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Progress on #294 .
2015-06-27 13:31:21 -07:00
gibbed
021b5a3d17
Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process).
2015-06-21 02:25:24 -05:00
Ben Vanik
576d6492dc
Basic debugger networking.
2015-05-25 00:51:22 -07:00
Ben Vanik
f88bf33b4f
Moving threads to XHostThread and making shutdown not crash.
2015-05-19 22:20:49 -07:00
Dr. Chat
d1b2b4cde8
Start the audio system after the kernel state
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Expose kernel state in emulator.h
2015-05-18 22:25:35 -05:00
Ben Vanik
4c8f3501ad
Removing xdb and old tracing code before rewrite.
2015-05-03 22:01:31 -07:00
Ben Vanik
642259e16f
Code cleanup: moving ExportResolver to xe::cpu
2015-05-02 02:11:11 -07:00
Ben Vanik
30f7effa73
Code cleanup: removing common.h
2015-05-02 01:25:59 -07:00
Ben Vanik
9281d62106
Moving cpu/runtime/ to cpu/.
2015-03-24 08:25:58 -07:00
Ben Vanik
00e4a4fe1b
Fix #include format.
2015-01-31 22:49:47 -08:00
Ben Vanik
bbb7de6bff
Red GL4.5 screen.
2014-12-31 19:26:53 -08:00
Ben Vanik
d839359b4a
UI hacking.
2014-12-31 19:26:52 -08:00
Ben Vanik
a0eebf8898
Removing old run loop/ref/core/etc.
2014-12-31 19:26:51 -08:00
Ben Vanik
08b0226a16
Finishing unique_ptr'ing and fixing file memory management (for now).
2014-08-21 07:54:19 -07:00
Ben Vanik
c59d053404
unique_ptr'ing things and removing some XECLEANUP.
2014-08-20 23:26:46 -07:00
Ben Vanik
48a0e5c601
Shrinking alloy memory interface so that alloy-sandbox doesn't need xe.
2014-08-19 21:02:15 -07:00
Ben Vanik
6cb9ca432f
More shared header cleanup.
2014-08-16 19:07:21 -07:00
Ben Vanik
ead74f2cdb
More string switching.
2014-08-16 16:46:20 -07:00
Ben Vanik
3de39aaf10
Postmortem debug target now loads/scans the trace and inits the filesystem.
2014-08-15 22:02:10 -07:00
Ben Vanik
c275562594
Mostly complete tracing. Probably a lot of bugs.
2014-08-15 22:02:08 -07:00
Ben Vanik
e9284dfaed
More C++11ification.
2014-07-13 22:28:00 -07:00
Ben Vanik
0e3854555d
Pure dynamic MMIO access. Prep for more complex GPU memory management.
2014-06-01 23:36:18 -07:00
Ben Vanik
6b633e4e28
STFS loading... xex's load, but files seem broken. Ugh.
2014-01-18 22:23:26 -08:00
Ben Vanik
2a7f3de1c3
Moving shutdown logic to Emulator.
2014-01-15 07:31:21 -08:00
Ben Vanik
991e7d8ad3
Refactoring window stuff. Still needs some work.
2014-01-14 22:40:02 -08:00
Ben Vanik
4d92720109
Moving all kernel files around just to fuck with whoever's keeping track ;)
2014-01-04 17:12:46 -08:00
Ben Vanik
8a7bd7b69a
GET /sessions returns the title info.
2013-12-20 23:44:22 -08:00
Ben Vanik
d548e7f770
Starting revival of debugger system. Work on #41 .
2013-12-16 20:28:58 -08:00
Ben Vanik
fdb6a5cfa3
Initial Alloy implementation.
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This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik
74803ae174
HID system skeleton.
2013-10-23 21:47:36 -07:00
Ben Vanik
b7ffd46319
Massive refactoring of all code + audio skeleton.
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This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00