Commit Graph

48 Commits

Author SHA1 Message Date
Ben Vanik 6777ce6668 Reconcile debugger and save state stuff into a single implementation.
Fixes #497 and fixes #496.
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik 9c93fa5187 Cleaning up xdbf stuff.
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng 6530b9dc49 Added callback when new module is launched
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng 5fa9499a12 Community feedback
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
Dr. Chat 24f8295daa Make KernelState::TerminateTitle try to terminate XThreads safely. 2015-12-29 13:09:39 -08:00
Dr. Chat aa7919bd89 emulator.cc savestates
Change UserModule::Launch to be non-blocking (returns the main thread)
2015-12-29 13:09:17 -08:00
Ben Vanik 00240945fe Cleanup for the latest clang-format version. 2015-12-03 19:52:02 -08:00
Ben Vanik 249b952de9 Adding some comments. 2015-12-02 17:37:48 -08:00
Ben Vanik 5834a42ef3 Dependency injection for apu/gpu/hid. 2015-11-08 15:02:24 -08:00
Ben Vanik 5d033f9cb3 A new debugger.
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
2015-09-20 21:31:05 -07:00
Dr. Chat cad23cea81 Pause the emulator if the guest crashes and the VS debugger isn't attached. 2015-09-11 17:09:25 -05:00
Ben Vanik 19299fad4b Removing apu/ deps on Emulator. 2015-08-18 10:54:56 -07:00
Ben Vanik 5e08889d93 More style cleanup. 2015-08-06 20:17:01 -07:00
Ben Vanik 756d414386 Prep for split libraries. 2015-07-16 22:26:34 -07:00
Ben Vanik 15c17459be Massive refactoring of xenia::ui and GL swap behavior.
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.
2015-07-12 22:04:17 -07:00
Ben Vanik 9efccc5f4a Removing dependencies on MainWindow. 2015-07-01 08:02:22 -07:00
Ben Vanik abf47b7973 Removing utilities (that were just adding needless layers).
Progress on #294.
2015-06-27 16:27:38 -07:00
Ben Vanik 0716cf84c0 Renaming xe::fs to xe::filesystem and xe::kernel::fs to xe::vfs.
Progress on #294.
2015-06-27 13:31:21 -07:00
gibbed 021b5a3d17 Moved the XMA decoder out of AudioSystem and into its own world (plus minor code cleanup in the process). 2015-06-21 02:25:24 -05:00
Ben Vanik 576d6492dc Basic debugger networking. 2015-05-25 00:51:22 -07:00
Ben Vanik f88bf33b4f Moving threads to XHostThread and making shutdown not crash. 2015-05-19 22:20:49 -07:00
Dr. Chat d1b2b4cde8 Start the audio system after the kernel state
Expose kernel state in emulator.h
2015-05-18 22:25:35 -05:00
Ben Vanik 4c8f3501ad Removing xdb and old tracing code before rewrite. 2015-05-03 22:01:31 -07:00
Ben Vanik 642259e16f Code cleanup: moving ExportResolver to xe::cpu 2015-05-02 02:11:11 -07:00
Ben Vanik 30f7effa73 Code cleanup: removing common.h 2015-05-02 01:25:59 -07:00
Ben Vanik 9281d62106 Moving cpu/runtime/ to cpu/. 2015-03-24 08:25:58 -07:00
Ben Vanik 00e4a4fe1b Fix #include format. 2015-01-31 22:49:47 -08:00
Ben Vanik bbb7de6bff Red GL4.5 screen. 2014-12-31 19:26:53 -08:00
Ben Vanik d839359b4a UI hacking. 2014-12-31 19:26:52 -08:00
Ben Vanik a0eebf8898 Removing old run loop/ref/core/etc. 2014-12-31 19:26:51 -08:00
Ben Vanik 08b0226a16 Finishing unique_ptr'ing and fixing file memory management (for now). 2014-08-21 07:54:19 -07:00
Ben Vanik c59d053404 unique_ptr'ing things and removing some XECLEANUP. 2014-08-20 23:26:46 -07:00
Ben Vanik 48a0e5c601 Shrinking alloy memory interface so that alloy-sandbox doesn't need xe. 2014-08-19 21:02:15 -07:00
Ben Vanik 6cb9ca432f More shared header cleanup. 2014-08-16 19:07:21 -07:00
Ben Vanik ead74f2cdb More string switching. 2014-08-16 16:46:20 -07:00
Ben Vanik 3de39aaf10 Postmortem debug target now loads/scans the trace and inits the filesystem. 2014-08-15 22:02:10 -07:00
Ben Vanik c275562594 Mostly complete tracing. Probably a lot of bugs. 2014-08-15 22:02:08 -07:00
Ben Vanik e9284dfaed More C++11ification. 2014-07-13 22:28:00 -07:00
Ben Vanik 0e3854555d Pure dynamic MMIO access. Prep for more complex GPU memory management. 2014-06-01 23:36:18 -07:00
Ben Vanik 6b633e4e28 STFS loading... xex's load, but files seem broken. Ugh. 2014-01-18 22:23:26 -08:00
Ben Vanik 2a7f3de1c3 Moving shutdown logic to Emulator. 2014-01-15 07:31:21 -08:00
Ben Vanik 991e7d8ad3 Refactoring window stuff. Still needs some work. 2014-01-14 22:40:02 -08:00
Ben Vanik 4d92720109 Moving all kernel files around just to fuck with whoever's keeping track ;) 2014-01-04 17:12:46 -08:00
Ben Vanik 8a7bd7b69a GET /sessions returns the title info. 2013-12-20 23:44:22 -08:00
Ben Vanik d548e7f770 Starting revival of debugger system. Work on #41. 2013-12-16 20:28:58 -08:00
Ben Vanik fdb6a5cfa3 Initial Alloy implementation.
This is a regression in functionality and performance, but a much better
foundation for the future of the project (I think). It can run basic
apps under an SSA interpreter but doesn't support some of the features
required to do real 360 apps yet.
2013-12-06 22:57:16 -08:00
Ben Vanik 74803ae174 HID system skeleton. 2013-10-23 21:47:36 -07:00
Ben Vanik b7ffd46319 Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
2013-10-23 20:42:24 -07:00