Stub XamVoiceSubmitPacket
Stubs for __CAP_Start_Profiling/End_Profiling/Enter_Function/Exit_Function
add a note about io_status_block in NtDeviceIoControlFile, change the param's type
move the X_IOCTL_ constants from NtDeviceIoControlFile's body into xbox.h
add X_STATUS_INVALID_IMAGE_FORMAT to xbox.h
Implement XexLoadImageHeaders
Much more correct version of IoCreateDevice, properly initializes/allocates device extension data
Stub version of IoDeleteDevice
Open the quickstart guide in the browser the first time a user opens the emulator
Add some persistent flags that are stored in the registry on windows, not in the config. These are just used to indicate whether one-time tasks have run, like showing the quickstart guide. On non-windows platforms a default value is returned that skips any of these tasks so they don't run every single time.
If the user opens a .iso file, show a warning telling them that we do not condone or support piracy. If the user closes the messagebox within two seconds set a sticky flag that will show them the warning every time instead. Otherwise the warning is never shown again. The Beep function is used to spook them a bit, to hopefully make them less likely to skip the message
If a user opens an archive file, which we do not support, explain to them that they're dumb.
Removed messages intended to "catch" pirates. If they're out there, we don't want to know about them. A huge chunk of the discourse on our discord is now about piracy. Hopefully these changes will deter them from coming to us for now, but some of these messages may backfire
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
Lots of bugs/rough edges/etc - issues will be filed.
Old-style debugging still works (just use --emit_source_annotations to get
the helpful movs back and --break_on_instruction will still fire).
This seems to dramatically improve most games (especially with
--vsync=false), though it may cause swap issues with others.
New code should be easier to port, and enables elemental-forms to be
drawn for any emulator UI.