Commit Graph

5861 Commits

Author SHA1 Message Date
Sandy Carter 4ce9eddfb9 [threading] Test WaitAll and WaitAny with Events 2020-11-15 11:12:05 -06:00
Sandy Carter 9d20adfa77 [threading linux] Implement Events
Remove file-descriptor specific wait implementation to PosixFdHandle class
which breaks on waits of non-fd handles.
Replace with PosixConditionHandle and extend to support auto reset and
initial values.
Simplify mutex and conditional variable use with stdlib versions which
wrap these primitives but provide better C++ interface.
Test Event and Reset
2020-11-15 11:12:05 -06:00
Sandy Carter f9d708265f [threading linux] Fix events with closed handles
Linux: Remove copy and destroy call in make_unique invokation which closes
handles on all events.
Testing: Add Wait test for Events set and unset.
2020-11-15 11:12:05 -06:00
Sandy Carter 4280a6451d [threading] Simplify and test Fence
Remove atomic boolean in fence. Variable signaled_ is already protected
by mutex.
Remove wait loop with single predicate wait protected with mutex.

Add Fence Signal and Wait tests
Test signaling without waiting.
Test signaling before waiting.
Test signaling twice before waiting.
Test synchronizing threads with fence.

Few REQUIRES were used to test as there are no return codes.
A failing test may hang indefinitely or cause a segfault which would still
register as a fail.
2020-11-15 11:12:05 -06:00
Sandy Carter b5ea686475 [threading] Implement Posix HighResolutionTimer
Implement HighResolutionTimer for Posix by using native timers.
Callbacks are triggered with realtime interrupts if they are supported.
Create an enum to track user-defined interrupts as well as an initializer and
handler to register these interrupts per thread.
Add test cases for timers for both single and multiple.
Fix Sleep function to continue sleeping if interrupted by system.
Add local .gdbinit to ignore signal 34 which is used by high res timer
2020-11-15 11:12:05 -06:00
Sandy Carter d8d8a7dbb8 [threading linux] Fix nanosleep using microseconds
Add Sleep Test for 50ms.
Fix Sleep under linux that was using microseconds as nanoseconds.
Factor timespec creation to template function using div/mod and nanoseconds
from duration cast.
2020-11-15 11:12:05 -06:00
Sandy Carter 6c79c93f2b [threading] Add basic threading tests
Test logical_processor_count() 3 times to test static return value stays
correct.
Run EnableAffinityConfiguration(). No asserts possible.
Test setting thread id, test using uint32_t max to reset.
Test setting thread name. No asserts possible.
Test running MaybeYield(). No obvious more complex test case.
Test running SyncMemory(). No obvious more complex test case.
2020-11-15 11:12:05 -06:00
Triang3l 56a07c1773 [GPU] Scissor in draw_util 2020-11-15 16:34:23 +03:00
Joel Linn 171c97c929 Start CLion by invoking `xb devenv` when available 2020-11-14 13:30:06 -06:00
Joel Linn 9233f85c30 [docs] CMake generation. 2020-11-14 13:30:06 -06:00
Joel Linn 06214c544a [CPU] std::sort compare: satisfy comp(a,a)==false 2020-11-14 13:30:06 -06:00
Joel Linn 8b1ebe1130 Premake: Reorder links to speed up building.
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Joel Linn 9dea6b3f62 Add premake cmake generator.
`./build/CMakeLists.txt` is generated by `./xb.bat premake --devenv=cmake` and enables use of other IDEs like `CLion` for example.
2020-11-14 13:30:06 -06:00
Joel Linn 2a076c924f Refactor premake scripts. 2020-11-14 13:30:06 -06:00
Sandy Carter e348cacc6d [debugging linux] Implement functions
Check TracerPid in /proc/self/status for attached debugger.
Add SIGTRAP handler to prevent signal from halting app while not running
in a debugger.
Log DebugPrint in clog (stderr).
2020-11-14 13:17:15 -06:00
Radosław Gliński f8d7652dc4
[Kernel] Remove remaining SHIM usage from xam_net (#1671) 2020-11-14 19:30:56 +03:00
Triang3l a319617185 [Kernel] Thread affinity cleanup 2020-11-14 18:09:47 +03:00
Gliniak 2dc6b0b2ad [Kernel/Thread] Added missing paramteter to KeSetAffinityThread 2020-11-14 17:48:30 +03:00
Triang3l fe9b5b4a8f [D3D12] Cleanup: remove inline 2020-11-14 17:02:09 +03:00
Triang3l 6b988d43c7 [D3D12] Cleanup: pipeline state -> pipeline, other things 2020-11-14 16:43:18 +03:00
Gliniak 87a3c5fac2 [GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE 2020-11-10 22:48:00 +03:00
Triang3l e196edc989 [Base] Use the original XEPACKEDSTRUCT/UNION names on MSVC 2020-11-08 19:41:41 +03:00
Triang3l 6ac4d3e0c9 [DXBC] Fix texture binding reference use-after-grow 2020-11-06 13:00:22 +03:00
Triang3l ae3b68c7b6 [DXBC] Fast mul path only for fully identical components because neg is post-abs 2020-10-30 22:31:30 +03:00
Triang3l feb8258a5e [DXBC] Multiplication signed zero handling 2020-10-30 22:14:38 +03:00
Joel Linn adebaba799 Allow building without git. 2020-10-28 20:31:36 -05:00
Triang3l 9bbe4365d1 [GPU] Fix adaptive quad tessellation inside factors 2020-10-27 21:01:55 +03:00
gibbed 2b8f347b0b [XAM] Stub xuids usage xeXamUserReadProfileSettingsEx.
[XAM] Stub valid xuids usage xeXamUserReadProfileSettingsEx.
2020-10-26 16:07:37 -05:00
Gliniak 10db913ca2 [Kernel/Xam] XNotifyGetNext - Overall improvements 2020-10-26 15:43:51 -05:00
Triang3l 445d78452f [DXBC] Pop aL on loop end 2020-10-25 19:50:24 +03:00
Triang3l ca9086f3ba [GPU] Add a comment about non-positive tessellation factors 2020-10-19 23:02:20 +03:00
Triang3l 9081046e7b [D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig 2020-10-18 22:09:08 +03:00
Triang3l fd18a97f3a [GPU] Shaders: Make label_addresses accessible to translators 2020-10-14 21:19:33 +03:00
Triang3l 7e9e37bd09 [DXBC] Remove dxbc_source_map cvar export 2020-10-08 23:08:40 +03:00
Triang3l 81bc33523a [GPU] Remove unused FinalizeTrace 2020-10-08 21:37:29 +03:00
Triang3l 603150af64 [D3D12] Minor shared memory cleanup 2020-10-07 23:16:15 +03:00
Triang3l b91c24870b [D3D12] Remove await result check in trace init - unsafe too, but not leaking 2020-10-06 22:35:43 +03:00
Triang3l 19121130a3 [GPU] SharedMemory: common sparse memory allocation 2020-10-06 21:32:44 +03:00
Triang3l 75bf2d3c7d [D3D12] Minor deferred command list refactoring 2020-10-04 21:53:52 +03:00
Triang3l 81ee7b4c39 [D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring 2020-10-04 21:49:10 +03:00
Triang3l e0916be5cd [D3D12] Remove SHM EnsureTilesResident declaration 2020-10-03 16:15:25 +03:00
Triang3l 9f404090d3 [GPU] Split SharedMemory into common and D3D12 2020-10-03 16:13:17 +03:00
Triang3l 6cb8f0aab4 [D3D12] Nicer DeferredCommandList uintmax_t alignment 2020-10-03 14:12:30 +03:00
Triang3l 1014458783 [D3D12] Only await submission fence in one place 2020-09-29 21:17:20 +03:00
Triang3l 0156d3ef26 [D3D12] Await UpdateTileMappings when syncing with the GPU 2020-09-28 12:16:09 +03:00
Triang3l c2e8c5554d [UI] Replace ImmediateTexture handles with pointers + small cleanup 2020-09-27 16:30:53 +03:00
Triang3l f5f8714c3f [D3D12] Delayed ImmediateTexture releasing 2020-09-27 16:21:14 +03:00
Triang3l d437555036 [UI] Remove immdraw restrict_texture_samples + cleanup 2020-09-26 22:06:04 +03:00
Triang3l 18031a8f6d [D3D12] Immdraw texture upload leak fix + cleanup 2020-09-26 18:36:31 +03:00
Triang3l c218d6dc10 [D3D12] Move D3D12ImmediateTexture to D3D12ImmediateDrawer 2020-09-21 23:15:51 +03:00