Commit Graph

3443 Commits

Author SHA1 Message Date
Dr. Chat 2eca3ce9e6 Texture uploads/basic formats
Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat 1ea72c5e06 FencedPool::CancelBatch 2016-04-01 21:49:58 -05:00
Dr. Chat 44cffab389 SPIR-V Max4 2016-03-25 18:23:45 -05:00
Dr. Chat fc1bd0f379 Fix texture uploads 2016-03-25 17:29:39 -05:00
Dr. Chat 692d666d57 Wipe the buffer cache in ClearCache for now. 2016-03-25 16:50:06 -05:00
Dr. Chat 0e44cda961 Update the rectangle list shader 2016-03-25 16:49:41 -05:00
Dr. Chat d7599c817f Formatting. 2016-03-25 16:44:25 -05:00
Dr. Chat a5a31cf123 VulkanShader::Prepare - return false if vkCreateShaderModule failed. 2016-03-25 16:37:24 -05:00
Dr. Chat 2bb40c122d Vulkan util Fence class 2016-03-25 16:36:21 -05:00
Dr. Chat f75e5fec24 CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat 1e1da1eb6c PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat b2457d7e72 Basic texture uploads/address lookups/etc
Freeing of descriptor sets when the GPU is finished with them.
2016-03-25 16:32:29 -05:00
Dr. Chat 0e41774e36 RenderCache::dirty() - used to tell if we need to begin a new pass
Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat 181b2af5a4 Vulkan Circular Buffer 2016-03-25 13:49:07 -05:00
Dr. Chat e72e283e79 Primitive type makes rasterization state dirty too! 2016-03-23 16:20:06 -05:00
Dr. Chat 7b962e59a4 SPIR-V Dst
Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat 38b94dd9e2 Add in Xenos events 2016-03-17 21:58:23 -05:00
Dr. Chat 2512a6360e Pass the physical frontbuffer address into the CP 2016-03-17 21:55:47 -05:00
Dr. Chat 0e3c113375 Physical write watches -> access watches (read and/or write watching) 2016-03-17 21:55:16 -05:00
Dr. Chat 1831e7a936 Pipeline stencil state 2016-03-16 14:45:40 -05:00
Dr. Chat 54f89825d9 SPIR-V Dp2Add/Dp3 2016-03-15 00:30:39 -05:00
Dr. Chat 245102e9e5 RenderCache::BlitToImage 2016-03-12 22:04:32 -06:00
Dr. Chat 822d61c3d9 Fix a few stale data usage bugs in the pipeline cache.
Hook up part of depth/stencil tests/writes
2016-03-12 22:03:11 -06:00
Dr. Chat 5ba04b9e55 RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil 2016-03-12 11:49:59 -06:00
Dr. Chat 635d095b87 RenderCache: Track color target / depth target usage, refactor RawCopyToImage 2016-03-10 20:39:46 -06:00
Dr. Chat f903a559b3 Blit Vulkan CP output to the main window's swap chain 2016-03-10 13:01:39 -06:00
Dr. Chat f839a1293f Add a specialized copy command buffer to the vulkan swap chain 2016-03-10 12:59:48 -06:00
Dr. Chat 86cb40f0c6 Change how the render cache renders into EDRAM.
Rendering directly into the EDRAM buffer is bad because we don't know how the GPU lays out memory when it draws. Instead, we create temporary render targets and copy EDRAM contents to/from those temporary RTs before and after each draw.
2016-03-08 18:02:03 -06:00
Dr. Chat 4e27539709 Fix Vulkan texture drawing. 2016-03-08 17:57:04 -06:00
Dr. Chat af7fc20c38 Beginnings of texture conversion/uploads 2016-03-05 22:09:18 -06:00
Dr. Chat 8ca9c6f6f4 Fix spirv-tools incorrect includes 2016-03-03 20:11:23 -06:00
Dr. Chat 38094ac819 Updated local clang-format. 2016-03-02 21:17:34 -06:00
Dr. Chat 740c70f270 Scalar logc, fix log 2016-03-01 12:52:34 -06:00
Dr. Chat 48cf270724 Use spv::NoPrecision instead of DecorationInvariant
Set samplers/images as uniform constants
2016-02-27 16:21:37 -06:00
Dr. Chat c648e54539 Short-circuit draw calls if the render target's pitch is 0 2016-02-27 11:30:50 -06:00
Dr. Chat 6109e0b03a Fix incorrect images/samplers definitions
ps_param_gen and fix interpolators being copied incorrectly
2016-02-25 17:41:41 -06:00
Dr. Chat 08a287d2ad Whoops 2016-02-21 22:30:31 -06:00
Dr. Chat 06d5a28615 Fix texture fetches 2016-02-21 22:27:23 -06:00
Ben Vanik 5e31c51a3d Textures are now in descriptor set 1. 2016-02-21 20:03:51 -08:00
Ben Vanik 3b20c757ff Merge branch 'vulkan' of github.com:benvanik/xenia into vulkan 2016-02-21 19:56:30 -08:00
Ben Vanik 62931f8c8e Adding texture setup and a dummy grid texture. 2016-02-21 19:56:23 -08:00
Ben Vanik 9e5eb06d07 Merge pull request #553 from DrChat/spv_translator
More SPIR-V Opcodes
2016-02-21 18:55:25 -08:00
Dr. Chat 8a29330f8c First-pass image sampling 2016-02-21 20:42:37 -06:00
Dr. Chat 2785a94fea SetpXXPush 2016-02-21 19:20:53 -06:00
Dr. Chat 9030c87386 SetpPop/SetpRstr 2016-02-21 19:20:53 -06:00
Dr. Chat 5c2b5123ac Floors/Frcs/Truncs 2016-02-21 19:20:53 -06:00
Dr. Chat 0680e451bc Exp2 2016-02-21 19:20:53 -06:00
Dr. Chat cbac9b2f4e Use vec4 zero rather than float zero where needed 2016-02-21 19:20:53 -06:00
Dr. Chat 13049912ee Vec Log 2016-02-21 19:20:53 -06:00
Dr. Chat 1d4190af02 MaxA 2016-02-21 19:20:53 -06:00