Ben Vanik
6b92c1a01e
Moving GPU flags to graphics_system.cc so all graphical exes get them.
2015-12-27 10:21:11 -08:00
Ben Vanik
629a75c162
Merge pull request #493 from parkerlamb/nv_optimus
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Nvidia Optimus support
2015-12-27 10:15:40 -08:00
Ben Vanik
0e58208add
Dropping elemental-forms and swapping out with imgui.
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Too much code for such little use. This should simplify porting.
2015-12-26 20:25:24 -08:00
Parker Lamb
b59ee24f5d
NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols are
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now exported for laptops with dual graphics
2015-12-26 22:14:13 -06:00
Ben Vanik
2071286040
Latest imgui and spirv-tools.
2015-12-26 08:54:29 -08:00
Ben Vanik
59c92d36ad
Merge pull request #491 from Kattus/patch-1
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Updated dead link
2015-12-22 23:52:57 -08:00
Ben Vanik
3b11de2c2d
Merge pull request #492 from DrChat/gl_backend_changes
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GL Backend Changes/Fixes
2015-12-22 23:52:46 -08:00
Dr. Chat
990a8baf1b
Fix cases where GL_INFO_LOG_LENGTH returns 0.
2015-12-22 20:15:07 -06:00
Dr. Chat
b49114bad6
GLContext: Keep track of robust access support for WasLost
2015-12-22 15:53:51 -06:00
Dr. Chat
cde39953ab
Fix TracePlayer::PlayTraceOnThread not signifying it's done with the trace if a break is pending.
2015-12-22 15:46:39 -06:00
Dr. Chat
a4f6e60e20
Blitter::Draw assert on zero src texture
2015-12-22 15:44:51 -06:00
Dr. Chat
ab93a6bf64
If last framebuffer texture isn't set, use active framebuffer otherwise don't draw.
2015-12-22 15:44:02 -06:00
Dr. Chat
919d3d080b
Assert on context loss due to a TDR
2015-12-22 15:43:08 -06:00
Dr. Chat
59bee898f7
Always output the shader info log if it's not empty.
2015-12-22 14:41:18 -06:00
Dr. Chat
30eda6909f
GLContext::WasLost - Determines if we lost the context due to a TDR or another outstanding event.
2015-12-20 21:13:51 -06:00
Dr. Chat
0c60cc5f48
Fix GLContext::AssertExtensionsPresent not clearing the context after use
2015-12-20 20:55:04 -06:00
Dr. Chat
cf41a84fe3
Fix broken check against bool constants
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Fix always terminating execution in cexece branches (these are sometimes followed by exece branches)
2015-12-20 20:53:31 -06:00
Magnus B
df213fd5f8
Updated dead link
2015-12-21 03:33:15 +01:00
Ben Vanik
82ddd0430f
Merge pull request #488 from sephiroth99/fixspec2
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ObjectTable: Remove explicit specialization in class scope
2015-12-19 13:54:08 -08:00
sephiroth99
a281f6d70d
ObjectTable: Remove explicit specialization in class scope
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Function template 'LookupObject' in ObjectTable class has
a specialization in class scope, which is not allowed.
While MSVC seems OK with that, clang complains about it.
Fix this issue by moving the definition of the specialisation
outside the class scope, and moving the declaration in the
'.cc' file.
2015-12-17 01:04:44 -05:00
Ben Vanik
15816327b4
Renaming xe::cpu::frontend to xe::cpu::ppc.
2015-12-14 21:17:55 -08:00
Ben Vanik
9273359cdd
Removing vestigial ContextInfo.
2015-12-14 20:57:14 -08:00
Ben Vanik
5e6c1f5a50
Removing some dead code.
2015-12-14 20:49:50 -08:00
Ben Vanik
826ea60890
gpu-trace-diff tool for running batches of diffs.
2015-12-13 16:59:43 -08:00
Ben Vanik
4d0bb1d26f
Merge pull request #486 from DrChat/crlogic_fix
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Fix complemented CR logic instructions
2015-12-13 16:36:01 -08:00
Dr. Chat
3ebd53ba11
Fix crandc/crnand/crnor/crorc not properly taking the complement of the CR fields.
2015-12-13 18:32:57 -06:00
Ben Vanik
7419e7eb4a
Trace dump tool, for dumping pngs (and in the future more stuff).
2015-12-13 11:59:14 -08:00
Ben Vanik
aec43ffb2e
Adding STB image tools.
2015-12-13 11:23:23 -08:00
Ben Vanik
95b0ecf774
Sharing more of trace viewer code.
2015-12-13 11:22:47 -08:00
Ben Vanik
5db84105c4
Utilizing fallthrough for most shader CF, hopefully speeding things up.
2015-12-13 10:14:35 -08:00
Ben Vanik
b5469b57ba
Moving temporary registers to exec blocks. ps may still need to be shared.
2015-12-07 22:57:28 -08:00
Ben Vanik
85b1797b9e
Workaround for nvidia bug with dynamic local memory access.
2015-12-07 22:55:17 -08:00
Ben Vanik
ec113275dc
Making texture swizzles dynamic. Seems to fix some color swap issues.
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And probably exposes many more ;)
2015-12-07 22:39:33 -08:00
Ben Vanik
09022a6ad3
gl_FragCoord support.
2015-12-07 20:45:02 -08:00
Ben Vanik
1f773f14b3
Fixing vfetch_mini use.
2015-12-07 19:16:32 -08:00
Ben Vanik
522ff9d23e
Alternate indirect buffer command.
2015-12-07 19:16:01 -08:00
Ben Vanik
ed0b97813a
Loops in shaders (no TDRs! woo!).
2015-12-07 13:03:57 -08:00
Ben Vanik
367ca09f1d
Don't duplicate vf bindings.
2015-12-07 13:03:35 -08:00
Ben Vanik
df841acb70
Merge pull request #481 from sephiroth99/fixglsl
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Fix compilation error of translated GLSL shader.
2015-12-06 23:51:12 -08:00
sephiroth99
f154b7ed59
Fix compilation error of translated GLSL shader.
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Comparison of uvec2 and int is not possible, explicitly
use a zero-value uvec2.
2015-12-07 01:39:17 -05:00
Ben Vanik
280c0b35f6
Basic control flow skeleton and jumps implemented.
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A-train's trees draw right now!
Helps a bit with #473 but still need to implement loops.
2015-12-06 11:44:22 -08:00
Ben Vanik
934b0d5bbc
Marking unimplemented translations as non-fatal.
2015-12-06 11:01:04 -08:00
Ben Vanik
c86e479214
Replacing old Shader with TranslatedShader.
2015-12-06 10:36:07 -08:00
Ben Vanik
083f936bbc
aL placeholder until loops are implemented.
2015-12-06 00:53:25 -08:00
Ben Vanik
51a8002629
Moving GL backend to new shader translator.
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This seems to make a lot of things better, but may also break things.
Cleanup to follow.
2015-12-06 00:48:41 -08:00
Ben Vanik
295c62c7a4
Guarding protect-on-release behavior behind --protect_on_release.
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Workaround for #456 until it can be identified.
2015-12-05 23:27:25 -08:00
Ben Vanik
81d0376106
Fixing use before check for null.
2015-12-05 23:24:40 -08:00
Ben Vanik
52f339cee4
Removing bogus assert.
2015-12-05 23:24:17 -08:00
Ben Vanik
2ece808f22
Shader playground screenshot.
2015-12-05 17:47:26 -08:00
Ben Vanik
2b3b423776
Mostly complete new GLSL translator (modulo flow control).
2015-12-05 17:44:06 -08:00