illusion
8556177347
ugh
2020-02-20 05:08:52 -05:00
illusion
c470cada1a
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-20 05:07:38 -05:00
gibbed
722018d095
[Kernel] Use reserved form of sc for dynamic imports.
2020-02-20 01:01:31 -06:00
Triang3l
c7cb964b4e
[D3D12] Recompile immediate_ps after the change to SampleLevel
2020-02-20 08:57:16 +03:00
Triang3l
1336316139
[D3D12] Vertex kill and multipass vertex exports
2020-02-20 08:56:16 +03:00
Margen67
bb13103102
Update to new issue template workflow
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Add wiki link to top since people don't (or can't) read it.
Change discord.me invite link back to normal discord.gg.
Change game-compatibility link to readme since people don't (or can't) read it.
Add Discord server link in config.yml.
2020-02-19 02:20:28 -06:00
Triang3l
47eee5e1c3
[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
2020-02-18 23:31:48 +03:00
illusion
535696e6bd
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-18 03:58:11 -05:00
illusion
0f4f019f28
Revert "[D3D12] Fix some textures in Nascar games"
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This reverts commit 6923e5e898
.
2020-02-18 03:56:46 -05:00
Rick Gibbed
0437488853
[AppVeyor] Grab all ZIPs for artifacts.
2020-02-17 16:22:05 -06:00
Rick Gibbed
5cef591070
[AppVeyor] AppVeyor didn't like %7Z_SWITCHES%.
2020-02-17 16:03:06 -06:00
Rick Gibbed
c72d65ad9f
[AppVeyor] AppVeyor doesn't like IF blocks.
2020-02-17 15:38:05 -06:00
Rick Gibbed
75f98b01b9
[AppVeyor] Make checked builds harder to access.
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[AppVeyor] Hopefully make checked builds harder and more annoying to access for non-developers.
2020-02-17 15:19:38 -06:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Triang3l
d18e63e6e2
[D3D12] Always write original shader source in DXBC if PIX is attached
2020-02-16 18:09:22 +03:00
illusion
b7bdf3f8ad
Merge fixes
2020-02-16 02:49:14 -05:00
illusion
c430e98bfb
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-16 02:32:41 -05:00
Triang3l
8ec813de82
[Memory, D3D12] Various refactoring from data provider development
2020-02-15 21:35:24 +03:00
Margen67
586cdc228c
Add SDL2 to GitHub Actions and Azure Pipelines
2020-02-13 04:31:17 -05:00
illusion98
5016a78493
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-13 04:23:44 -05:00
Triang3l
b59ae30ec3
[D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments
2020-02-13 08:31:01 +03:00
illusion98
e2eb50f0e4
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-12 04:10:43 -05:00
gibbed
cc47704a6b
[CPU] Use reserved form of sc for imports.
2020-02-11 06:45:57 -06:00
gibbed
e2346ee539
[PPC] Support basic form of sc.
2020-02-11 06:45:57 -06:00
illusion98
f62f23996d
ugh appveyor and margen changes
2020-02-11 06:42:48 -05:00
illusion98
b619e482da
Merge remote-tracking branch 'upstream/master' into canary-old-update
2020-02-11 05:50:15 -05:00
Rick Gibbed
ce1d632f4e
[CI] Include SDL2.dll as part of artifacts.
2020-02-11 04:34:37 -06:00
Gliniak
d241a98189
[Kernel] Rewrote ObReferenceObjectByHandle
2020-02-10 20:52:23 -06:00
Triang3l
014d03193e
[D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code
2020-02-10 23:50:26 +03:00
Joel Linn
160f218210
[APU/Linux] Implement cross platform audio using SDL2 library.
2020-02-10 14:01:47 -06:00
Joel Linn
64f3925c7d
[HID/Linux] Implement cross platform controller input using SDL2 library.
2020-02-10 13:41:19 -06:00
Joel Linn
498b73612f
Link against SDL2.
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- Use MSVC delayed loading on Windows.
- Rely on system libraries for Linux.
- Add libsdl2-dev to Travis.
2020-02-10 13:41:19 -06:00
Joel Linn
d355d433c5
Add SDL2 submodule for MSVC development.
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Tracking 2.0.10 headers and libraries.
2020-02-10 13:41:19 -06:00
Rados??aw Gli??ski
404aa82147
[CPU] Implemented instructions: rldclx, rldcrx
2020-02-09 16:48:50 -06:00
gibbed
0b3cdf2aaa
[Base] Fix non-Windows bit_scan_forward.
2020-02-09 16:37:52 -06:00
Prism Tutaj
fc37f3e93a
[App] Fix discord cvar
2020-02-09 16:21:51 -06:00
Joel Linn
2aa008e02e
[HID] Fix Demo for XInput
2020-02-09 16:19:39 -06:00
Gliniak
0d866aa173
[CPU] Increased maximum function count
2020-02-09 15:47:29 -06:00
Silent
684f9fedec
[Base] Remove kMaxPath from Windows, it should not be used
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All instances of kMaxPath or MAX_PATH being used have been removed,
and removing this constant is supposed to encourage writing code
without artificial constraints on path length.
2020-02-09 14:02:37 -06:00
Silent
f392347673
[GPU] Remove MAX_PATH limit from Shader::Dump
2020-02-09 14:02:37 -06:00
Silent
d3a73022fd
[UI] Remove MAX_PATH limit from WM_DROPFILES
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Also required const-ifying a file drop message.
2020-02-09 14:02:22 -06:00
Silent
96a9397349
[Base] Remove MAX_PATH limit from GetUserFolder
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Replace SHGetFolderPath with SHGetKnownFolderPath to remove the limit
2020-02-09 14:01:39 -06:00
Silent
6f2c39d8d1
[Base] Remove MAX_PATH limit from to_absolute_path
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Let _wfullpath allocate memory by itself to remove the limit
2020-02-09 14:01:39 -06:00
gibbed
74c95c64d2
[Kernel] Ignore page size with base addr allocs.
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Changes NtAllocateVirtualMemory so that it ignores specified page size when a
base address is specified.
Fixes a crash seen in N3 demo boot.
2020-02-09 06:54:27 -06:00
Justin Moore
96a7908c28
[Base] Fix formatting errors accidentally introduced
2020-02-08 16:30:17 -06:00
Rick Gibbed
754e64fcf1
Fix warning that newer Python is whining about.
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Fix a warning that a newer version of Python is whining about:
SyntaxWarning: "is" with a literal. Did you mean "=="?
2020-02-08 16:25:13 -06:00
Justin Moore
7ed6296bb2
[Base] Call SetThreadDescription to name threads on versions of Windows that support it.
2020-02-08 21:12:42 +00:00
Justin Moore
1111394c83
Merge branch 'noshbar-unintialised-fileaccess-fix'
2020-02-08 14:44:26 -06:00
noshbar
2ce455fc73
[Base] Initialize file 'open_access' flag before using it.
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In the 'OpenExisting' function, 'open_access' is used to create the flags for opening the file.
However, it is not set to zero, so could end up being incorrect file modes, potentially even emptying the file for appending, which would be bad.
This simply initialises it to zero first.
2020-02-08 14:43:46 -06:00
Gliniak
7a094d23a7
[Stack] Set default fill value to 0 instead of 0xBE
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It prevents corruption in few games
2020-02-08 00:04:50 -05:00