Merge remote-tracking branch 'upstream/master' into canary-old-update

This commit is contained in:
illusion 2020-02-20 05:07:38 -05:00
commit c470cada1a
33 changed files with 2150 additions and 1732 deletions

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@ -1,12 +1,24 @@
---
name: Bug report
about: Template for bug reports.
title: ''
labels: ''
assignees: ''
---
<!--
# THIS IS NOT A SUPPORT FORUM! For support go here:
# Xenia Discord (#help) - https://discord.me/xenia-emulator
# THIS IS NOT A SUPPORT FORUM! For support, first read the wiki:
# https://github.com/xenia-project/xenia/wiki
#
# If your question wasn't answered there or you need help, proceed here:
# Xenia Discord (#help) - https://discord.gg/5g93S8H
# /r/xenia (questions thread) - https://www.reddit.com/r/xenia/
#
# DO NOT CREATE ISSUES ABOUT SPECIFIC GAMES IN THIS REPOSITORY!
# a game specific issue would be e.g. "Game X crashes after you hit a character a certain way"
# A Xenia issue would be e.g. "Kernel export NtDoSomething does nothing"
# For specific games, visit https://github.com/xenia-project/game-compatibility/issues
# For specific games, visit https://github.com/xenia-project/game-compatibility#game-compatibility
#
# Try to create a very concise title that's straight to the point
-->

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Xenia Discord server
url: https://discord.gg/5g93S8H
about: Tech support for Xenia belongs here.

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@ -1313,10 +1313,14 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
bool memexport_used = memexport_used_vertex || memexport_used_pixel;
bool primitive_two_faced = IsPrimitiveTwoFaced(tessellated, primitive_type);
auto sq_program_cntl = regs.Get<reg::SQ_PROGRAM_CNTL>();
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
if (!memexport_used_vertex && primitive_two_faced &&
pa_su_sc_mode_cntl.cull_front && pa_su_sc_mode_cntl.cull_back) {
// Both sides are culled - can't be expressed in the pipeline state.
if (!memexport_used_vertex &&
(sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kMultipass ||
(primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
pa_su_sc_mode_cntl.cull_back))) {
// All faces are culled - can't be expressed in the pipeline state.
return true;
}
@ -2440,6 +2444,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
if (viewport_scale_z < 0.0f) {
flags |= DxbcShaderTranslator::kSysFlag_ReverseZ;
}
// Primitive killing condition.
if (pa_cl_clip_cntl.vtx_kill_or) {
flags |= DxbcShaderTranslator::kSysFlag_KillIfAnyVertexKilled;
}
// Alpha test.
if (rb_colorcontrol.alpha_test_enable) {
flags |= uint32_t(rb_colorcontrol.alpha_func)
@ -2534,6 +2542,18 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
}
}
// Half pixel offset.
bool half_pixel_offset =
cvars::d3d12_half_pixel_offset && !pa_su_vtx_cntl.pix_center;
// Like in OpenGL - VPOS giving pixel centers, or like in Direct3D 9 - VPOS
// giving the top-left corner.
// TODO(Triang3l): Check if ps_param_gen should give center positions in
// OpenGL mode on the Xbox 360.
float param_gen_half_pixel_offset = half_pixel_offset ? 0.0f : 0.5f;
dirty |=
system_constants_.pixel_half_pixel_offset != param_gen_half_pixel_offset;
system_constants_.pixel_half_pixel_offset = param_gen_half_pixel_offset;
// Conversion to Direct3D 12 normalized device coordinates.
// See viewport configuration in UpdateFixedFunctionState for explanations.
// X and Y scale/offset is to convert unnormalized coordinates generated by
@ -2545,72 +2565,72 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
// different register (and if there's such register at all).
float viewport_scale_x = regs[XE_GPU_REG_PA_CL_VPORT_XSCALE].f32;
float viewport_scale_y = regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32;
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to be
// written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF isn't
// set in this case in draws in games.
bool gl_clip_space_def =
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
float ndc_scale_x, ndc_scale_y, ndc_scale_z;
if (primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
pa_su_sc_mode_cntl.cull_back) {
// Kill all primitives if both faces are culled, but the vertex shader still
// needs to do memexport (not NaN because of comparison for setting the
// dirty flag).
ndc_scale_x = ndc_scale_y = ndc_scale_z = 0;
// Kill all primitives if multipass or both faces are culled, but still need
// to do memexport.
if (sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kMultipass ||
(primitive_two_faced && pa_su_sc_mode_cntl.cull_front &&
pa_su_sc_mode_cntl.cull_back)) {
dirty |= !std::isnan(system_constants_.ndc_scale[0]);
dirty |= !std::isnan(system_constants_.ndc_scale[1]);
dirty |= !std::isnan(system_constants_.ndc_scale[2]);
dirty |= !std::isnan(system_constants_.ndc_offset[0]);
dirty |= !std::isnan(system_constants_.ndc_offset[1]);
dirty |= !std::isnan(system_constants_.ndc_offset[2]);
float nan_value = std::nanf("");
system_constants_.ndc_scale[0] = nan_value;
system_constants_.ndc_scale[1] = nan_value;
system_constants_.ndc_scale[2] = nan_value;
system_constants_.ndc_offset[0] = nan_value;
system_constants_.ndc_offset[1] = nan_value;
system_constants_.ndc_offset[2] = nan_value;
} else {
if (pa_cl_vte_cntl.vport_x_scale_ena) {
ndc_scale_x = viewport_scale_x >= 0.0f ? 1.0f : -1.0f;
} else {
ndc_scale_x = 1.0f / 1280.0f;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
ndc_scale_y = viewport_scale_y >= 0.0f ? -1.0f : 1.0f;
} else {
ndc_scale_y = -1.0f / 1280.0f;
}
ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
}
float ndc_offset_x = pa_cl_vte_cntl.vport_x_offset_ena ? 0.0f : -1.0f;
float ndc_offset_y = pa_cl_vte_cntl.vport_y_offset_ena ? 0.0f : 1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
// Like in OpenGL - VPOS giving pixel centers.
// TODO(Triang3l): Check if ps_param_gen should give center positions in
// OpenGL mode on the Xbox 360.
float pixel_half_pixel_offset = 0.5f;
if (cvars::d3d12_half_pixel_offset && !pa_su_vtx_cntl.pix_center) {
// Signs are hopefully correct here, tested in GTA IV on both clearing
// (without a viewport) and drawing things near the edges of the screen.
if (pa_cl_vte_cntl.vport_x_scale_ena) {
if (viewport_scale_x != 0.0f) {
ndc_offset_x += 0.5f / viewport_scale_x;
// When VPORT_Z_SCALE_ENA is disabled, Z/W is directly what is expected to
// be written to the depth buffer, and for some reason DX_CLIP_SPACE_DEF
// isn't set in this case in draws in games.
bool gl_clip_space_def =
!pa_cl_clip_cntl.dx_clip_space_def && pa_cl_vte_cntl.vport_z_scale_ena;
float ndc_scale_x = pa_cl_vte_cntl.vport_x_scale_ena
? (viewport_scale_x >= 0.0f ? 1.0f : -1.0f)
: (1.0f / 1280.0f);
float ndc_scale_y = pa_cl_vte_cntl.vport_y_scale_ena
? (viewport_scale_y >= 0.0f ? -1.0f : 1.0f)
: (-1.0f / 1280.0f);
float ndc_scale_z = gl_clip_space_def ? 0.5f : 1.0f;
float ndc_offset_x = pa_cl_vte_cntl.vport_x_offset_ena ? 0.0f : -1.0f;
float ndc_offset_y = pa_cl_vte_cntl.vport_y_offset_ena ? 0.0f : 1.0f;
float ndc_offset_z = gl_clip_space_def ? 0.5f : 0.0f;
if (half_pixel_offset) {
// Signs are hopefully correct here, tested in GTA IV on both clearing
// (without a viewport) and drawing things near the edges of the screen.
if (pa_cl_vte_cntl.vport_x_scale_ena) {
if (viewport_scale_x != 0.0f) {
ndc_offset_x += 0.5f / viewport_scale_x;
}
} else {
ndc_offset_x += 1.0f / 2560.0f;
}
} else {
ndc_offset_x += 1.0f / 2560.0f;
}
if (pa_cl_vte_cntl.vport_y_scale_ena) {
if (viewport_scale_y != 0.0f) {
ndc_offset_y += 0.5f / viewport_scale_y;
if (pa_cl_vte_cntl.vport_y_scale_ena) {
if (viewport_scale_y != 0.0f) {
ndc_offset_y += 0.5f / viewport_scale_y;
}
} else {
ndc_offset_y -= 1.0f / 2560.0f;
}
} else {
ndc_offset_y -= 1.0f / 2560.0f;
}
// Like in Direct3D 9 - VPOS giving the top-left corner.
pixel_half_pixel_offset = 0.0f;
dirty |= system_constants_.ndc_scale[0] != ndc_scale_x;
dirty |= system_constants_.ndc_scale[1] != ndc_scale_y;
dirty |= system_constants_.ndc_scale[2] != ndc_scale_z;
dirty |= system_constants_.ndc_offset[0] != ndc_offset_x;
dirty |= system_constants_.ndc_offset[1] != ndc_offset_y;
dirty |= system_constants_.ndc_offset[2] != ndc_offset_z;
system_constants_.ndc_scale[0] = ndc_scale_x;
system_constants_.ndc_scale[1] = ndc_scale_y;
system_constants_.ndc_scale[2] = ndc_scale_z;
system_constants_.ndc_offset[0] = ndc_offset_x;
system_constants_.ndc_offset[1] = ndc_offset_y;
system_constants_.ndc_offset[2] = ndc_offset_z;
}
dirty |= system_constants_.ndc_scale[0] != ndc_scale_x;
dirty |= system_constants_.ndc_scale[1] != ndc_scale_y;
dirty |= system_constants_.ndc_scale[2] != ndc_scale_z;
dirty |= system_constants_.ndc_offset[0] != ndc_offset_x;
dirty |= system_constants_.ndc_offset[1] != ndc_offset_y;
dirty |= system_constants_.ndc_offset[2] != ndc_offset_z;
dirty |= system_constants_.pixel_half_pixel_offset != pixel_half_pixel_offset;
system_constants_.ndc_scale[0] = ndc_scale_x;
system_constants_.ndc_scale[1] = ndc_scale_y;
system_constants_.ndc_scale[2] = ndc_scale_z;
system_constants_.ndc_offset[0] = ndc_offset_x;
system_constants_.ndc_offset[1] = ndc_offset_y;
system_constants_.ndc_offset[2] = ndc_offset_z;
system_constants_.pixel_half_pixel_offset = pixel_half_pixel_offset;
// Point size.
float point_size_x = float(pa_su_point_size.width) * 0.125f;

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@ -218,13 +218,11 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
auto sq_program_cntl = regs.Get<reg::SQ_PROGRAM_CNTL>();
// Normal vertex shaders only, for now.
assert_true(sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kPosition1Vector ||
sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kPosition2VectorsSprite ||
sq_program_cntl.vs_export_mode ==
xenos::VertexShaderExportMode::kMultipass);
// Edge flags are not supported yet (because polygon primitives are not).
assert_true(sq_program_cntl.vs_export_mode !=
xenos::VertexShaderExportMode::kPosition2VectorsEdge &&
sq_program_cntl.vs_export_mode !=
xenos::VertexShaderExportMode::kPosition2VectorsEdgeKill);
assert_false(sq_program_cntl.gen_index_vtx);
if (!vertex_shader->is_translated() &&

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@ -25,7 +25,8 @@ DEFINE_bool(d3d12_convert_quads_to_triangles, false,
"Convert quad lists to triangle lists on the CPU instead of using "
"a geometry shader. Not recommended for playing, for debugging "
"primarily (because PIX fails to display vertices when a geometry "
"shader is used).",
"shader is used), and this way quads can't be discarded correctly "
"when the game uses vertex kill functionality.",
"D3D12");
namespace xe {

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@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: primitive_point_list.gs.hlsl
const uint8_t primitive_point_list_gs[] = {
0x44, 0x58, 0x42, 0x43, 0xF5, 0x70, 0x57, 0x9B, 0xDB, 0x45, 0x1A, 0x54,
0xFB, 0xE2, 0xA9, 0xE5, 0x7F, 0x76, 0xA4, 0x16, 0x01, 0x00, 0x00, 0x00,
0x98, 0x1C, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x3C, 0x0A, 0x00, 0x00, 0x6C, 0x0C, 0x00, 0x00, 0xF0, 0x0E, 0x00, 0x00,
0xFC, 0x1B, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x00, 0x0A, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0x3C, 0xA1, 0xC0, 0x18, 0xD3, 0xE0, 0x97, 0x2F,
0xBE, 0xE3, 0x38, 0x18, 0xB6, 0x50, 0xE3, 0xB2, 0x01, 0x00, 0x00, 0x00,
0x78, 0x1D, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x3C, 0x0A, 0x00, 0x00, 0x94, 0x0C, 0x00, 0x00, 0x18, 0x0F, 0x00, 0x00,
0xDC, 0x1C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x00, 0x0A, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x47, 0x00, 0x05, 0x00, 0x00,
0xD6, 0x09, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
@ -219,337 +219,258 @@ const uint8_t primitive_point_list_gs[] = {
0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20,
0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20,
0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2E,
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x28, 0x02, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x50, 0x02, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
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0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x08,
0xC2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -583,32 +504,130 @@ const uint8_t primitive_point_list_gs[] = {
0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xE6, 0x0A, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xE6, 0x0A, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x09,
0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x80,
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x42, 0x20, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00,
0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x08, 0x32, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x2A, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
0x32, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0xE6, 0x0A, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xC2, 0x20, 0x10, 0x00,
0x12, 0x00, 0x00, 0x00, 0xA6, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0xF2, 0x20, 0x10, 0x00,
0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x32, 0x20, 0x10, 0x00,
0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03, 0x00, 0x00, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -74,6 +74,7 @@
// SV_Position 0 xyzw 18 POS float xyzw
// SV_ClipDistance 0 xyzw 19 CLIPDST float xyzw
// SV_ClipDistance 1 xy 20 CLIPDST float xy
// SV_CullDistance 0 z 20 CULLDST float z
//
//
// Output signature:
@ -126,6 +127,7 @@ dcl_input v[1][17].xy
dcl_input_siv v[1][18].xyzw, position
dcl_input v[1][19].xyzw
dcl_input v[1][20].xy
dcl_input v[1][20].z
dcl_temps 2
dcl_inputprimitive point
dcl_stream m0
@ -152,13 +154,22 @@ dcl_output_siv o18.xyzw, position
dcl_output_siv o19.xyzw, clip_distance
dcl_output_siv o20.xy, clip_distance
dcl_maxout 4
lt r0.x, l(0.000000), v[0][16].z
movc r0.xy, r0.xxxx, v[0][16].zzzz, CB0[0][9].xyxx
max r0.xy, r0.xyxx, CB0[0][9].zzzz
min r0.xy, r0.xyxx, CB0[0][9].wwww
mul r0.xy, r0.xyxx, CB0[0][10].xyxx
mul r0.zw, r0.xxxy, v[0][18].wwww
mad r1.xyzw, r0.zwzw, l(-1.000000, 1.000000, 1.000000, -1.000000), v[0][18].xyxy
lt [precise(x)] r0.x, v[0][20].z, l(0.000000)
ne [precise] r1.xyzw, v[0][18].xyzw, v[0][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
if_nz r0.x
ret
endif
lt [precise(x)] r0.x, l(0.000000), v[0][16].z
movc [precise(xy)] r0.xy, r0.xxxx, v[0][16].zzzz, CB0[0][9].xyxx
max [precise(xy)] r0.xy, r0.xyxx, CB0[0][9].zzzz
min [precise(xy)] r0.xy, r0.xyxx, CB0[0][9].wwww
mul [precise(xy)] r0.xy, r0.xyxx, CB0[0][10].xyxx
mul [precise(xy)] r0.xy, r0.xyxx, v[0][18].wwww
mul [precise] r1.xyzw, r0.xyxy, l(-1.000000, 1.000000, 1.000000, -1.000000)
add [precise] r1.xyzw, r1.xyzw, v[0][18].xyxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -183,7 +194,7 @@ mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
mad r0.zw, r0.xxxy, v[0][18].wwww, v[0][18].xxxy
add [precise(zw)] r0.zw, r0.xxxy, v[0][18].xxxy
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -208,7 +219,7 @@ mov o18.zw, v[0][18].zzzw
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
mad r0.xy, -r0.xyxx, v[0][18].wwww, v[0][18].xyxx
add [precise(xy)] r0.xy, -r0.xyxx, v[0][18].xyxx
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -259,4 +270,4 @@ mov o20.xy, v[0][20].xyxx
emit_stream m0
cut_stream m0
ret
// Approximately 107 instruction slots used
// Approximately 116 instruction slots used

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: primitive_quad_list.gs.hlsl
const uint8_t primitive_quad_list_gs[] = {
0x44, 0x58, 0x42, 0x43, 0x96, 0xAD, 0x57, 0xE4, 0x02, 0x9C, 0x59, 0xC2,
0x79, 0x72, 0x84, 0x05, 0xFD, 0xAF, 0x76, 0xAB, 0x01, 0x00, 0x00, 0x00,
0x9C, 0x10, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0xD0, 0x02, 0x00, 0x00, 0x54, 0x05, 0x00, 0x00,
0x00, 0x10, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0xB9, 0x08, 0x47, 0x01, 0xBF, 0xBC, 0x0E, 0x49,
0x29, 0xE1, 0x81, 0xD8, 0x7C, 0x47, 0x03, 0xBD, 0x01, 0x00, 0x00, 0x00,
0x50, 0x13, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xA0, 0x00, 0x00, 0x00, 0xF8, 0x02, 0x00, 0x00, 0x7C, 0x05, 0x00, 0x00,
0xB4, 0x12, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x64, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x47, 0x00, 0x05, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
@ -14,346 +14,403 @@ const uint8_t primitive_quad_list_gs[] = {
0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52,
0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0x28, 0x02, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x30, 0x2E, 0x31, 0x00, 0x49, 0x53, 0x47, 0x4E, 0x50, 0x02, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x18, 0x02, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x09, 0x02, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x21, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x15, 0x02, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x2D, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x15, 0x02, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x2D, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x14, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x3D, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4F, 0x4F, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5F, 0x50, 0x6F, 0x73, 0x69,
0x74, 0x69, 0x6F, 0x6E, 0x00, 0x53, 0x56, 0x5F, 0x43, 0x6C, 0x69, 0x70,
0x44, 0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65, 0x00, 0x53, 0x56, 0x5F,
0x43, 0x75, 0x6C, 0x6C, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65,
0x00, 0xAB, 0xAB, 0xAB, 0x4F, 0x53, 0x47, 0x35, 0x7C, 0x02, 0x00, 0x00,
0x15, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x02, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x07, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x5D, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x69, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x69, 0x02, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
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0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x72, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x46, 0x12, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x72, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x46, 0x12, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x11, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0xF2, 0x20, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
0x32, 0x20, 0x10, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x10, 0x20, 0x00,
0x02, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x03,
0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};

View File

@ -28,6 +28,7 @@
// SV_Position 0 xyzw 18 POS float xyzw
// SV_ClipDistance 0 xyzw 19 CLIPDST float xyzw
// SV_ClipDistance 1 xy 20 CLIPDST float xy
// SV_CullDistance 0 z 20 CULLDST float z
//
//
// Output signature:
@ -79,6 +80,8 @@ dcl_input v[4][17].xy
dcl_input_siv v[4][18].xyzw, position
dcl_input v[4][19].xyzw
dcl_input v[4][20].xy
dcl_input v[4][20].z
dcl_temps 2
dcl_inputprimitive lineadj
dcl_stream m0
dcl_outputtopology trianglestrip
@ -104,6 +107,29 @@ dcl_output_siv o18.xyzw, position
dcl_output_siv o19.xyzw, clip_distance
dcl_output_siv o20.xy, clip_distance
dcl_maxout 4
max [precise(x)] r0.x, v[1][20].z, v[0][20].z
max [precise(y)] r0.y, v[3][20].z, v[2][20].z
max [precise(x)] r0.x, r0.y, r0.x
lt [precise(x)] r0.x, r0.x, l(0.000000)
ne [precise] r1.xyzw, v[0][18].xyzw, v[0][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
ne [precise] r1.xyzw, v[1][18].xyzw, v[1][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
ne [precise] r1.xyzw, v[2][18].xyzw, v[2][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
ne [precise] r1.xyzw, v[3][18].xyzw, v[3][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
if_nz r0.x
ret
endif
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -194,4 +220,4 @@ mov o20.xy, v[2][20].xyxx
emit_stream m0
cut_stream m0
ret
// Approximately 90 instruction slots used
// Approximately 113 instruction slots used

File diff suppressed because it is too large Load Diff

View File

@ -28,6 +28,7 @@
// SV_Position 0 xyzw 18 POS float xyzw
// SV_ClipDistance 0 xyzw 19 CLIPDST float xyzw
// SV_ClipDistance 1 xy 20 CLIPDST float xy
// SV_CullDistance 0 z 20 CULLDST float z
//
//
// Output signature:
@ -79,6 +80,7 @@ dcl_input v[3][17].xy
dcl_input_siv v[3][18].xyzw, position
dcl_input v[3][19].xyzw
dcl_input v[3][20].xy
dcl_input v[3][20].z
dcl_temps 21
dcl_inputprimitive triangle
dcl_stream m0
@ -105,6 +107,24 @@ dcl_output_siv o18.xyzw, position
dcl_output_siv o19.xyzw, clip_distance
dcl_output_siv o20.xy, clip_distance
dcl_maxout 6
max [precise(x)] r0.x, v[1][20].z, v[0][20].z
max [precise(x)] r0.x, r0.x, v[2][20].z
lt [precise(x)] r0.x, r0.x, l(0.000000)
ne [precise] r1.xyzw, v[0][18].xyzw, v[0][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
ne [precise] r1.xyzw, v[1][18].xyzw, v[1][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
ne [precise] r1.xyzw, v[2][18].xyzw, v[2][18].xyzw
or [precise(yz)] r0.yz, r1.zzwz, r1.xxyx
or [precise(y)] r0.y, r0.z, r0.y
or [precise(x)] r0.x, r0.y, r0.x
if_nz r0.x
ret
endif
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xyzw, v[0][2].xyzw
@ -172,15 +192,15 @@ mov o19.xyzw, v[2][19].xyzw
mov o20.xy, v[2][20].xyxx
emit_stream m0
cut_stream m0
add r0.xyz, -v[0][18].xyzx, v[1][18].xyzx
add r1.xyz, -v[0][18].xyzx, v[2][18].xyzx
add r2.xyz, -v[1][18].xyzx, v[2][18].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
lt r0.w, r0.x, r0.z
lt r1.x, r0.y, r0.z
and r0.w, r0.w, r1.x
add [precise(xyz)] r0.xyz, -v[0][18].xyzx, v[1][18].xyzx
add [precise(xyz)] r1.xyz, -v[0][18].xyzx, v[2][18].xyzx
add [precise(xyz)] r2.xyz, -v[1][18].xyzx, v[2][18].xyzx
dp3 [precise(x)] r0.x, r0.xyzx, r0.xyzx
dp3 [precise(y)] r0.y, r1.xyzx, r1.xyzx
dp3 [precise(z)] r0.z, r2.xyzx, r2.xyzx
lt [precise(w)] r0.w, r0.x, r0.z
lt [precise(x)] r1.x, r0.y, r0.z
and [precise(w)] r0.w, r0.w, r1.x
if_nz r0.w
mov o0.xyzw, v[2][0].xyzw
mov o1.xyzw, v[2][1].xyzw
@ -226,11 +246,11 @@ if_nz r0.w
mov o19.xyzw, v[1][19].xyzw
mov o20.xy, v[1][20].xyxx
emit_stream m0
mov r0.xyz, l(1.000000,1.000000,-1.000000,0)
mov [precise(xyz)] r0.xyz, l(1.000000,1.000000,-1.000000,0)
else
lt r0.x, r0.x, r0.y
lt r0.y, r0.z, r0.y
and r0.x, r0.y, r0.x
lt [precise(x)] r0.x, r0.x, r0.y
lt [precise(y)] r0.y, r0.z, r0.y
and [precise(x)] r0.x, r0.y, r0.x
if_nz r0.x
mov o0.xyzw, v[0][0].xyzw
mov o1.xyzw, v[0][1].xyzw
@ -276,7 +296,7 @@ else
mov o19.xyzw, v[2][19].xyzw
mov o20.xy, v[2][20].xyxx
emit_stream m0
mov r0.xy, l(-1.000000,1.000000,0,0)
mov [precise(xy)] r0.xy, l(-1.000000,1.000000,0,0)
else
mov o0.xyzw, v[1][0].xyzw
mov o1.xyzw, v[1][1].xyzw
@ -322,9 +342,9 @@ else
mov o19.xyzw, v[0][19].xyzw
mov o20.xy, v[0][20].xyxx
emit_stream m0
mov r0.xy, l(1.000000,-1.000000,0,0)
mov [precise(xy)] r0.xy, l(1.000000,-1.000000,0,0)
endif
mov r0.z, l(1.000000)
mov [precise(z)] r0.z, l(1.000000)
endif
mul r1.xyzw, r0.xxxx, v[1][0].xyzw
mad r1.xyzw, r0.zzzz, v[0][0].xyzw, r1.xyzw
@ -380,9 +400,11 @@ mad r17.xyz, r0.yyyy, v[2][16].xyzx, r17.xyzx
mul r18.xy, r0.xxxx, v[1][17].xyxx
mad r18.xy, r0.zzzz, v[0][17].xyxx, r18.xyxx
mad r18.xy, r0.yyyy, v[2][17].xyxx, r18.xyxx
mul r19.xyzw, r0.xxxx, v[1][18].xyzw
mad r19.xyzw, r0.zzzz, v[0][18].xyzw, r19.xyzw
mad r19.xyzw, r0.yyyy, v[2][18].xyzw, r19.xyzw
mul [precise] r19.xyzw, r0.zzzz, v[0][18].xyzw
mul [precise] r20.xyzw, r0.xxxx, v[1][18].xyzw
add [precise] r19.xyzw, r19.xyzw, r20.xyzw
mul [precise] r20.xyzw, r0.yyyy, v[2][18].xyzw
add [precise] r19.xyzw, r19.xyzw, r20.xyzw
mul r20.xyzw, r0.xxxx, v[1][19].xyzw
mad r20.xyzw, r0.zzzz, v[0][19].xyzw, r20.xyzw
mad r20.xyzw, r0.yyyy, v[2][19].xyzw, r20.xyzw
@ -413,4 +435,4 @@ mov o20.xy, r0.xyxx
emit_stream m0
cut_stream m0
ret
// Approximately 308 instruction slots used
// Approximately 328 instruction slots used

View File

@ -3,34 +3,42 @@
// TODO(Triang3l): Figure out how to see which interpolator gets adjusted.
[maxvertexcount(4)]
void main(point XeVertex xe_in[1], inout TriangleStream<XeVertex> xe_stream) {
XeVertex xe_out;
xe_out.interpolators = xe_in[0].interpolators;
xe_out.point_params.z = xe_in[0].point_params.z;
xe_out.clip_space_zw = xe_in[0].clip_space_zw;
xe_out.position.zw = xe_in[0].position.zw;
xe_out.clip_distance_0123 = xe_in[0].clip_distance_0123;
xe_out.clip_distance_45 = xe_in[0].clip_distance_45;
void main(point XeVertexPreGS xe_in[1],
inout TriangleStream<XeVertexPostGS> xe_stream) {
if (xe_in[0].cull_distance < 0.0f || any(isnan(xe_in[0].post_gs.position))) {
return;
}
XeVertexPostGS xe_out;
xe_out.interpolators = xe_in[0].post_gs.interpolators;
xe_out.point_params.z = xe_in[0].post_gs.point_params.z;
xe_out.clip_space_zw = xe_in[0].post_gs.clip_space_zw;
xe_out.position.zw = xe_in[0].post_gs.position.zw;
xe_out.clip_distance_0123 = xe_in[0].post_gs.clip_distance_0123;
xe_out.clip_distance_45 = xe_in[0].post_gs.clip_distance_45;
// Shader header writes -1.0f to point_size by default, so any positive value
// means that it was overwritten by the translated vertex shader.
float2 point_size = (xe_in[0].point_params.z > 0.0f ? xe_in[0].point_params.zz
: xe_point_size);
float2 point_size =
(xe_in[0].post_gs.point_params.z > 0.0f ? xe_in[0].post_gs.point_params.zz
: xe_point_size);
point_size =
clamp(point_size, xe_point_size_min_max.xx, xe_point_size_min_max.yy) *
xe_point_screen_to_ndc * xe_in[0].position.w;
xe_point_screen_to_ndc * xe_in[0].post_gs.position.w;
xe_out.point_params.xy = float2(0.0, 1.0);
xe_out.position.xy = xe_in[0].position.xy + float2(-1.0, 1.0) * point_size;
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(-1.0, 1.0) * point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 1.0);
xe_out.position.xy = xe_in[0].position.xy + point_size;
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(0.0, 0.0);
xe_out.position.xy = xe_in[0].position.xy - point_size;
xe_out.position.xy = xe_in[0].post_gs.position.xy - point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 0.0);
xe_out.position.xy = xe_in[0].position.xy + float2(1.0, -1.0) * point_size;
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(1.0, -1.0) * point_size;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}

View File

@ -1,10 +1,25 @@
#include "xenos_draw.hlsli"
[maxvertexcount(4)]
void main(lineadj XeVertex xe_in[4], inout TriangleStream<XeVertex> xe_stream) {
xe_stream.Append(xe_in[0]);
xe_stream.Append(xe_in[1]);
xe_stream.Append(xe_in[3]);
xe_stream.Append(xe_in[2]);
void main(lineadj XeVertexPreGS xe_in[4],
inout TriangleStream<XeVertexPostGS> xe_stream) {
// Must kill the whole quad if need to kill.
if (max(max(xe_in[0].cull_distance, xe_in[1].cull_distance),
max(xe_in[2].cull_distance, xe_in[3].cull_distance)) < 0.0f ||
any(isnan(xe_in[0].post_gs.position)) ||
any(isnan(xe_in[1].post_gs.position)) ||
any(isnan(xe_in[2].post_gs.position)) ||
any(isnan(xe_in[3].post_gs.position))) {
return;
}
XeVertexPostGS xe_out;
xe_out = xe_in[0].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[1].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[3].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[2].post_gs;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}

View File

@ -1,17 +1,34 @@
#include "xenos_draw.hlsli"
[maxvertexcount(6)]
void main(triangle XeVertex xe_in[3],
inout TriangleStream<XeVertex> xe_stream) {
xe_stream.Append(xe_in[0]);
xe_stream.Append(xe_in[1]);
xe_stream.Append(xe_in[2]);
void main(triangle XeVertexPreGS xe_in[3],
inout TriangleStream<XeVertexPostGS> xe_stream) {
if (max(max(xe_in[0].cull_distance, xe_in[1].cull_distance),
xe_in[2].cull_distance) < 0.0f ||
any(isnan(xe_in[0].post_gs.position)) ||
any(isnan(xe_in[1].post_gs.position)) ||
any(isnan(xe_in[2].post_gs.position))) {
return;
}
XeVertexPostGS xe_out;
xe_out = xe_in[0].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[1].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[2].post_gs;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
// Find the diagonal (the edge that is longer than both the other two) and
// mirror the other vertex across it.
float3 edge_01 = xe_in[1].position.xyz - xe_in[0].position.xyz;
float3 edge_02 = xe_in[2].position.xyz - xe_in[0].position.xyz;
float3 edge_12 = xe_in[2].position.xyz - xe_in[1].position.xyz;
float3 edge_01 =
xe_in[1].post_gs.position.xyz - xe_in[0].post_gs.position.xyz;
float3 edge_02 =
xe_in[2].post_gs.position.xyz - xe_in[0].post_gs.position.xyz;
float3 edge_12 =
xe_in[2].post_gs.position.xyz - xe_in[1].post_gs.position.xyz;
float3 edge_squares = float3(
dot(edge_01, edge_01), dot(edge_02, edge_02), dot(edge_12, edge_12));
float3 v3_signs;
@ -29,8 +46,10 @@ void main(triangle XeVertex xe_in[3],
// | // | 2: 1,-1
// | - | 3: [ 1, 1 ]
// 1 ------[3]
xe_stream.Append(xe_in[2]);
xe_stream.Append(xe_in[1]);
xe_out = xe_in[2].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[1].post_gs;
xe_stream.Append(xe_out);
v3_signs = float3(-1.0f, 1.0f, 1.0f);
} else if (edge_squares.y > edge_squares.x &&
edge_squares.y > edge_squares.z) {
@ -41,8 +60,10 @@ void main(triangle XeVertex xe_in[3],
// | \\ | 2: 1, 1
// | - | 3: [-1, 1 ]
// [3] ----- 2
xe_stream.Append(xe_in[0]);
xe_stream.Append(xe_in[2]);
xe_out = xe_in[0].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[2].post_gs;
xe_stream.Append(xe_out);
v3_signs = float3(1.0f, -1.0f, 1.0f);
} else {
// 01 is the diagonal. Not seen in any game so far.
@ -52,31 +73,32 @@ void main(triangle XeVertex xe_in[3],
// | \\ | 2: 1,-1
// | - | 3: [-1, 1 ]
// [3] ----- 1
xe_stream.Append(xe_in[1]);
xe_stream.Append(xe_in[0]);
xe_out = xe_in[1].post_gs;
xe_stream.Append(xe_out);
xe_out = xe_in[0].post_gs;
xe_stream.Append(xe_out);
v3_signs = float3(1.0f, 1.0f, -1.0f);
}
XeVertex xe_out;
[unroll] for (int i = 0; i < 16; ++i) {
xe_out.interpolators[i] = v3_signs.x * xe_in[0].interpolators[i] +
v3_signs.y * xe_in[1].interpolators[i] +
v3_signs.z * xe_in[2].interpolators[i];
xe_out.interpolators[i] = v3_signs.x * xe_in[0].post_gs.interpolators[i] +
v3_signs.y * xe_in[1].post_gs.interpolators[i] +
v3_signs.z * xe_in[2].post_gs.interpolators[i];
}
xe_out.point_params = v3_signs.x * xe_in[0].point_params +
v3_signs.y * xe_in[1].point_params +
v3_signs.z * xe_in[2].point_params;
xe_out.clip_space_zw = v3_signs.x * xe_in[0].clip_space_zw +
v3_signs.y * xe_in[1].clip_space_zw +
v3_signs.z * xe_in[2].clip_space_zw;
xe_out.position = v3_signs.x * xe_in[0].position +
v3_signs.y * xe_in[1].position +
v3_signs.z * xe_in[2].position;
xe_out.clip_distance_0123 = v3_signs.x * xe_in[0].clip_distance_0123 +
v3_signs.y * xe_in[1].clip_distance_0123 +
v3_signs.z * xe_in[2].clip_distance_0123;
xe_out.clip_distance_45 = v3_signs.x * xe_in[0].clip_distance_45 +
v3_signs.y * xe_in[1].clip_distance_45 +
v3_signs.z * xe_in[2].clip_distance_45;
xe_out.point_params = v3_signs.x * xe_in[0].post_gs.point_params +
v3_signs.y * xe_in[1].post_gs.point_params +
v3_signs.z * xe_in[2].post_gs.point_params;
xe_out.clip_space_zw = v3_signs.x * xe_in[0].post_gs.clip_space_zw +
v3_signs.y * xe_in[1].post_gs.clip_space_zw +
v3_signs.z * xe_in[2].post_gs.clip_space_zw;
xe_out.position = v3_signs.x * xe_in[0].post_gs.position +
v3_signs.y * xe_in[1].post_gs.position +
v3_signs.z * xe_in[2].post_gs.position;
xe_out.clip_distance_0123 = v3_signs.x * xe_in[0].post_gs.clip_distance_0123 +
v3_signs.y * xe_in[1].post_gs.clip_distance_0123 +
v3_signs.z * xe_in[2].post_gs.clip_distance_0123;
xe_out.clip_distance_45 = v3_signs.x * xe_in[0].post_gs.clip_distance_45 +
v3_signs.y * xe_in[1].post_gs.clip_distance_45 +
v3_signs.z * xe_in[2].post_gs.clip_distance_45;
xe_stream.Append(xe_out);
xe_stream.RestartStrip();
}

View File

@ -51,15 +51,26 @@ cbuffer xe_system_cbuffer : register(b0) {
float4 xe_edram_blend_constant;
};
struct XeVertex {
struct XeVertexPostGS {
float4 interpolators[16] : TEXCOORD0;
float3 point_params : TEXCOORD16;
float2 clip_space_zw : TEXCOORD17;
float4 position : SV_Position;
// Precise needed to preserve NaN - guest primitives may be converted to more
// than 1 triangle, so need to kill them entirely manually in GS if any vertex
// is NaN.
precise float4 position : SV_Position;
float4 clip_distance_0123 : SV_ClipDistance0;
float2 clip_distance_45 : SV_ClipDistance1;
};
struct XeVertexPreGS {
XeVertexPostGS post_gs;
// Guest primitives may be converted to more than 1 triangle, so need to kill
// them entirely manually in GS - must kill if all guest primitive vertices
// have negative cull distance.
float cull_distance : SV_CullDistance;
};
#define XeSysFlag_SharedMemoryIsUAV_Shift 0u
#define XeSysFlag_SharedMemoryIsUAV (1u << XeSysFlag_SharedMemoryIsUAV_Shift)

View File

@ -1587,17 +1587,10 @@ TextureCache::SamplerParameters TextureCache::GetSamplerParameters(
parameters.clamp_z = fetch.clamp_z;
parameters.border_color = fetch.border_color;
uint32_t mip_min_level = fetch.mip_min_level;
uint32_t mip_max_level = fetch.mip_max_level;
uint32_t base_page = fetch.base_address & 0x1FFFF;
uint32_t mip_page = fetch.mip_address & 0x1FFFF;
if (base_page == 0 || base_page == mip_page) {
// Games should clamp mip level in this case anyway, but just for safety.
mip_min_level = std::max(mip_min_level, 1u);
}
if (mip_page == 0) {
mip_max_level = 0;
}
uint32_t mip_min_level, mip_max_level;
texture_util::GetSubresourcesFromFetchConstant(
fetch, nullptr, nullptr, nullptr, nullptr, nullptr, &mip_min_level,
&mip_max_level, binding.mip_filter);
parameters.mip_min_level = mip_min_level;
parameters.mip_max_level = std::max(mip_max_level, mip_min_level);
parameters.lod_bias = fetch.lod_bias;
@ -1627,7 +1620,6 @@ TextureCache::SamplerParameters TextureCache::GetSamplerParameters(
? fetch.mip_filter
: binding.mip_filter;
parameters.mip_linear = mip_filter == TextureFilter::kLinear;
// TODO(Triang3l): Investigate mip_filter TextureFilter::kBaseMap.
}
return parameters;
@ -1649,7 +1641,6 @@ void TextureCache::WriteSampler(SamplerParameters parameters,
D3D12_FILTER_TYPE d3d_filter_mip = parameters.mip_linear
? D3D12_FILTER_TYPE_LINEAR
: D3D12_FILTER_TYPE_POINT;
// TODO(Triang3l): Investigate mip_filter TextureFilter::kBaseMap.
desc.Filter = D3D12_ENCODE_BASIC_FILTER(
d3d_filter_min, d3d_filter_mag, d3d_filter_mip,
D3D12_FILTER_REDUCTION_TYPE_STANDARD);
@ -2119,76 +2110,31 @@ void TextureCache::BindingInfoFromFetchConstant(
return;
}
// Validate the dimensions, get the size and clamp the maximum mip level.
Dimension dimension = Dimension(fetch.dimension);
uint32_t width, height, depth;
switch (dimension) {
case Dimension::k1D:
if (fetch.tiled || fetch.stacked || fetch.packed_mips) {
assert_always();
XELOGGPU(
"1D texture has unsupported properties - ignoring! "
"Report the game to Xenia developers");
return;
}
width = fetch.size_1d.width + 1;
if (width > 8192) {
assert_always();
XELOGGPU(
"1D texture is too wide (%u) - ignoring! "
"Report the game to Xenia developers",
width);
}
height = 1;
depth = 1;
break;
case Dimension::k2D:
width = fetch.size_stack.width + 1;
height = fetch.size_stack.height + 1;
depth = fetch.stacked ? fetch.size_stack.depth + 1 : 1;
break;
case Dimension::k3D:
width = fetch.size_3d.width + 1;
height = fetch.size_3d.height + 1;
depth = fetch.size_3d.depth + 1;
break;
case Dimension::kCube:
width = fetch.size_2d.width + 1;
height = fetch.size_2d.height + 1;
depth = 6;
break;
}
uint32_t mip_max_level = texture_util::GetSmallestMipLevel(
width, height, dimension == Dimension::k3D ? depth : 1, false);
mip_max_level = std::min(mip_max_level, fetch.mip_max_level);
// Normalize and check the addresses.
uint32_t base_page = fetch.base_address & 0x1FFFF;
uint32_t mip_page = mip_max_level != 0 ? fetch.mip_address & 0x1FFFF : 0;
// Special case for streaming. Games such as Banjo-Kazooie: Nuts & Bolts
// specify the same address for both the base level and the mips and set
// mip_min_index to 1 until the texture is actually loaded - this is the way
// recommended by a GPU hang error message found in game executables. In this
// case we assume that the base level is not loaded yet.
// TODO(Triang3l): Ignore the base level completely if min_mip_level is not 0
// once we start reusing textures with zero base address to reduce memory
// usage.
if (base_page == mip_page) {
base_page = 0;
}
uint32_t width, height, depth_or_faces;
uint32_t base_page, mip_page, mip_max_level;
texture_util::GetSubresourcesFromFetchConstant(
fetch, &width, &height, &depth_or_faces, &base_page, &mip_page, nullptr,
&mip_max_level);
if (base_page == 0 && mip_page == 0) {
// No texture data at all.
return;
}
if (fetch.dimension == Dimension::k1D && width > 8192) {
XELOGE(
"1D texture is too wide (%u) - ignoring! "
"Report the game to Xenia developers",
width);
return;
}
TextureFormat format = GetBaseFormat(fetch.format);
key_out.base_page = base_page;
key_out.mip_page = mip_page;
key_out.dimension = dimension;
key_out.dimension = fetch.dimension;
key_out.width = width;
key_out.height = height;
key_out.depth = depth;
key_out.depth = depth_or_faces;
key_out.mip_max_level = mip_max_level;
key_out.tiled = fetch.tiled;
key_out.packed_mips = fetch.packed_mips;
@ -2278,6 +2224,8 @@ TextureCache::Texture* TextureCache::FindOrCreateTexture(TextureKey key) {
uint64_t map_key = key.GetMapKey();
// Try to find an existing texture.
// TODO(Triang3l): Reuse a texture with mip_page unchanged, but base_page
// previously 0, now not 0, to save memory - common case in streaming.
auto found_range = textures_.equal_range(map_key);
for (auto iter = found_range.first; iter != found_range.second; ++iter) {
Texture* found_texture = iter->second;

View File

@ -818,25 +818,6 @@ void DxbcShaderTranslator::StartVertexOrDomainShader() {
++stat_.mov_instruction_count;
}
// Zero the point coordinate (will be set in the geometry shader if needed)
// and set the point size to a negative value to tell the geometry shader that
// it should use the global point size - the vertex shader may overwrite it
// later.
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(8));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0111, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutPointParameters));
shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_IMMEDIATE32, kSwizzleXYZW, 0));
shader_code_.push_back(0);
shader_code_.push_back(0);
// -1.0f
shader_code_.push_back(0xBF800000u);
shader_code_.push_back(0);
++stat_.instruction_count;
++stat_.mov_instruction_count;
if (IsDxbcVertexShader()) {
// Write the vertex index to GPR 0.
StartVertexShader_LoadVertexIndex();
@ -1333,6 +1314,13 @@ void DxbcShaderTranslator::StartTranslation() {
// epilogue.
if (IsDxbcVertexOrDomainShader()) {
system_temp_position_ = PushSystemTemp(0b1111);
system_temp_point_size_edge_flag_kill_vertex_ = PushSystemTemp(0b0100);
// Set the point size to a negative value to tell the geometry shader that
// it should use the global point size if the vertex shader does not
// override it.
DxbcOpMov(
DxbcDest::R(system_temp_point_size_edge_flag_kill_vertex_, 0b0001),
DxbcSrc::LF(-1.0f));
} else if (IsDxbcPixelShader()) {
if (edram_rov_used_) {
// Will be initialized unconditionally.
@ -1615,7 +1603,9 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
PopSystemTemp(2);
// Apply scale for drawing without a viewport, and also remap from OpenGL
// Z clip space to Direct3D if needed.
// Z clip space to Direct3D if needed. Also, if the vertex shader is
// multipass, the NDC scale constant can be used to set position to NaN to
// kill all primitives.
system_constants_used_ |= 1ull << kSysConst_NDCScale_Index;
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MUL) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(9));
@ -1714,6 +1704,50 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
++stat_.instruction_count;
++stat_.mov_instruction_count;
// Initialize SV_CullDistance.
DxbcOpMov(
DxbcDest::O(uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance),
0b0100),
DxbcSrc::LF(0.0f));
// Kill the primitive if needed - check if the shader wants to kill.
// TODO(Triang3l): Find if the condition is actually the flag being non-zero.
uint32_t kill_temp = PushSystemTemp();
DxbcOpNE(
DxbcDest::R(kill_temp, 0b0001),
DxbcSrc::R(system_temp_point_size_edge_flag_kill_vertex_, DxbcSrc::kZZZZ),
DxbcSrc::LF(0.0f));
DxbcOpIf(true, DxbcSrc::R(kill_temp, DxbcSrc::kXXXX));
{
// Extract the killing condition.
system_constants_used_ |= 1ull << kSysConst_Flags_Index;
DxbcOpAnd(DxbcDest::R(kill_temp, 0b0001),
DxbcSrc::CB(cbuffer_index_system_constants_,
uint32_t(CbufferRegister::kSystemConstants),
kSysConst_Flags_Vec)
.Select(kSysConst_Flags_Comp),
DxbcSrc::LU(kSysFlag_KillIfAnyVertexKilled_Shift));
DxbcOpIf(true, DxbcSrc::R(kill_temp, DxbcSrc::kXXXX));
// Release kill_temp.
PopSystemTemp();
{
// Kill the primitive if any vertex is killed - write NaN to position.
DxbcOpMov(DxbcDest::R(system_temp_position_, 0b1000),
DxbcSrc::LF(std::nanf("")));
}
DxbcOpElse();
{
// Kill the primitive if all vertices are killed - set SV_CullDistance to
// negative.
DxbcOpMov(
DxbcDest::O(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance),
0b0100),
DxbcSrc::LF(-1.0f));
}
DxbcOpEndIf();
}
DxbcOpEndIf();
// Write the position to the output.
shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5));
@ -1725,6 +1759,14 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
shader_code_.push_back(system_temp_position_);
++stat_.instruction_count;
++stat_.mov_instruction_count;
// Zero the point coordinate (will be set in the geometry shader if needed)
// and write the point size.
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSOutPointParameters), 0b0011),
DxbcSrc::LF(0.0f));
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSOutPointParameters), 0b0100),
DxbcSrc::R(system_temp_point_size_edge_flag_kill_vertex_,
DxbcSrc::kXXXX));
}
void DxbcShaderTranslator::CompleteShaderCode() {
@ -1818,8 +1860,9 @@ void DxbcShaderTranslator::CompleteShaderCode() {
}
if (IsDxbcVertexOrDomainShader()) {
// Release system_temp_position_.
PopSystemTemp();
// Release system_temp_position_ and
// system_temp_point_size_edge_flag_kill_vertex_.
PopSystemTemp(2);
} else if (IsDxbcPixelShader()) {
// Release system_temps_color_.
for (int32_t i = 3; i >= 0; --i) {
@ -2413,8 +2456,7 @@ void DxbcShaderTranslator::StoreResult(const InstructionResult& result,
ENCODE_D3D10_SB_INSTRUCTION_SATURATE(result.is_clamped);
// Scalar targets get only one component.
if (result.storage_target == InstructionStorageTarget::kPointSize ||
result.storage_target == InstructionStorageTarget::kDepth) {
if (result.storage_target == InstructionStorageTarget::kDepth) {
if (!result.write_mask[0]) {
return;
}
@ -2424,14 +2466,6 @@ void DxbcShaderTranslator::StoreResult(const InstructionResult& result,
}
// Both r[imm32] and imm32 operands are 2 tokens long.
switch (result.storage_target) {
case InstructionStorageTarget::kPointSize:
shader_code_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5) | saturate_bit);
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0100, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutPointParameters));
break;
case InstructionStorageTarget::kDepth:
assert_true(writes_depth());
if (writes_depth()) {
@ -2581,6 +2615,18 @@ void DxbcShaderTranslator::StoreResult(const InstructionResult& result,
shader_code_.push_back(system_temp_position_);
break;
case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex:
++stat_.instruction_count;
++stat_.mov_instruction_count;
shader_code_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_MOV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(3 + source_length) |
saturate_bit);
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, mask, 1));
shader_code_.push_back(system_temp_point_size_edge_flag_kill_vertex_);
break;
case InstructionStorageTarget::kExportAddress:
++stat_.instruction_count;
++stat_.mov_instruction_count;
@ -4161,8 +4207,8 @@ void DxbcShaderTranslator::WriteOutputSignature() {
if (IsDxbcVertexOrDomainShader()) {
// Interpolators, point parameters (coordinates, size), clip space ZW,
// screen position, 6 clip distances in 2 vectors.
shader_object_.push_back(kInterpolatorCount + 5);
// screen position, 6 clip distances in 2 vectors, cull distance.
shader_object_.push_back(kInterpolatorCount + 6);
// Unknown.
shader_object_.push_back(8);
@ -4209,7 +4255,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
shader_object_.push_back(uint32_t(InOutRegister::kVSOutPosition));
shader_object_.push_back(0b1111);
// Clip distances.
// Clip and cull distances.
for (uint32_t i = 0; i < 2; ++i) {
shader_object_.push_back(0);
shader_object_.push_back(i);
@ -4220,6 +4266,14 @@ void DxbcShaderTranslator::WriteOutputSignature() {
i);
shader_object_.push_back(i ? (0b0011 | (0b1100 << 8)) : 0b1111);
}
shader_object_.push_back(0);
shader_object_.push_back(0);
// D3D_NAME_CULL_DISTANCE.
shader_object_.push_back(3);
shader_object_.push_back(3);
shader_object_.push_back(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance));
shader_object_.push_back(0b0100 | (0b1011 << 8));
// Write the semantic names.
new_offset = (uint32_t(shader_object_.size()) - chunk_position_dwords) *
@ -4239,6 +4293,9 @@ void DxbcShaderTranslator::WriteOutputSignature() {
name_position_dwords += signature_size_dwords;
}
new_offset += AppendString(shader_object_, "SV_ClipDistance");
shader_object_[name_position_dwords] = new_offset;
name_position_dwords += signature_size_dwords;
new_offset += AppendString(shader_object_, "SV_CullDistance");
} else {
assert_true(IsDxbcPixelShader());
if (edram_rov_used_) {
@ -4612,6 +4669,16 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_CLIP_DISTANCE));
++stat_.dcl_count;
}
// Cull distance output.
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_OUTPUT_SIV) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0100, 1));
shader_object_.push_back(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance));
shader_object_.push_back(ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_CULL_DISTANCE));
++stat_.dcl_count;
} else if (IsDxbcPixelShader()) {
// Interpolator input.
if (!is_depth_only_pixel_shader_) {

View File

@ -80,6 +80,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysFlag_UserClipPlane4_Shift,
kSysFlag_UserClipPlane5_Shift,
kSysFlag_ReverseZ_Shift,
kSysFlag_KillIfAnyVertexKilled_Shift,
kSysFlag_AlphaPassIfLess_Shift,
kSysFlag_AlphaPassIfEqual_Shift,
kSysFlag_AlphaPassIfGreater_Shift,
@ -121,6 +122,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
kSysFlag_UserClipPlane4 = 1u << kSysFlag_UserClipPlane4_Shift,
kSysFlag_UserClipPlane5 = 1u << kSysFlag_UserClipPlane5_Shift,
kSysFlag_ReverseZ = 1u << kSysFlag_ReverseZ_Shift,
kSysFlag_KillIfAnyVertexKilled = 1u << kSysFlag_KillIfAnyVertexKilled_Shift,
kSysFlag_AlphaPassIfLess = 1u << kSysFlag_AlphaPassIfLess_Shift,
kSysFlag_AlphaPassIfEqual = 1u << kSysFlag_AlphaPassIfEqual_Shift,
kSysFlag_AlphaPassIfGreater = 1u << kSysFlag_AlphaPassIfGreater_Shift,
@ -874,6 +876,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
kMov = 54,
kMovC = 55,
kMul = 56,
kNE = 57,
kNot = 59,
kOr = 60,
kRet = 62,
@ -1179,6 +1182,11 @@ class DxbcShaderTranslator : public ShaderTranslator {
DxbcEmitAluOp(DxbcOpcode::kMul, 0b00, dest, src0, src1, saturate);
++stat_.float_instruction_count;
}
void DxbcOpNE(const DxbcDest& dest, const DxbcSrc& src0,
const DxbcSrc& src1) {
DxbcEmitAluOp(DxbcOpcode::kNE, 0b00, dest, src0, src1);
++stat_.float_instruction_count;
}
void DxbcOpNot(const DxbcDest& dest, const DxbcSrc& src) {
DxbcEmitAluOp(DxbcOpcode::kNot, 0b1, dest, src);
++stat_.uint_instruction_count;
@ -1488,11 +1496,13 @@ class DxbcShaderTranslator : public ShaderTranslator {
kVSOutPointParameters = kVSOutInterpolators + kInterpolatorCount,
kVSOutClipSpaceZW,
kVSOutPosition,
// Clip and cull distances must be tightly packed in Direct3D!
kVSOutClipDistance0123,
kVSOutClipDistance45,
kVSOutClipDistance45AndCullDistance,
// TODO(Triang3l): Use SV_CullDistance instead for
// PA_CL_CLIP_CNTL::UCP_CULL_ONLY_ENA, but can't have more than 8 clip and
// cull distances in total.
// cull distances in total. Currently only using SV_CullDistance for vertex
// kill.
kPSInInterpolators = 0,
kPSInPointParameters = kPSInInterpolators + kInterpolatorCount,
@ -1989,6 +1999,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
// Position in vertex shaders (because viewport and W transformations can be
// applied in the end of the shader).
uint32_t system_temp_position_;
// Special exports in vertex shaders.
uint32_t system_temp_point_size_edge_flag_kill_vertex_;
// ROV only - 4 persistent VGPRs when writing to color targets, 2 VGPRs when
// not:
// X - Bit masks:

View File

@ -29,8 +29,15 @@ enum class InstructionStorageTarget {
kInterpolant,
// Result is stored to the position export (gl_Position).
kPosition,
// Result is stored to the point size export (gl_PointSize).
kPointSize,
// Result is stored to the vertex shader misc export register.
// See R6xx/R7xx registers for details (USE_VTX_POINT_SIZE, USE_VTX_EDGE_FLAG,
// USE_VTX_KILL_FLAG).
// X - PSIZE (gl_PointSize).
// Y - EDGEFLAG (glEdgeFlag) for PrimitiveType::kPolygon wireframe/point
// drawing.
// Z - KILLVERTEX flag (used in Banjo-Kazooie: Nuts & Bolts for grass), set
// for killing primitives based on PA_CL_CLIP_CNTL::VTX_KILL_OR condition.
kPointSizeEdgeFlagKillVertex,
// Result is stored as memexport destination address
// (see xenos::xe_gpu_memexport_stream_t).
kExportAddress,

View File

@ -1285,7 +1285,8 @@ void ShaderTranslator::ParseAluVectorOperation(const AluInstruction& op,
i.vector_result.storage_target = InstructionStorageTarget::kPosition;
break;
case 63:
i.vector_result.storage_target = InstructionStorageTarget::kPointSize;
i.vector_result.storage_target =
InstructionStorageTarget::kPointSizeEdgeFlagKillVertex;
break;
default:
if (dest_num < 16) {
@ -1453,7 +1454,8 @@ void ShaderTranslator::ParseAluScalarOperation(const AluInstruction& op,
i.scalar_result.storage_target = InstructionStorageTarget::kPosition;
break;
case 63:
i.scalar_result.storage_target = InstructionStorageTarget::kPointSize;
i.scalar_result.storage_target =
InstructionStorageTarget::kPointSizeEdgeFlagKillVertex;
break;
default:
if (dest_num < 16) {

View File

@ -35,7 +35,7 @@ void DisassembleResultOperand(const InstructionResult& result,
case InstructionStorageTarget::kPosition:
out->Append("oPos");
break;
case InstructionStorageTarget::kPointSize:
case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex:
out->Append("oPts");
break;
case InstructionStorageTarget::kExportAddress:

View File

@ -3301,7 +3301,7 @@ void SpirvShaderTranslator::StoreToResult(Id source_value_id,
storage_offsets.push_back(0);
storage_array = false;
break;
case InstructionStorageTarget::kPointSize:
case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex:
assert_true(is_vertex_shader());
storage_pointer = point_size_;
storage_class = spv::StorageClass::StorageClassOutput;

View File

@ -36,7 +36,7 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
info.format = fetch.format;
info.endianness = fetch.endianness;
info.dimension = static_cast<Dimension>(fetch.dimension);
info.dimension = fetch.dimension;
info.width = info.height = info.depth = 0;
info.is_stacked = false;
switch (info.dimension) {
@ -46,13 +46,10 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
assert_true(!fetch.stacked);
break;
case Dimension::k2D:
if (!fetch.stacked) {
info.width = fetch.size_2d.width;
info.height = fetch.size_2d.height;
} else {
info.width = fetch.size_stack.width;
info.height = fetch.size_stack.height;
info.depth = fetch.size_stack.depth;
info.width = fetch.size_2d.width;
info.height = fetch.size_2d.height;
if (fetch.stacked) {
info.depth = fetch.size_2d.stack_depth;
info.is_stacked = true;
}
break;
@ -63,9 +60,10 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
assert_true(!fetch.stacked);
break;
case Dimension::kCube:
info.width = fetch.size_stack.width;
info.height = fetch.size_stack.height;
info.depth = fetch.size_stack.depth;
info.width = fetch.size_2d.width;
info.height = fetch.size_2d.height;
assert_true(fetch.size_2d.stack_depth == 5);
info.depth = fetch.size_2d.stack_depth;
assert_true(!fetch.stacked);
break;
default:

View File

@ -18,12 +18,108 @@ namespace xe {
namespace gpu {
namespace texture_util {
void GetSubresourcesFromFetchConstant(
const xenos::xe_gpu_texture_fetch_t& fetch, uint32_t* width_out,
uint32_t* height_out, uint32_t* depth_or_faces_out, uint32_t* base_page_out,
uint32_t* mip_page_out, uint32_t* mip_min_level_out,
uint32_t* mip_max_level_out, TextureFilter sampler_mip_filter) {
uint32_t width = 0, height = 0, depth_or_faces = 0;
switch (fetch.dimension) {
case Dimension::k1D:
assert_false(fetch.stacked);
assert_false(fetch.tiled);
assert_false(fetch.packed_mips);
width = fetch.size_1d.width;
break;
case Dimension::k2D:
width = fetch.size_2d.width;
height = fetch.size_2d.height;
depth_or_faces = fetch.stacked ? fetch.size_2d.stack_depth : 0;
break;
case Dimension::k3D:
assert_false(fetch.stacked);
width = fetch.size_3d.width;
height = fetch.size_3d.height;
depth_or_faces = fetch.size_3d.depth;
break;
case Dimension::kCube:
assert_false(fetch.stacked);
assert_true(fetch.size_2d.stack_depth == 5);
width = fetch.size_2d.width;
height = fetch.size_2d.height;
depth_or_faces = 5;
break;
}
++width;
++height;
++depth_or_faces;
if (width_out) {
*width_out = width;
}
if (height_out) {
*height_out = height;
}
if (depth_or_faces_out) {
*depth_or_faces_out = depth_or_faces;
}
uint32_t size_mip_max_level = GetSmallestMipLevel(
width, height, fetch.dimension == Dimension::k3D ? depth_or_faces : 1,
false);
TextureFilter mip_filter = sampler_mip_filter == TextureFilter::kUseFetchConst
? fetch.mip_filter
: sampler_mip_filter;
uint32_t base_page = fetch.base_address & 0x1FFFF;
uint32_t mip_page = fetch.mip_address & 0x1FFFF;
uint32_t mip_min_level, mip_max_level;
if (mip_filter == TextureFilter::kBaseMap || mip_page == 0) {
mip_min_level = 0;
mip_max_level = 0;
} else {
mip_min_level = std::min(fetch.mip_min_level, size_mip_max_level);
mip_max_level = std::max(std::min(fetch.mip_max_level, size_mip_max_level),
mip_min_level);
}
if (mip_max_level != 0) {
// Special case for streaming. Games such as Banjo-Kazooie: Nuts & Bolts
// specify the same address for both the base level and the mips and set
// mip_min_index to 1 until the texture is actually loaded - this is the way
// recommended by a GPU hang error message found in game executables. In
// this case we assume that the base level is not loaded yet.
if (base_page == mip_page) {
base_page = 0;
}
if (base_page == 0) {
mip_min_level = std::max(mip_min_level, uint32_t(1));
}
if (mip_min_level != 0) {
base_page = 0;
}
} else {
mip_page = 0;
}
if (base_page_out) {
*base_page_out = base_page;
}
if (mip_page_out) {
*mip_page_out = mip_page;
}
if (mip_min_level_out) {
*mip_min_level_out = mip_min_level;
}
if (mip_max_level_out) {
*mip_max_level_out = mip_max_level;
}
}
void GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
uint32_t depth, TextureFormat format, uint32_t mip,
uint32_t& width_blocks_out, uint32_t& height_blocks_out,
uint32_t& depth_blocks_out) {
// Get mipmap size.
// TODO(Triang3l): Verify if mipmap storage actually needs to be power of two.
if (mip != 0) {
width = std::max(xe::next_pow2(width) >> mip, 1u);
if (dimension != Dimension::k1D) {
@ -171,10 +267,10 @@ bool GetPackedMipOffset(uint32_t width, uint32_t height, uint32_t depth,
void GetTextureTotalSize(Dimension dimension, uint32_t width, uint32_t height,
uint32_t depth, TextureFormat format, bool is_tiled,
bool packed_mips, uint32_t mip_max_level,
uint32_t* base_size, uint32_t* mip_size) {
uint32_t* base_size_out, uint32_t* mip_size_out) {
bool is_3d = dimension == Dimension::k3D;
uint32_t width_blocks, height_blocks, depth_blocks;
if (base_size != nullptr) {
if (base_size_out) {
GetGuestMipBlocks(dimension, width, height, depth, format, 0, width_blocks,
height_blocks, depth_blocks);
uint32_t size = GetGuestMipSliceStorageSize(
@ -182,9 +278,9 @@ void GetTextureTotalSize(Dimension dimension, uint32_t width, uint32_t height,
if (!is_3d) {
size *= depth;
}
*base_size = size;
*base_size_out = size;
}
if (mip_size != nullptr) {
if (mip_size_out) {
mip_max_level = std::min(
mip_max_level,
GetSmallestMipLevel(width, height, is_3d ? depth : 1, packed_mips));
@ -199,7 +295,7 @@ void GetTextureTotalSize(Dimension dimension, uint32_t width, uint32_t height,
}
size += level_size;
}
*mip_size = size;
*mip_size_out = size;
}
}

View File

@ -22,6 +22,16 @@ namespace texture_util {
// This namespace replaces texture_extent and most of texture_info for
// simplicity.
// Extracts the size from the fetch constant, and also cleans up addresses and
// mip range based on real presence of the base level and mips. Returns 6 faces
// for cube textures.
void GetSubresourcesFromFetchConstant(
const xenos::xe_gpu_texture_fetch_t& fetch, uint32_t* width_out,
uint32_t* height_out, uint32_t* depth_or_faces_out, uint32_t* base_page_out,
uint32_t* mip_page_out, uint32_t* mip_min_level_out,
uint32_t* mip_max_level_out,
TextureFilter sampler_mip_filter = TextureFilter::kUseFetchConst);
// Calculates width, height and depth of the image backing the guest mipmap (or
// the base level if mip is 0).
void GetGuestMipBlocks(Dimension dimension, uint32_t width, uint32_t height,
@ -71,7 +81,7 @@ inline uint32_t GetSmallestMipLevel(uint32_t width, uint32_t height,
void GetTextureTotalSize(Dimension dimension, uint32_t width, uint32_t height,
uint32_t depth, TextureFormat format, bool is_tiled,
bool packed_mips, uint32_t mip_max_level,
uint32_t* base_size, uint32_t* mip_size);
uint32_t* base_size_out, uint32_t* mip_size_out);
int32_t GetTiledOffset2D(int32_t x, int32_t y, uint32_t width,
uint32_t bpb_log2);

View File

@ -112,7 +112,7 @@ enum class TextureSign : uint32_t {
enum class TextureFilter : uint32_t {
kPoint = 0,
kLinear = 1,
kBaseMap = 2, // Only applicable for mip-filter.
kBaseMap = 2, // Only applicable for mip-filter - always fetch from level 0.
kUseFetchConst = 3,
};
@ -133,6 +133,8 @@ enum class BorderColor : uint32_t {
k_ACBCRY_BLACK = 3,
};
// For the tfetch instruction, not the fetch constant - slightly different
// meaning, as stacked textures are stored as 2D, but fetched using tfetch3D.
enum class TextureDimension : uint32_t {
k1D = 0,
k2D = 1,
@ -477,6 +479,8 @@ enum class VertexShaderExportMode : uint32_t {
kPosition2VectorsKill = 4,
kPosition2VectorsSpriteKill = 5,
kPosition2VectorsEdgeKill = 6,
// Vertex shader outputs are ignored (kill all primitives) - see
// SX_MISC::MULTIPASS on R6xx/R7xx.
kMultipass = 7,
};
@ -661,13 +665,11 @@ XEPACKEDUNION(xe_gpu_texture_fetch_t, {
struct {
uint32_t width : 13;
uint32_t height : 13;
uint32_t : 6;
// Should be 0 for k2D and 5 for kCube if not stacked, but not very
// meaningful in this case, preferably should be ignored for
// non-stacked.
uint32_t stack_depth : 6;
} size_2d;
struct {
uint32_t width : 13;
uint32_t height : 13;
uint32_t depth : 6;
} size_stack;
struct {
uint32_t width : 11;
uint32_t height : 11;
@ -700,7 +702,7 @@ XEPACKEDUNION(xe_gpu_texture_fetch_t, {
uint32_t force_bc_w_to_max : 1; // +2
uint32_t tri_clamp : 2; // +3
int32_t aniso_bias : 4; // +5
uint32_t dimension : 2; // +9
Dimension dimension : 2; // +9
uint32_t packed_mips : 1; // +11
uint32_t mip_address : 20; // +12 mip address >> 12
});

View File

@ -70,7 +70,7 @@ uint32_t KernelModule::GenerateTrampoline(
uint32_t guest_addr = guest_trampoline_ + (guest_trampoline_next_++ * 8);
auto mem = memory()->TranslateVirtual(guest_addr);
xe::store_and_swap<uint32_t>(mem + 0x0, 0x44000002); // sc
xe::store_and_swap<uint32_t>(mem + 0x0, 0x44000042); // sc
xe::store_and_swap<uint32_t>(mem + 0x4, 0x4E800020); // blr
// Declare/define the extern function.

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: immediate.ps.hlsl
const uint8_t immediate_ps[] = {
0x44, 0x58, 0x42, 0x43, 0x65, 0xFC, 0x98, 0x8C, 0x81, 0xE6, 0x36, 0x74,
0xDD, 0x8B, 0x15, 0x98, 0xE9, 0x89, 0x50, 0x1E, 0x01, 0x00, 0x00, 0x00,
0x50, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x44, 0x58, 0x42, 0x43, 0x1A, 0xE2, 0x18, 0xC6, 0xA0, 0xE7, 0x4D, 0xE1,
0x7D, 0x18, 0x8F, 0xD8, 0x7B, 0xD4, 0xE7, 0xF9, 0x01, 0x00, 0x00, 0x00,
0x58, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0xD4, 0x01, 0x00, 0x00, 0x20, 0x02, 0x00, 0x00, 0x54, 0x02, 0x00, 0x00,
0xB4, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x98, 0x01, 0x00, 0x00,
0xBC, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x98, 0x01, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0xE8, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0xFF, 0xFF, 0x00, 0x05, 0x00, 0x00,
0x70, 0x01, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25, 0x3C, 0x00, 0x00, 0x00,
@ -51,7 +51,7 @@ const uint8_t immediate_ps[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54,
0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58,
0x58, 0x01, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00,
0x60, 0x01, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
0x6A, 0x08, 0x00, 0x01, 0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x06,
@ -71,26 +71,27 @@ const uint8_t immediate_ps[] = {
0x3C, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x04, 0x03, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x0B, 0xF2, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x0D, 0xF2, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x7E, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x60, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x38, 0x00, 0x00, 0x07, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x46, 0x0E, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x05,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01,
0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07,
0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0E, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x05, 0xF2, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x15, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -49,7 +49,7 @@ ieq r0.x, CB0[0][0].x, l(0)
ge r0.y, l(1.000000), v0.x
or r0.x, r0.y, r0.x
if_nz r0.x
sample r0.xyzw, v0.xyxx, T0[0].xyzw, S0[0]
sample_l r0.xyzw, v0.xyxx, T0[0].xyzw, S0[0], l(0.000000)
mul o0.xyzw, r0.xyzw, v1.xyzw
else
mov o0.xyzw, v1.xyzw