Commit Graph

5975 Commits

Author SHA1 Message Date
emoose f5d01f79a1 [Core] Add add kPolish & kRussian to XLanguage 2020-01-20 19:30:27 -05:00
emoose 150baf986c [Kernel] Fix travis errors in XContentMetadata? 2020-01-20 19:30:27 -05:00
emoose 43043a1feb [Kernel] CreateContent: create headers.bin file with the content info 2020-01-20 19:30:27 -05:00
emoose ccfdd307a2 [VFS] Add set_* functions (eg. set_display_name) to XContentMetadata 2020-01-20 19:30:27 -05:00
emoose 2e56e68549 [Kernel/VFS] Improve STFS/XContent structures
Mostly the same as 6a3c712aad
2020-01-20 19:30:27 -05:00
emoose 436c49ca74 [XAM] Return error in XamContentGetLicenseMask if we're not running from package
This fixes Halo CEA putting itself into a packaged/demo mode, where it doesn't perform some DVD checks & skips cache mounting, and probably other things too.
Now CEA should actually mount & write some stuff into the cache dir while the intro cinematic plays
(first writes a pak_stream.s3dpak file, then after a few seconds into the intro video it writes fileList.ps, which seems to have some strange values inside..)

I also added an exception to the code for arcade titles, since they'll probably need to use XamContentGetLicenseMask even when ran outside of a package.
2020-01-20 19:30:27 -05:00
emoose a1dcca9a4f [Kernel] Support reading XEX privileges > 31
These get stored in different header IDs, 0-31 is inside 0x30000, 32-63 is in 0x30100, and 64+ is probably in 0x30200, etc.
Not sure if any games actually try checking these extended privileges, but hopefully this code should help if any do.
2020-01-20 03:48:58 -05:00
emoose be2e83f365 [Kernel] Fix some games hanging due to mount_cache / 0xB privilege
Sega Rally Revo has a weird check for the 0xB privilege, if it's set the game bails out for some reason, a bunch of code doesn't get executed and the game hangs.
Fortunately we can kludge a way around this: the cache code we're trying to influence with the 0xB privilege always seems to check for the 0x17 privilege just beforehand.
The bailout code doesn't, instead it checks for 0xB first and then 0x17 - so we can just add a check to only return true for 0xB once we've already seen 0x17.
2020-01-20 03:48:28 -05:00
emoose 55ce179ff2 [VFS] Use SectorsPerCluster provided by game for cache drive.
This fixes some games (eg. Halo: CEA) not mounting cache.
It seems some games use different SectorsPerClusters values, which then changes the value it expects from NtQueryVolumeInformationFile.
Since we'd always respond with a static value this would make the game think that mounting failed, and it'd bail out of the cache-mounting code.

Now we capture the SectorsPerCluster value when the game writes it to the cache-partition header, and update the NullDevice's sectors_per_allocation_unit with it.
2020-01-20 03:48:28 -05:00
Cancerous 7446d74ac4 [Config] - add config cvars for internal resolution 2020-01-19 20:11:06 +11:00
Gliniak a3fcaf24b5 [XMA] Removed spam message about 0x601 register.
This will make logs more readable and little lighter

Todo: Find out what that register means. It doesn't even have description.
My best guess is that it is used for sync?
2020-01-19 20:11:05 +11:00
Margen67 a5515274f3 Rename exe to xenia-canary, simplify CI steps, remove SSE2
SSE2 was only for troubleshooting Fable II, and didn't do anything anyway.
2020-01-19 20:11:05 +11:00
chrisps 374e4f105f Smaller ComputeMemoryAddress/Offset sequence
Replace a movzx after setae in both ComputeMemoryAddressOffset and ComputeMemoryAddress with a xor_ of eax prior to the cmp. This reduces the length in bytes of both sequences by 1, and should be a moderate ICache usage reduction thanks to the frequency of these sequences.
2020-01-19 20:11:05 +11:00
Cancerous d9e85436be [CPU] Enable repetitive computation pass of optimizations from Chrispy 2020-01-19 20:11:05 +11:00
Margen67 a46eecc870 [Actions] Exclude .azure-pipelines.yml 2020-01-19 20:11:05 +11:00
Margen67 e6727b75ba [Azure] Don't build tests here either, only build on canary-test 2020-01-19 20:11:05 +11:00
Margen67 ad1b685cbe [AppVeyor] Actually disable tests 2020-01-19 20:11:02 +11:00
illusion98 c38314c13c Bring back AppVeyor from the grave 2020-01-19 20:10:01 +11:00
Margen67 a4fe34112a Update README.md 2020-01-19 20:10:01 +11:00
Margen67 58d8d51692 [GitHub Actions] Only create releases for canary 2020-01-19 20:10:01 +11:00
Margen67 47fd120794 [README.md] Move Discord to top 2020-01-16 19:34:15 +11:00
illusion98 5aff4915d0 🌹 for AppVeyor Part 2 2020-01-16 19:32:42 +11:00
illusion98 08abe2593f Revert "Adding Xmm Select table, GetRawXMM"
This reverts commit 784d705e36 and d1ab6915c4.
2020-01-16 19:32:42 +11:00
Margen67 1b543f9299 🌹 for AppVeyor
Xenia Canary builds must be downloaded here from now on: https://github.com/xenia-canary/xenia-canary/releases/latest/download/xenia-canary.zip
2020-01-16 19:32:42 +11:00
illusion98 40197e6cb1 Replace Appveyor with GitHub Action for Windows Binaries 2020-01-16 19:32:41 +11:00
Gliniak 83cd4ac837 [XAM/Content] Implemeneted XamContentCreateInternal
I'm not exactly sure about amount of parameters,
so I used them from XamContentCreate and it matches quite nicely.

Now Fifa Street returns correct file creation (and it does the file),
but on next run it is corrupted :/
2020-01-16 19:32:41 +11:00
Margen67 3369830c3e [GitHub Actions] Fetch full commit history 2020-01-16 19:32:41 +11:00
chrisps 8d94247cc9 Adding Xmm Select table, GetRawXMM 2020-01-16 19:32:41 +11:00
chrisps 76ddf3fe20 Adding Xmm Select table, GetRawXMM 2020-01-16 19:32:41 +11:00
chrisps e5e1da3fe7 Optimized CONVERT_I64_TO_F64 with neat overflow trick
Reduced instruction count from 11 to 8, eliminated a movq stall.
2020-01-16 19:32:41 +11:00
Cancerous 3524f3ff64 [XAM] remove 0xB notification following a4aa4d8edc for Halo 3 saves 2020-01-16 19:32:41 +11:00
emoose 062af5944b [Kernel] Only set privilege 0xB if mount_cache is set 2020-01-16 19:32:40 +11:00
emoose 174e82064c [HID] Improved WinKey GetKeystroke code
Seems the double-keypress issue was because of XINPUT_KEYSTROKE_REPEAT: Xenia would add that to keyup events, but seems REPEAT is only meant for keydown (well SR1 treats it as a keydown event at least)
2020-01-15 18:04:26 +11:00
emoose 5505b52bad [HID] Remove keyboard_keyup cvar, doesn't seem needed anymore
I guess something to get CoD4 console working must have fixed SR1 double-keypress issue!
2020-01-15 17:54:15 +11:00
emoose f8bb466401 [HID] Make WinKey GetCapabilities return success, fixes CoD4 console 2020-01-15 15:45:01 +11:00
Margen67 a72b541e3d Comment out Azure badge 2020-01-15 15:45:01 +11:00
emoose ebb50fd40c [XAM/HID] Add more support for keyboards & fill in unicode member of keystroke
CoD4 requires the unicode member to write text into the dev console, Win32's ToUnicode function seems to work fine for this.
Xam functions have been updated to support keyboard devices too, which *should* let CoD4 detect the keyboard and let you use it to open console etc..
Seems the XEX still needs a 1 byte patch for it to work tho :( no idea why, does keyboard work on actual X360 without any patching?
2020-01-15 15:45:01 +11:00
chss95cs@gmail.com d948308e19 Added lea based multiply optimization for pow2+1 values below 16. Added magicgu2 division magic number optimization for INT_64 and INT_32. Added in my HIR optimization subpass but disabled all but 3 of the optimization rules. 2020-01-15 15:45:00 +11:00
emoose 35cd090218 [XAM/User] Only set buffer_size if it's too small
CoD4 calls this with a huge 0x4000 buffer, and then if the buffer_size returned is any smaller it asserts & stops running...
Need to check if this is actually how it should work, but this should help get some CoD4 running
2020-01-15 15:45:00 +11:00
emoose c558a85161 [HID] Add keyboard_keyup cvar (default true) since dash needs keyups to work properly
Made this a cvar since SR1 will double-press when it sees both keydown & keyup, strange.
2020-01-15 15:45:00 +11:00
emoose 79ea233a4a [XAM/HID] Add keyboard_passthru cvar, allows XInputGetKeystroke to receive proper keyboard events
Maybe useful for debug games, or games modded to allow in-game consoles.
2020-01-15 15:45:00 +11:00
emoose 1b5df3ef0a [XAM] Update XNetQosServiceLookup with actual XNQOS struct
Taken from the xboxstubs.h file linked just above it.
2020-01-15 15:45:00 +11:00
emoose d8cba696ec [XAM] Better stub for XNetQosServiceLookup, add XNetQosRelease
Based on the NetDll_XNetDnsLookup code, this should fix Saints Row TU1 trying to access the QoS data even though we returned an error.
2020-01-15 15:45:00 +11:00
emoose 4fe2fe6bd0 [App] Add cache: -> \Cache0 symlink
I think this should be safe to do, seems games will only make use of either cache:, or cache0: & cache1:, not both kinds, so shouldn't be any risk of conflict.
cache: might only be used in older SDK cache code, at least so far I've only seen it used in the older Halo 3 Beta build.
2020-01-15 15:45:00 +11:00
Nathan db22ee6453 [Git] Added /cache0/, /cache1/, and recent.txt to .gitignore 2020-01-15 15:44:59 +11:00
emoose 7537bbe936 [XAM] Load SPA achievement data from DLC content if it exists
This'll load in and convert the SPA data from the spa.bin inside DLC (marketplace / 00000002) content, into the profile GPDs.
(note that changes from the new SPA won't show in the log-file achievement list until game is restarted!)
Also fixed some minor log bugs to do with endianness...

The existing SPA code should make sure only additions from the SPA are loaded in, eg. achievements that were added - achievements that might be missing shouldn't make any difference.
e.g. it should be able to perform a load like:
  base game (20 achievements) -> DLC2 (50 achievements) -> DLC1 (30 achievements)
and the final GPD will contain the 50 achievements, from the SPA which contained the most.

Only additions from new SPAs will be loaded, any achievement changes (like a description text change or something) won't have any effect.
Not sure if we should try adding things to support that or not...
I'd guess that the X360 would probably support it, but if there isn't anything that takes advantage of it, is it worth us supporting?
2020-01-15 15:44:59 +11:00
illusion98 71817de10e Add commit number 2020-01-12 16:37:53 +11:00
emoose fb5ec343f2 [VFS] Some more STFS code improvements
Reverted to older BlockToOffsetSTFS code (with some improvements, now named STFSDataBlockToBackingBlock)
Split the To*Offset functions into ToBackingBlock & To*Offset funcs, for later use when we need the actual block numbers instead of the offsets.
Store the num blocks per hash table & block step count in the device instance, instead of calculating it each time.
Add read_only_package() & root_table_secondary() getters to the STFS descriptor struct (note: will be replaced with better stuff once stfs-headers is eventually merged)
2020-01-12 15:37:51 +11:00
Gliniak 7c314af0d3 [XAM/Party] Added stub for: XamPartyGetUserListInternal
It will allow to run dashboard with signin_state = 2

Should we create different xam file for XamParty functions?

ToDo: Finish struct that store user info
2020-01-12 15:37:50 +11:00
emoose 35bc47708e [VFS] Add some STFS magic numbers, skip hash table checks for read only packages 2020-01-11 21:46:44 +11:00