xemu/hw/xbox/nv2a
Matt Borgerson 584dbda1d6 Fix and refactor NV2A code
This patch does the following:
- Fixes up things for Qemu 2.x compat
- Factors out the high-level NV2A blocks into separate files
- Updates g-lru-cache for latest glib compat (github.com/chergert/glrucache@c10af24)
- Changes texture hashing algorithm from FNV to xxH v0.6.5
2018-06-26 17:07:41 -07:00
..
Makefile.objs
g-lru-cache.c
g-lru-cache.h
nv2a.c
nv2a.h
nv2a_debug.c
nv2a_debug.h
nv2a_int.h
nv2a_pbus.c
nv2a_pcrtc.c
nv2a_pfb.c
nv2a_pfifo.c
nv2a_pgraph.c
nv2a_pmc.c
nv2a_pramdac.c
nv2a_prmcio.c
nv2a_prmvio.c
nv2a_psh.c
nv2a_psh.h
nv2a_ptimer.c
nv2a_pvideo.c
nv2a_shaders.c
nv2a_shaders.h
nv2a_shaders_common.h
nv2a_stubs.c
nv2a_user.c
nv2a_vsh.c
nv2a_vsh.h
swizzle.c Fix and refactor NV2A code 2018-06-26 17:07:41 -07:00
swizzle.h
xxhash.c
xxhash.h