xemu/hw/xbox/nv2a/Makefile.objs

33 lines
616 B
Makefile

obj-y += g-lru-cache.o
obj-y += swizzle.o
obj-y += nv2a.o
obj-y += nv2a_debug.o
obj-y += nv2a_shaders.o
###
# These are just #included into nv2a.c for build time savings
#
# obj-y += nv2a_pbus.o
# obj-y += nv2a_pcrtc.o
# obj-y += nv2a_pfb.o
# obj-y += nv2a_pfifo.o
# obj-y += nv2a_pgraph.o
# obj-y += nv2a_pmc.o
# obj-y += nv2a_pramdac.o
# obj-y += nv2a_prmcio.o
# obj-y += nv2a_prmvio.o
# obj-y += nv2a_ptimer.o
# obj-y += nv2a_pvideo.o
# obj-y += nv2a_user.o
# obj-y += nv2a_stubs.o
###
obj-y += nv2a_psh.o
obj-y += nv2a_vsh.o
obj-y += gl/
obj-y += xxhash.o
xxhash.o-cflags := -O3 -DXXH_FORCE_MEMORY_ACCESS=2