xemu/hw/xbox/nv2a/nv2a_prmcio.c

56 lines
1.7 KiB
C

/*
* QEMU Geforce NV2A implementation
*
* Copyright (c) 2012 espes
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2018 Matt Borgerson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/* PRMCIO - aliases VGA CRTC and attribute controller registers */
uint64_t prmcio_read(void *opaque,
hwaddr addr, unsigned int size)
{
NV2AState *d = opaque;
uint64_t r = vga_ioport_read(&d->vga, addr);
reg_log_read(NV_PRMCIO, addr, r);
return r;
}
void prmcio_write(void *opaque, hwaddr addr,
uint64_t val, unsigned int size)
{
NV2AState *d = opaque;
reg_log_write(NV_PRMCIO, addr, val);
switch (addr) {
case VGA_ATT_W:
/* Cromwell sets attrs without enabling VGA_AR_ENABLE_DISPLAY
* (which should result in a blank screen).
* Either nvidia's hardware is lenient or it is set through
* something else. The former seems more likely.
*/
if (d->vga.ar_flip_flop == 0) {
val |= VGA_AR_ENABLE_DISPLAY;
}
break;
default:
break;
}
vga_ioport_write(&d->vga, addr, val);
}