/* * Geforce NV2A PGRAPH GLSL Shader Generator * * Copyright (c) 2014 Jannik Vogel * Copyright (c) 2012 espes * Copyright (c) 2025 Matt Borgerson * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 or * (at your option) version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H #define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H #include "qemu/mstring.h" void pgraph_glsl_gen_vsh_prog(uint16_t version, const uint32_t *tokens, unsigned int length, MString *header, MString *body); #endif