/* * Geforce NV2A PGRAPH GLSL Shader Generator * * Copyright (c) 2015 espes * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2020-2024 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_FF_H #define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_FF_H #include "qemu/mstring.h" #include "hw/xbox/nv2a/pgraph/shaders.h" void pgraph_gen_vsh_ff_glsl(const ShaderState *state, MString *header, MString *body, MString *uniforms); #endif