xemu/hw/xbox/nv2a/pgraph/glsl/shaders.h

41 lines
1.2 KiB
C

/*
* Geforce NV2A PGRAPH GLSL Shader Generator
*
* Copyright (c) 2025 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_SHADERS_H
#define HW_XBOX_NV2A_PGRAPH_GLSL_SHADERS_H
#include "vsh.h"
#include "geom.h"
#include "psh.h"
typedef struct ShaderState {
VshState vsh;
GeomState geom;
PshState psh;
} ShaderState;
typedef struct PGRAPHState PGRAPHState;
ShaderState pgraph_glsl_get_shader_state(PGRAPHState *pg);
bool pgraph_glsl_check_shader_state_dirty(PGRAPHState *pg,
const ShaderState *state);
#endif