/* * Geforce NV2A PGRAPH GLSL Shader Generator * * Copyright (c) 2025 Matt Borgerson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #ifndef HW_XBOX_NV2A_PGRAPH_GLSL_SHADERS_H #define HW_XBOX_NV2A_PGRAPH_GLSL_SHADERS_H #include "vsh.h" #include "geom.h" #include "psh.h" typedef struct ShaderState { VshState vsh; GeomState geom; PshState psh; } ShaderState; typedef struct PGRAPHState PGRAPHState; ShaderState pgraph_glsl_get_shader_state(PGRAPHState *pg); bool pgraph_glsl_check_shader_state_dirty(PGRAPHState *pg, const ShaderState *state); #endif