xemu/hw/xbox/nv2a/pgraph/gl
Matt Borgerson b6d6a4709d nv2a/gl: Use snake case for line width ranges 2024-12-31 01:37:05 -07:00
..
blit.c nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
constants.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
debug.c nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
debug.h nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
display.c nv2a/vk,gl: Handle case where pline_offset == 0 2024-12-31 01:37:05 -07:00
draw.c nv2a/gl: Use snake case for line width ranges 2024-12-31 01:37:05 -07:00
meson.build nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
renderer.c nv2a/gl: Use snake case for line width ranges 2024-12-31 01:37:05 -07:00
renderer.h nv2a/gl: Use snake case for line width ranges 2024-12-31 01:37:05 -07:00
reports.c nv2a/gl: Improve renderer teardown 2024-12-31 01:37:05 -07:00
shaders.c nv2a/vk,gl: Fix a couple 64b shift/printing bugs 2024-12-31 01:37:05 -07:00
surface.c nv2a: Block renderer finalization on display present 2024-12-31 01:37:05 -07:00
texture.c nv2a: Normalize unnormalized texture coordinates in shader 2024-12-31 01:37:05 -07:00
vertex.c nv2a/gl: Rename some functions for clarity 2024-12-31 01:37:05 -07:00