dependabot[bot]
e00aa20106
ci: bump astral-sh/setup-uv from 6.0.1 to 6.1.0
...
Bumps [astral-sh/setup-uv](https://github.com/astral-sh/setup-uv ) from 6.0.1 to 6.1.0.
- [Release notes](https://github.com/astral-sh/setup-uv/releases )
- [Commits](6b9c6063ab...f0ec1fc3b3
)
---
updated-dependencies:
- dependency-name: astral-sh/setup-uv
dependency-version: 6.1.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-05-27 12:44:01 -07:00
Erik Abair
8667193001
nv2a: Prevent NaN in specular power factor calculation
2025-05-20 13:28:39 -07:00
coldhex
ce936bccdd
nv2a/gl: y-flipped rendering to framebuffer object
...
Render scenes upside-down to framebuffer objects (FBO). The strange thing
about rendering to OpenGL FBO is that it follows the bottom-left triangle
rasterization rule with common PC GPUs. At least Intel and AMD. NVIDIA to
be tested. My raster-rule-test github gist demonstrates this.
This commit flips coordinates in y-direction, which effectively turns the
bottom-left rule into top-left rule needed for Xbox compatibility.
This (together with the previous commit) fixes Midtown Madness 3 Seine
water rectangular seam rendering artifacts (and the remaining seams are
present with Xbox hardware too.) May fix similar artifacts in other games.
2025-05-20 13:15:12 -07:00
coldhex
a316d74872
nv2a: Use trunc in vertex rounding instead of floor
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Xbox seems to truncate instead of flooring, which can be inferred from
interpolated depth buffer values.
2025-05-20 13:15:12 -07:00
coldhex
11dcae01b9
nv2a: implement screen coordinate rounding to 4 bit fractional precision
...
Xbox triangle rasterization appears to follow the usual top-left rule.
However, since Xemu renders to an OpenGL framebuffer object (FBO) instead
of directly to the default framebuffer, Xemu actually has what could be
called the bottom-left triangle rasterization rule. I'll address that in
another commit.
Also, note that the ProjAdjacentGeometry_0.5625 test in nxdk_pgraph_tests
is very sensitive to floating point rounding errors. For example, the
nxdk_pgraph_tests commit 66b32a0b1feba32a0db7a95d6358e84f7a6246ad changed
the math library which caused the test result to change also on real Xbox
hardware due to floating point rounding error differences in matrix
inverse computation. Apart from the bottom-left rasterization issue, the
differing result between Xbox and the rounding I am proposing here for
Xemu seems to stem from floating point rounding that happens in screen
coordinate calculations before the rounding to 4 bit precision takes place.
Fixing such rounding issues would require carrying all preceding floating
point computations exactly in the same order and with same precision as
Xbox. Note that Xbox Direct3D library seems to add 0.03125 (1/32) to
screen coordinates by default. Likely the idea there was to make floating
point screen coordinates round to the nearest screen coordinates in
4 bit fixed point precision. So the Xbox Direct3D library (and therefore
games) already mitigate against precarious rounding when exactly
half-integer coordinates are used by games. Actually they would use
integer coordinates because it is Direct3D 8, but since nv2a appears to
rasterize at half-integer coordinates like OpenGL, Xbox Direct3D
also adds 0.5 to screen coordinates in addition to 1/32.
2025-05-20 13:15:12 -07:00
Shiralyn
ef1b08d79d
ui: Add "allow vibration" input setting
2025-05-20 11:37:29 -07:00
xemu-robot
c9cdd76102
meson: Bump VulkanMemoryAllocator to v3.3.0
2025-05-19 22:34:54 -07:00
dependabot[bot]
d8b1cae1fd
ci: bump docker/build-push-action from 6.16.0 to 6.17.0
...
Bumps [docker/build-push-action](https://github.com/docker/build-push-action ) from 6.16.0 to 6.17.0.
- [Release notes](https://github.com/docker/build-push-action/releases )
- [Commits](14487ce63c...1dc7386353
)
---
updated-dependencies:
- dependency-name: docker/build-push-action
dependency-version: 6.17.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-05-19 22:29:41 -07:00
Erik Abair
c720af00bb
nv2a/vsh: Replace NaN with 1.0 for Bx, Dx, Fog outputs and MUL zero-check
2025-05-15 12:54:56 -07:00
Erik Abair
bd3cd78ae4
ui: Toggle fullscreen on mouse double click
2025-05-15 09:06:55 -07:00
Erik Abair
428c975f09
nv2a: Allow multiframe RenderDoc captures with nv2a traces
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Allows multiple frames to be captured at once by holding shift while pressing
F10.
Temporarily toggles nv2a trace messages if control is held while pressing F10.
2025-05-15 08:37:13 -07:00
xemu-robot
f7e40b2b80
meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.313.0
2025-05-15 07:14:36 -07:00
dependabot[bot]
687bf62972
ci: bump astral-sh/setup-uv from 6.0.0 to 6.0.1
...
Bumps [astral-sh/setup-uv](https://github.com/astral-sh/setup-uv ) from 6.0.0 to 6.0.1.
- [Release notes](https://github.com/astral-sh/setup-uv/releases )
- [Commits](c7f87aa956...6b9c6063ab
)
---
updated-dependencies:
- dependency-name: astral-sh/setup-uv
dependency-version: 6.0.1
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-05-05 14:50:27 -07:00
Erik Abair
d593869429
nv2a: Move point params to uniforms
...
Co-authored-by: Matt Borgerson <contact@mborgerson.com>
2025-04-30 23:43:38 -07:00
Matt Borgerson
6e513ed948
nv2a/psh: Fix 2D texture addressing in DOT_STR_3D mode
2025-04-29 23:41:05 -07:00
dependabot[bot]
b48f84af79
ci: bump docker/build-push-action from 6.15.0 to 6.16.0
...
Bumps [docker/build-push-action](https://github.com/docker/build-push-action ) from 6.15.0 to 6.16.0.
- [Release notes](https://github.com/docker/build-push-action/releases )
- [Commits](471d1dc4e0...14487ce63c
)
---
updated-dependencies:
- dependency-name: docker/build-push-action
dependency-version: 6.16.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-04-27 23:24:10 -07:00
dependabot[bot]
7108c7a37c
ci: bump actions/setup-python from 5.5.0 to 5.6.0
...
Bumps [actions/setup-python](https://github.com/actions/setup-python ) from 5.5.0 to 5.6.0.
- [Release notes](https://github.com/actions/setup-python/releases )
- [Commits](https://github.com/actions/setup-python/compare/v5.5.0...v5.6.0 )
---
updated-dependencies:
- dependency-name: actions/setup-python
dependency-version: 5.6.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-04-27 23:21:47 -07:00
dependabot[bot]
5af43523ab
ci: bump actions/download-artifact from 4.2.1 to 4.3.0
...
Bumps [actions/download-artifact](https://github.com/actions/download-artifact ) from 4.2.1 to 4.3.0.
- [Release notes](https://github.com/actions/download-artifact/releases )
- [Commits](95815c38cf...d3f86a106a
)
---
updated-dependencies:
- dependency-name: actions/download-artifact
dependency-version: 4.3.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-04-27 23:20:59 -07:00
Matt Borgerson
8f89ef14d7
ci: Use XEMU_ROBOT_TOKEN for PR creation to trigger build workflow
2025-04-26 16:46:55 -07:00
xemu-robot
4dfbe29cbd
meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.309.0
2025-04-26 16:23:43 -07:00
xemu-robot
a3dc079706
meson: Bump glslang to 15.3.0
2025-04-26 16:23:12 -07:00
xemu-robot
668017518a
meson: Bump tomlplusplus to v3.4.0
2025-04-26 16:20:59 -07:00
mborgerson
c4b554fd80
meson: Add tag regex for subproject wrap auto-updater
2025-04-26 16:13:13 -07:00
xemu-robot
1e1ef6fbb9
meson: Bump volk to 1.4.304
2025-04-26 16:04:34 -07:00
xemu-robot
c035ff9f5d
meson: Bump VulkanMemoryAllocator to v3.2.1
2025-04-26 16:04:16 -07:00
Matt Borgerson
362c27b235
ci: Auto-update subproject wraps periodically
2025-04-26 16:02:21 -07:00
Erik Abair
89185e6937
nv2a/psh: Fix default alpha for unbound texture samplers
2025-04-22 20:16:15 -07:00
dependabot[bot]
1a6b858fe8
ci: bump softprops/action-gh-release from 2.2.1 to 2.2.2
...
Bumps [softprops/action-gh-release](https://github.com/softprops/action-gh-release ) from 2.2.1 to 2.2.2.
- [Release notes](https://github.com/softprops/action-gh-release/releases )
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md )
- [Commits](c95fe14893...da05d55257
)
---
updated-dependencies:
- dependency-name: softprops/action-gh-release
dependency-version: 2.2.2
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-04-21 17:05:23 -07:00
Matt Borgerson
0c2a617819
nv2a: Bump vmstate version for new NV2A_MAX_BATCH_LENGTH
2025-04-18 11:58:22 -07:00
Matt Borgerson
fee1e58204
vmstate: Add VMSTATE_UINT32_SUB_ARRAY_V
2025-04-18 11:58:22 -07:00
Erik Abair
270dbe01ea
nv2a: Increase MAX_BATCH_LENGTH beyond highest known retail use
2025-04-18 10:46:43 -07:00
Matt Borgerson
5685a6290c
nv2a/vk: Set specular power uniform
2025-04-16 20:26:22 -07:00
Erik Abair
679f6d06bd
nv2a: Handle LOCALEYE light control
2025-04-16 18:24:46 -07:00
Erik Abair
34ed0f75de
nv2a: Handle LOCAL_RANGE
2025-04-16 18:24:46 -07:00
Erik Abair
69c8df2a3e
nv2a: Partial implementation of SET_SPECULAR_PARAMS
2025-04-16 18:24:46 -07:00
Erik Abair
7a34eedd6f
nv2a: Partially handle SET_LIGHT_CONTROL
2025-04-16 18:24:46 -07:00
Erik Abair
86c85023e6
nv2a: Handle SET_FOG_COORD and SET_WEIGHT* commands
2025-04-16 14:09:13 -07:00
Erik Abair
1f876ce0da
build.sh: Add xemu_version fallback to macOS builds
2025-04-16 11:39:49 -07:00
Matt Borgerson
2cc926588b
nv2a/gl: Fix COLOR_LE_G8B8 GL surface format type
2025-04-11 04:18:28 -07:00
Erik Abair
ebec5e3028
nv2a: Fix assert when setting fog gen mode to fog_x
2025-04-08 16:24:50 -07:00
Mason Thompson
f82c6865fc
control: Add python3-tomli/python3-pip
2025-04-02 12:00:53 -07:00
Matt Borgerson
57cdee770e
mcpx/dsp: Fix some formatting/spelling nits
2025-03-31 12:40:31 -07:00
Matt Borgerson
9439f605a8
mcpx/dsp: Drop redundant value/address assertions
2025-03-31 12:40:31 -07:00
Matt Borgerson
e08011b772
mcpx/dsp: Rename *.inl -> *.c.inc
2025-03-31 12:40:31 -07:00
Matt Borgerson
4a5c91397f
ci: Run xbox tests
2025-03-31 12:40:31 -07:00
Matt Borgerson
4b81c28901
mcpx/dsp: Migrate some DPRINTFs to trace events
2025-03-31 12:40:31 -07:00
Matt Borgerson
31d8237ee3
mcpx/dsp: Remove dsp56k_execute_one_disasm_instruction
2025-03-31 12:40:31 -07:00
Matt Borgerson
8dafd513b9
mcpx/dsp: Move some debug functions out to debug.c
2025-03-31 12:40:31 -07:00
Matt Borgerson
d18125994c
mcpx/dsp: Drop some dead code
2025-03-31 12:40:31 -07:00
Matt Borgerson
f8cbcbadaa
mcpx/dsp: Move dma reg defs to a header
2025-03-31 12:40:31 -07:00