nv2a: Bump vmstate version for new NV2A_MAX_BATCH_LENGTH

This commit is contained in:
Matt Borgerson 2025-04-18 11:22:25 -07:00 committed by mborgerson
parent fee1e58204
commit 0c2a617819
2 changed files with 9 additions and 3 deletions

View File

@ -423,7 +423,7 @@ const VMStateDescription vmstate_nv2a_pgraph_vertex_attributes = {
static const VMStateDescription vmstate_nv2a = {
.name = "nv2a",
.version_id = 2,
.version_id = 3,
.minimum_version_id = 1,
.post_save = nv2a_post_save,
.post_load = nv2a_post_load,
@ -507,9 +507,11 @@ static const VMStateDescription vmstate_nv2a = {
VMSTATE_BOOL_ARRAY(pgraph.ltc1_dirty, NV2AState, NV2A_LTC1_COUNT),
VMSTATE_STRUCT_ARRAY(pgraph.vertex_attributes, NV2AState, NV2A_VERTEXSHADER_ATTRIBUTES, 1, vmstate_nv2a_pgraph_vertex_attributes, VertexAttribute),
VMSTATE_UINT32(pgraph.inline_array_length, NV2AState),
VMSTATE_UINT32_ARRAY(pgraph.inline_array, NV2AState, NV2A_MAX_BATCH_LENGTH),
VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_array, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_array, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
VMSTATE_UINT32(pgraph.inline_elements_length, NV2AState), // fixme
VMSTATE_UINT32_ARRAY(pgraph.inline_elements, NV2AState, NV2A_MAX_BATCH_LENGTH),
VMSTATE_UINT32_SUB_ARRAY(pgraph.inline_elements, NV2AState, 0, NV2A_MAX_BATCH_LENGTH_V2),
VMSTATE_UINT32_SUB_ARRAY_V(pgraph.inline_elements, NV2AState, NV2A_MAX_BATCH_LENGTH_V2, NV2A_MAX_BATCH_LENGTH - NV2A_MAX_BATCH_LENGTH_V2, 3),
VMSTATE_UINT32(pgraph.inline_buffer_length, NV2AState), // fixme
VMSTATE_UINT32(pgraph.draw_arrays_length, NV2AState),
VMSTATE_UINT32(pgraph.draw_arrays_max_count, NV2AState),

View File

@ -1477,8 +1477,12 @@
* Retail games are known to send at least 0x410FA elements in a single draw, so
* a somewhat larger value is selected to balance memory use with real-world
* limits.
*
* NV2A_MAX_BATCH_LENGTH_V2 is the previous limit, for migration.
* FIXME: Remove NV2A_MAX_BATCH_LENGTH_V2 at some point in the future.
*/
#define NV2A_MAX_BATCH_LENGTH 0x07FFFF
#define NV2A_MAX_BATCH_LENGTH_V2 0x1FFFF
#define NV2A_VERTEXSHADER_ATTRIBUTES 16
#define NV2A_MAX_TEXTURES 4