espes
c33f4ab25c
cleanups
2018-03-09 18:23:39 +01:00
espes
d3f83d93c7
cleanups
2018-03-09 18:03:03 +01:00
espes
faca5dd0fe
fix
2018-03-09 17:50:36 +01:00
espes
7c62d7c199
fixes
2018-03-09 02:20:57 +01:00
espes
8ad239b099
wip
2018-03-08 20:06:09 +01:00
espes
45ed3c31b4
wip
2018-03-06 17:30:03 +00:00
espes
c006d5e878
wip
2018-03-06 17:30:03 +00:00
espes
1d968aa47b
Merge pull request #96 from JayFoxRox/no-catchall
...
Avoid switch-cases where default is silent assert
2017-05-28 22:52:33 +02:00
espes
ca00a49331
Merge pull request #98 from JayFoxRox/quickfix
...
Fix: all lights used same shader var since 9fd88f53
2017-05-26 19:46:46 +02:00
Jannik Vogel
366c0bbb50
Fix: all lights used same shader var since 9fd88f53
2017-05-26 15:22:05 +02:00
Jannik Vogel
73339e8f6b
Avoid switch-cases where default is silent assert
2017-05-25 21:13:22 +02:00
Jannik Vogel
75a0994ec1
Support blit surface format 0x4
2017-05-21 23:33:12 +02:00
espes
cb8a97ad4c
stub chihiro usb devices
2017-01-08 06:45:56 -08:00
Matt Borgerson
e3d643ea16
Fix the TSC at 733 MHz
...
The time stamp counter (accessed via `rdtsc`) may be used as a
performance counter in some titles. On the Xbox, the TSC runs
at a constant 733 MHz.
2016-08-04 00:12:59 -07:00
Matt Borgerson
81dd2188c4
Make the ACPI PM timer more hardware accurate
...
On the Xbox, the ACPI PM timer is a 32-bit counter which runs at 3.375
MHz. This timer may be sampled via the KeQueryPerformanceCounter and
KeQueryPerformanceFrequency kernel functions.
2016-08-04 00:12:58 -07:00
espes
635548482c
missing semicolon for radial fog
2016-02-04 03:09:23 +10:00
espes
9162957bc6
kill object_method method numbering (finally)
2016-02-04 02:39:17 +10:00
espes
23f63243b5
use more named constants in nv2a_shaders.c
2016-02-04 02:18:44 +10:00
espes
5b9865885e
ARRAYSIZE -> ARRAY_SIZE
2016-02-04 02:13:41 +10:00
espes
5b3513f1dc
move nv2a registers into own file (finally!)
2016-02-04 02:11:08 +10:00
espes
9fd88f53f3
rework lighting constants to use internal context registers
2016-02-04 02:02:35 +10:00
espes
dead1d9afc
Revert "Use uniform buffer objects"
...
This reverts commit 4646ba9c48
.
2016-02-02 19:04:56 +10:00
Matt Borgerson
24c056aeb8
Add networking support
...
This patch adds basic networking capabilities to XQEMU. Currently the
emulation is not exactly hardware-accurate, but is functional enough
for basic packet tx/rx with both the official Microsoft Xbox networking
libraries and NXDK networking libraries.
2016-01-17 13:31:36 -07:00
Matt Borgerson
a958ad0dbc
Support system resets via SMC.
2016-01-03 23:57:21 -07:00
espes
20264b1df8
quick support for w buffers
2015-10-21 03:45:45 +11:00
espes
32a04b3f38
factor psh_translate args into PshState
2015-10-20 22:52:01 +11:00
espes
f16f79a1bc
xid: nak unless new input data
2015-10-19 18:31:31 +11:00
espes
ad6aef5a66
nforce chipset seems to allow setting irq0-3 to level triggered
2015-10-19 18:24:45 +11:00
espes
32cba22156
i8259: in edge triggered mode apparently a training edge should cancel the interrupt
...
https://lists.gnu.org/archive/html/qemu-devel/2012-09/msg00411.html
2015-10-19 18:21:43 +11:00
espes
d532051a8e
usb hub: don't return an overrun when there's no new status
2015-10-19 17:38:38 +11:00
espes
eac9d5d608
texture cache and hash size tweak
2015-10-18 02:40:58 +11:00
espes
4593c6053a
mask out write combined bit in context surfaces offsets
2015-10-17 14:44:46 +11:00
espes
80b440414d
PGRAPH_INTR_ERROR and not PGRAPH_INTR_NOTIFY is used for software method calls?
2015-10-17 01:59:04 +11:00
Jannik Vogel
db282fb310
Fix alphakill and hopefully clip planes
2015-09-29 02:59:51 +02:00
espes
1aa2869d95
Merge pull request #62 from apexad/game-hacks
...
Increase NV2A_MAX_BATCH_LENGTH to 131071
2015-09-16 02:46:07 +10:00
apexad
183e8a8705
Increase NV2A_MAX_BATCH_LENGTH to 131071 from 65535
2015-09-13 18:46:41 -07:00
espes
ea3dc6517f
Merge pull request #63 from JayFoxRox/texture-0x29-and-0x41
...
Texture format 0x28 (changed), 0x29 and 0x41
2015-09-14 06:07:27 +10:00
Jannik Vogel
b1aca0bb85
Texture format 0x28 (changed), 0x29 and 0x41
2015-09-13 21:31:30 +02:00
Jannik Vogel
97be3f5986
Set initial value of oFog.x to 1.0
2015-09-11 03:47:20 +02:00
Jannik Vogel
f379d5da7b
Remove VP-foggen
2015-09-11 03:47:20 +02:00
Jannik Vogel
3f1b18378f
Unify VP/FFP and fog for VP
2015-09-11 03:47:18 +02:00
Jannik Vogel
0df2f1c1f2
Initialize VP registers to zero
2015-09-09 15:06:21 +02:00
espes
4b5ff257f3
clear needs scope
2015-09-07 08:01:34 +10:00
Jannik Vogel
cd6259287f
Implement polygon modes in geometry shader
2015-09-06 21:00:09 +02:00
Jannik Vogel
2366b9bc9c
Support for QUAD_STRIP and POLYGON (Fill and point rendering only)
2015-09-06 17:52:59 +02:00
espes
ad8215cfbd
Merge pull request #54 from JayFoxRox/dither
...
Add dither support
2015-09-06 10:13:03 +10:00
espes
af64c017d7
Merge pull request #55 from JayFoxRox/clear-format
...
Respect framebuffer format for clears
2015-09-06 10:12:42 +10:00
Jannik Vogel
44fb0c51ce
New gamepad keyboard mapping
2015-09-05 17:53:28 +02:00
Jannik Vogel
ead287988f
0x201 XID USB request placeholder
2015-09-04 16:01:16 +02:00
Jannik Vogel
65c1efcb19
Merge pull request #57 from JayFoxRox/fix-rgb-to-a
...
Avoid shader compilation bug if 'g' is RGB
2015-09-04 03:26:06 +02:00