Commit Graph

32828 Commits

Author SHA1 Message Date
Matt Borgerson 2bb2084ece nv2a/vk: Use textureLod in psh_append_shadowmap 2024-12-31 01:37:05 -07:00
Matt Borgerson b0e3d00a5d nv2a/vk: Drop fragment shader when only depth attachment is cleared 2024-12-31 01:37:05 -07:00
Matt Borgerson 126a51724b nv2a/vk: Finalize clear shaders 2024-12-31 01:37:05 -07:00
Matt Borgerson f35d489203 nv2a/vk: Fix renderer debug messenger registration 2024-12-31 01:37:05 -07:00
Matt Borgerson 3f0a7e514d nv2a/vk: Fix display dimensions 2024-12-31 01:37:05 -07:00
Matt Borgerson 9c43c0d702 nv2a/vk: Add barrier after compute to staging buffer copy 2024-12-31 01:37:05 -07:00
Matt Borgerson 89db9590f7 nv2a/vk: Flush vertex ram buffer, insert barrier 2024-12-31 01:37:05 -07:00
Matt Borgerson 9ab8549a4e nv2a/vk: Insert barrier after staging buffer copies 2024-12-31 01:37:05 -07:00
Matt Borgerson 1a57d4ae94 nv2a/vk: Fix finish queue submission semaphore wait stage 2024-12-31 01:37:05 -07:00
Matt Borgerson 84c09c631c nv2a/vk: Ensure error message is always set on instance failure 2024-12-31 01:37:05 -07:00
Matt Borgerson 0169caadd0 nv2a/vk: Fallback to UBO if maxPushConstantsSize is insufficient 2024-12-31 01:37:05 -07:00
Matt Borgerson 792ed56d58 nv2a: Block renderer finalization on display present 2024-12-31 01:37:05 -07:00
Matt Borgerson 25afb8603d nv2a: Handle renderer init errors more gracefully 2024-12-31 01:37:05 -07:00
Matt Borgerson c1bbe39f22 nv2a/gl: Rename some functions for clarity 2024-12-31 01:37:05 -07:00
Matt Borgerson f3b6d50d99 nv2a: Merge renderer init, init_thread methods 2024-12-31 01:37:05 -07:00
Matt Borgerson 98fa394f84 nv2a: Add note about downloading dirty surfaces during flush 2024-12-31 01:37:05 -07:00
Matt Borgerson 6fd0f175b4 nv2a: Support switching renderers at runtime 2024-12-31 01:37:05 -07:00
Matt Borgerson 7b6b5f396c nv2a/vk: Release report queue nodes at finalize 2024-12-31 01:37:05 -07:00
Matt Borgerson 3ccea5fa12 nv2a/vk: Release renderer state at finalize 2024-12-31 01:37:05 -07:00
Matt Borgerson d6e8307950 nv2a/vk: Always provide early_context_init 2024-12-31 01:37:05 -07:00
Matt Borgerson c4ac083d3d nv2a/vk: Sync RAM buffer during renderer init 2024-12-31 01:37:05 -07:00
Matt Borgerson 71d00d2208 nv2a/vk: Ensure texture bindings exist before dirty check 2024-12-31 01:37:05 -07:00
Matt Borgerson 4bd0406797 nv2a/gl: Make sure vulkan is not set on ShaderState 2024-12-31 01:37:05 -07:00
Matt Borgerson cd2278dd62 nv2a/gl: Ensure shader_binding exists before dirty check 2024-12-31 01:37:05 -07:00
Matt Borgerson 84dd112186 nv2a/gl: Improve renderer teardown 2024-12-31 01:37:05 -07:00
Matt Borgerson c1eb48b62f nv2a/vk: Fix snode->geometry init 2024-12-31 01:37:05 -07:00
Matt Borgerson 40526389f6 nv2a/vk: Clear bindings before tearing down cache 2024-12-31 01:37:05 -07:00
Matt Borgerson 6403c69326 nv2a/vk: Fix shader cache node init flag 2024-12-31 01:37:05 -07:00
Matt Borgerson fadaf19cdd nv2a/vk: Fix GArray free 2024-12-31 01:37:05 -07:00
Matt Borgerson 1973ed7f58 n2va/vk: Drop debug message 2024-12-31 01:37:05 -07:00
Matt Borgerson 27531ec1ca nv2a: Wrap nv2a_vm_state_change direct renderer calls 2024-12-31 01:37:05 -07:00
Matt Borgerson 093e654725 nv2a: Wrap pfifo direct renderer calls 2024-12-31 01:37:05 -07:00
Matt Borgerson 2800b8d22a meson: Move VMA options into meson config 2024-12-31 01:37:05 -07:00
Matt Borgerson 2bc8cb3050 nv2a/vk: Remove extraneous VK_NO_PROTOTYPES defn 2024-12-31 01:37:05 -07:00
Matt Borgerson a5385803db nv2a: Add Vulkan renderer 2024-12-31 01:37:05 -07:00
Matt Borgerson 212988421f mcpx: Remove set but not used count variable 2024-12-29 18:42:12 -07:00
Fred Hallock 79441500fe
nv2a: Check supported line width
* Added logic to check for the supported line width range before setting the line width to avoid errors.

I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.

* Moved the glLineWidth call outside the if/else

* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.

* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
2024-11-23 11:49:01 +13:00
Fred Hallock 7f5176bc5f
nv2a: Scale line thickness by surface scale factor 2024-11-14 21:48:22 -07:00
Matt Borgerson a8d8ef5484 nv2a: Drop unused ShaderState field material_alpha 2024-07-22 23:52:43 -07:00
Ryzee119 e7633ed4a5 eeprom: Use sha1 and rc4 util for hashing functions 2024-06-12 17:29:02 -07:00
Matt Borgerson 2be220df98 nv2a: Implement HILO texture modifier 2024-05-21 00:44:29 -07:00
Matt Borgerson b3fc80b3a8 nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance 2023-10-22 00:22:03 -07:00
Matt Borgerson 5fa08d20d6 nv2a: Scale Z by full depth range in inverse viewport transform 2023-10-22 00:22:03 -07:00
Matt Borgerson d6e5342f89 nvnet: Add unicast and multicast filtering 2023-10-18 01:33:40 -07:00
Matt Borgerson ccb1211cd6 nvnet: Use HWADDR_PRIx for debug hwaddr printing 2023-10-18 01:33:40 -07:00
Matt Borgerson de611d611b nv2a: Left-align surface type in nv2a_pgraph_surface_target trace 2023-07-27 22:23:52 -07:00
Matt Borgerson 5c495db618 nv2a: Add [last_]surface_shape.clip_y to vmstate 2023-07-27 22:09:02 -07:00
Matt Borgerson 0f27526006 v7.2.4 release
-----BEGIN PGP SIGNATURE-----
 
 iQFDBAABCAAtFiEEe3O61ovnosKJMUsicBtPaxppPlkFAmSp1ksPHG1qdEB0bHMu
 bXNrLnJ1AAoJEHAbT2saaT5ZaU4IAKVA9cUkF8IORzcZ8iXy6kTjLNYXd458nURO
 PkrZ0DZfnUJTmyUDoR5gjZrZhRvvHGSyAnwBvd1WLeFZgD2yD2i2ZZczfI3uc3ov
 LkW6mMJRVEWFlszA6SCbFtZ+Z9hgbJidQmb+SxxxnCmrnQF48ysQ0Feg/B4TObMt
 Ej/xMEF52Ujr4VDe3Iq6dXp/AT8NwShEEc1VWFXbNJCNp2BM31FC21cFENPiv2y3
 2E8n+wOGxSSayArOEkgov55Mre9M7L79hOhRXgp0EmJP/nxmm9GTv5rETrT5USr7
 rZzDrsfS3muSArsGd7J4NkvyrParNmIBjSrOK0zX5p8pg9pVJ7U=
 =o+if
 -----END PGP SIGNATURE-----

Merge tag 'v7.2.4' into sync/qemu-7.2.0

v7.2.4 release
2023-07-17 03:29:42 -07:00
Matt Borgerson 8da35b81a8 Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0 2023-07-15 17:24:01 -07:00
Erik Abair 7bfb7c8537 nv2a: Remove assert on TEXGEN_OBJECT_LINEAR
The behavior seems to match HW.

[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texgen_tests.cpp#L22)
![HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texgen#objectlinearpng)

Fixes #379
2023-07-09 21:19:43 -07:00