Matt Borgerson
2bb2084ece
nv2a/vk: Use textureLod in psh_append_shadowmap
2024-12-31 01:37:05 -07:00
Matt Borgerson
b0e3d00a5d
nv2a/vk: Drop fragment shader when only depth attachment is cleared
2024-12-31 01:37:05 -07:00
Matt Borgerson
126a51724b
nv2a/vk: Finalize clear shaders
2024-12-31 01:37:05 -07:00
Matt Borgerson
f35d489203
nv2a/vk: Fix renderer debug messenger registration
2024-12-31 01:37:05 -07:00
Matt Borgerson
3f0a7e514d
nv2a/vk: Fix display dimensions
2024-12-31 01:37:05 -07:00
Matt Borgerson
9c43c0d702
nv2a/vk: Add barrier after compute to staging buffer copy
2024-12-31 01:37:05 -07:00
Matt Borgerson
89db9590f7
nv2a/vk: Flush vertex ram buffer, insert barrier
2024-12-31 01:37:05 -07:00
Matt Borgerson
9ab8549a4e
nv2a/vk: Insert barrier after staging buffer copies
2024-12-31 01:37:05 -07:00
Matt Borgerson
1a57d4ae94
nv2a/vk: Fix finish queue submission semaphore wait stage
2024-12-31 01:37:05 -07:00
Matt Borgerson
84c09c631c
nv2a/vk: Ensure error message is always set on instance failure
2024-12-31 01:37:05 -07:00
Matt Borgerson
0169caadd0
nv2a/vk: Fallback to UBO if maxPushConstantsSize is insufficient
2024-12-31 01:37:05 -07:00
Matt Borgerson
792ed56d58
nv2a: Block renderer finalization on display present
2024-12-31 01:37:05 -07:00
Matt Borgerson
25afb8603d
nv2a: Handle renderer init errors more gracefully
2024-12-31 01:37:05 -07:00
Matt Borgerson
c1bbe39f22
nv2a/gl: Rename some functions for clarity
2024-12-31 01:37:05 -07:00
Matt Borgerson
f3b6d50d99
nv2a: Merge renderer init, init_thread methods
2024-12-31 01:37:05 -07:00
Matt Borgerson
98fa394f84
nv2a: Add note about downloading dirty surfaces during flush
2024-12-31 01:37:05 -07:00
Matt Borgerson
6fd0f175b4
nv2a: Support switching renderers at runtime
2024-12-31 01:37:05 -07:00
Matt Borgerson
7b6b5f396c
nv2a/vk: Release report queue nodes at finalize
2024-12-31 01:37:05 -07:00
Matt Borgerson
3ccea5fa12
nv2a/vk: Release renderer state at finalize
2024-12-31 01:37:05 -07:00
Matt Borgerson
d6e8307950
nv2a/vk: Always provide early_context_init
2024-12-31 01:37:05 -07:00
Matt Borgerson
c4ac083d3d
nv2a/vk: Sync RAM buffer during renderer init
2024-12-31 01:37:05 -07:00
Matt Borgerson
71d00d2208
nv2a/vk: Ensure texture bindings exist before dirty check
2024-12-31 01:37:05 -07:00
Matt Borgerson
4bd0406797
nv2a/gl: Make sure vulkan is not set on ShaderState
2024-12-31 01:37:05 -07:00
Matt Borgerson
cd2278dd62
nv2a/gl: Ensure shader_binding exists before dirty check
2024-12-31 01:37:05 -07:00
Matt Borgerson
84dd112186
nv2a/gl: Improve renderer teardown
2024-12-31 01:37:05 -07:00
Matt Borgerson
c1eb48b62f
nv2a/vk: Fix snode->geometry init
2024-12-31 01:37:05 -07:00
Matt Borgerson
40526389f6
nv2a/vk: Clear bindings before tearing down cache
2024-12-31 01:37:05 -07:00
Matt Borgerson
6403c69326
nv2a/vk: Fix shader cache node init flag
2024-12-31 01:37:05 -07:00
Matt Borgerson
fadaf19cdd
nv2a/vk: Fix GArray free
2024-12-31 01:37:05 -07:00
Matt Borgerson
1973ed7f58
n2va/vk: Drop debug message
2024-12-31 01:37:05 -07:00
Matt Borgerson
27531ec1ca
nv2a: Wrap nv2a_vm_state_change direct renderer calls
2024-12-31 01:37:05 -07:00
Matt Borgerson
093e654725
nv2a: Wrap pfifo direct renderer calls
2024-12-31 01:37:05 -07:00
Matt Borgerson
2800b8d22a
meson: Move VMA options into meson config
2024-12-31 01:37:05 -07:00
Matt Borgerson
2bc8cb3050
nv2a/vk: Remove extraneous VK_NO_PROTOTYPES defn
2024-12-31 01:37:05 -07:00
Matt Borgerson
a5385803db
nv2a: Add Vulkan renderer
2024-12-31 01:37:05 -07:00
Matt Borgerson
212988421f
mcpx: Remove set but not used count variable
2024-12-29 18:42:12 -07:00
Fred Hallock
79441500fe
nv2a: Check supported line width
...
* Added logic to check for the supported line width range before setting the line width to avoid errors.
I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.
* Moved the glLineWidth call outside the if/else
* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.
* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
2024-11-23 11:49:01 +13:00
Fred Hallock
7f5176bc5f
nv2a: Scale line thickness by surface scale factor
2024-11-14 21:48:22 -07:00
Matt Borgerson
a8d8ef5484
nv2a: Drop unused ShaderState field material_alpha
2024-07-22 23:52:43 -07:00
Ryzee119
e7633ed4a5
eeprom: Use sha1 and rc4 util for hashing functions
2024-06-12 17:29:02 -07:00
Matt Borgerson
2be220df98
nv2a: Implement HILO texture modifier
2024-05-21 00:44:29 -07:00
Matt Borgerson
b3fc80b3a8
nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance
2023-10-22 00:22:03 -07:00
Matt Borgerson
5fa08d20d6
nv2a: Scale Z by full depth range in inverse viewport transform
2023-10-22 00:22:03 -07:00
Matt Borgerson
d6e5342f89
nvnet: Add unicast and multicast filtering
2023-10-18 01:33:40 -07:00
Matt Borgerson
ccb1211cd6
nvnet: Use HWADDR_PRIx for debug hwaddr printing
2023-10-18 01:33:40 -07:00
Matt Borgerson
de611d611b
nv2a: Left-align surface type in nv2a_pgraph_surface_target trace
2023-07-27 22:23:52 -07:00
Matt Borgerson
5c495db618
nv2a: Add [last_]surface_shape.clip_y to vmstate
2023-07-27 22:09:02 -07:00
Matt Borgerson
0f27526006
v7.2.4 release
...
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Merge tag 'v7.2.4' into sync/qemu-7.2.0
v7.2.4 release
2023-07-17 03:29:42 -07:00
Matt Borgerson
8da35b81a8
Merge remote-tracking branch 'origin/master' into sync/qemu-7.2.0
2023-07-15 17:24:01 -07:00
Erik Abair
7bfb7c8537
nv2a: Remove assert on TEXGEN_OBJECT_LINEAR
...
The behavior seems to match HW.
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texgen_tests.cpp#L22 )

Fixes #379
2023-07-09 21:19:43 -07:00