Erik Abair
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c83b53e09d
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nv2a: Handles depth borders in 3D bordered textures
3D textures with texture borders have 4 layers of border on either side of the
content layers in addition to the normal 4 pixel border per layer. This change
handles those extra depth layers in roughly the same way that the per-layer
border texels are handled.
Fixes #1171
[Test](https://github.com/abaire/nxdk_pgraph_tests/blob/main/src/tests/texture_border_tests.cpp)
[HW results](https://github.com/abaire/nxdk_pgraph_tests_golden_results/wiki/Results-Texture_border)
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2022-07-25 10:02:15 -07:00 |
Erik Abair
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8d274e5f9a
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nv2a: Match inv_w qualifier to attribute qualifier
Calculates both interpolated and flat shaded inv_w so that the appropriate
value may be used when undoing the perspective divide in the pixel shader.
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2022-07-13 16:16:38 -07:00 |
Lynne
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6a8a967438
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nv2a/psh: fix shader compilation errors
dotSTR had an extra bracket at the end, and an incorrect
variable type.
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2022-07-02 10:39:44 -07:00 |
Matt Borgerson
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83e16c996d
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nv2a: Store shading mode in CONTROL_3
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2022-06-25 21:11:30 -07:00 |
Erik Abair
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4132845336
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nv2a: Implement SET_SHADE_MODEL
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2022-06-25 20:39:55 -07:00 |
Erik Abair
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0d84befb82
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nv2a: Implement support for border textures
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2022-06-25 18:08:55 -07:00 |
Erik Abair
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30d3bb53b5
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nv2a: Fix clip region at renderscales > 1
Fixes #1054
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2022-06-09 20:41:38 -07:00 |
Erik Abair
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8a97cec99f
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nv2a: Implement z16 float shadow comparison
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2022-06-03 13:50:36 -07:00 |
Erik Abair
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7d6da227ba
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nv2a: Fix combiner single stage color+alpha interdependence
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2022-05-30 16:04:12 -07:00 |
Erik Abair
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7c5d8b6546
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nv2a: Implement shadow comparison for PROJECT2D mode
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2022-05-25 14:38:32 -07:00 |
Erik Abair
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c33d96127c
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nv2a: Implement shadow samplers
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2022-05-17 17:45:16 -07:00 |
Erik Abair
|
989dbcc76d
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nv2a: Match HW behavior when setting window clip
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2022-05-10 13:15:30 -07:00 |
Erik Abair
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6d7f329880
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nv2a: Fix glsl ambiguous overload to prevent renderdoc failure
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2022-04-26 22:08:51 -07:00 |
Erik Abair
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4c8342725e
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nv2a: Make combiner assignment independent
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2022-04-24 15:11:47 -07:00 |
Matt Borgerson
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6e1969001e
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nv2a: Rename sum to muxsum, simplify mux string build
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2022-03-18 18:28:09 -07:00 |
Erik Abair
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cb0a92b46c
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nv2a: Handle LSB mux flag
|
2022-03-18 17:35:32 -07:00 |
Erik Abair
|
2ff5f23235
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nv2a: Implement v1r0_sum flags
|
2022-03-16 21:22:16 -07:00 |
Matt Borgerson
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47b1487a71
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nv2a: Move bump mat into pgraph register file
|
2021-10-12 01:32:08 -07:00 |
Matt Borgerson
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5562a484e1
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nv2a: Support integer scaling of surface dimensions
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2021-07-20 10:37:07 -07:00 |
Matt Borgerson
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203c76f89c
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nv2a: Handle point sprites, scaling
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2021-07-10 02:42:15 -07:00 |
Matt Borgerson
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6f477f02a6
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nv2a: Enable exclusive clip
|
2021-06-02 18:08:06 -07:00 |
Matt Borgerson
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ebcc77c6c8
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nv2a: Fix window clip coordinate transform
|
2021-06-02 15:42:13 -07:00 |
Matt Borgerson
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ee18e7bf35
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nv2a: Add custom mutable string object (QString is now immutable)
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2021-04-18 23:41:28 -07:00 |
Matt Borgerson
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6e564854fc
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xemu: Update copyright
|
2021-03-03 03:48:11 -07:00 |
Matt Borgerson
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e431cbff82
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nv2a: Fix compiler nits
|
2020-12-30 03:51:47 -07:00 |
Matt Borgerson
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0bec22318a
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nv2a: Add Gaussian convolution filter for AA
|
2020-12-02 16:49:58 -07:00 |
Matt Borgerson
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59980ba1c7
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nv2a: Refactor BUMPENVMAP[_LUM]
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2020-11-14 16:30:59 -07:00 |
Wilhelm Kovatch
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ff3deacae6
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nv2a: Fix BUMPENVMAP[_LUM] texture modes
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2020-11-14 16:27:12 -07:00 |
Matt Borgerson
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0c2368f37d
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nv2a: Fix broken dot texture modes
|
2020-10-28 22:03:56 -07:00 |
Matt Borgerson
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3c6596975d
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nv2a: Implement dot texture modes and dotmapping
|
2020-10-28 15:59:20 -07:00 |
Matt Borgerson
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a3fc742bbe
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nv2a: Remove nv2a_ prefix on files in nv2a dir
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2020-10-18 00:55:08 -07:00 |