Commit Graph

16 Commits

Author SHA1 Message Date
DJRobX 4d3a628089 OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
DJRobX 823cac2932 Add Blargg's file_extractor library and integrate 7zip/RAR support 2007-11-12 16:02:10 +00:00
DJRobX 2847ff4bf4 Fix up pathing in project 2007-11-09 02:01:19 +00:00
DJRobX fc82c5b342 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord e2afbd964c Updated to now link against zlib.lib and libpng.lib 2007-11-09 01:13:31 +00:00
mudlord d81f8ce729 Implemented OpenGL anisotropic filtering 2007-11-08 10:28:49 +00:00
mudlord 21bc37c5fc Moved libresample to SRC directory
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX 8da2a6eb10 Copy project optimization settings from official source 2007-11-07 20:50:36 +00:00
DJRobX 9c85010cfb D3D update, use cximage library instead of direct inclusion in app 2007-11-07 07:30:50 +00:00
DJRobX 7d96299124 Upgrade to 1.8 beta core 2007-11-07 01:27:54 +00:00
DJRobX d7f7f2b1c0 Fix small error in optimized libresample layer
Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX db60506ec6 Completed sound interpolation optimization. Now calculates
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX 5659db8a9a Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
DJRobX c5049e7a5d Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
warning count.

Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out.  Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX bd4c955c63 Fixed debug mode compiler build errors in vcproj.
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.

Network code was crashing in Link.cpp.  Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00
mudlord 8bda069b3b Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00