spacy51
1ad8fe2c8f
FIXED: Creation of empty registry key
2007-12-27 14:31:27 +00:00
spacy51
1af02fb5ae
removed portable.cpp/h from the MSVC project file
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added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00
spacy51
22443443ce
files were useful, after all
2007-12-25 19:20:40 +00:00
spacy51
c56e05e0e9
removed useless files
2007-12-25 18:48:09 +00:00
spacy51
8d6442b5ee
build system clean up
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enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"
2007-12-25 16:22:30 +00:00
spacy51
0279e0ced1
removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
2007-12-23 21:21:21 +00:00
spacy51
a9d4f73ad1
fixed some x64 compiler errors/warnings
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we still need a GLEW x64 lib
2007-12-23 13:19:52 +00:00
spacy51
396170e506
completely reworked AVI recording
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compression will be re-added soon
2007-12-16 19:45:25 +00:00
mudlord
512c68d091
Removed unzip.cpp/h
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Updated SDL port to use full FEX library as optional
2007-12-15 23:29:10 +00:00
spacy51
4a503ef5cf
remove assembler version of copyImage because it is not faster as C version
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declare copyImage as inline
move code from display.cpp to Display.h
delete display.cpp
2007-12-15 13:28:09 +00:00
spacy51
8c1dae1dfe
added GBAcpu.h to file list
2007-12-15 11:20:16 +00:00
spacy51
98079e809a
dynamic OpenAL DLL loading
2007-12-12 18:36:39 +00:00
mudlord
d56514ea42
Updated File_Extractor to 0.4.3
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Added fex_mini implementation
Removed libresample-0.1.3
2007-12-10 12:35:55 +00:00
spacy51
bc8d924c5c
updated assembler command line
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will not show thousands of warnings anymore when using nasm v2.00
2007-12-08 19:38:25 +00:00
mudlord
6454f573a3
2007-12-07 21:27:40 +00:00
mudlord
d8f5baa663
Added E-Reader support to GBA core
2007-12-07 20:46:20 +00:00
spacy51
30b1edf84d
added OpenAL device enumeration & selection
2007-12-06 14:23:43 +00:00
mudlord
f48ef9ddbb
Updated file extraction code in Util.cpp
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Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
2007-12-06 09:50:41 +00:00
spacy51
adf36092f7
added DirectSound <> OpenAL selection
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OpenAL can be excluded from build with #define NO_OAL
2007-12-05 23:22:37 +00:00
mudlord
872441ce20
Added preliminary support for blargg's Gb_Apu
2007-12-04 09:08:44 +00:00
spacy51
63e475c8e1
changed x64 nasm cmdline
2007-12-02 14:54:56 +00:00
spacy51
0f4b89f735
build system cleanup
2007-12-02 14:45:47 +00:00
spacy51
5c669a52e7
added NO_D3D preprocessor switch
2007-12-01 23:24:34 +00:00
mudlord
280282d723
Updated GBA core
2007-12-01 22:27:30 +00:00
spacy51
a3de34c1fe
readded skin support
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(only DirectDraw supports it)
2007-12-01 13:42:24 +00:00
spacy51
0bc9ba8e25
enable Windows Visual Styles without a .manifest file
2007-12-01 11:22:58 +00:00
mudlord
de16e11ea9
Removed GDI renderer since it is slow and sucks ass.
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Plus, the other renderers are hardware accelerated, so meh.
2007-12-01 10:56:20 +00:00
spacy51
7647d37530
Vista icon will be used
2007-12-01 10:37:40 +00:00
mudlord
651091dd8c
Updated "Help" menu URL links in Windows port
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Added menu item in "Help" menu for upcoming CHM docs
2007-11-30 09:29:11 +00:00
DJRobX
da2cc24435
Fix sound disable/reenable glitch
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Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord
e7bd7c4933
Added support for Kega Fusion RPI filter files
2007-11-17 07:09:40 +00:00
DJRobX
69b2348e9a
The ZSnes sources should not be required to compile our app!
2007-11-15 22:56:14 +00:00
DJRobX
d8ae34632f
Fix up MSVC specific compile problems
2007-11-15 08:57:30 +00:00
mudlord
0024f85dfc
Updated NASM assembling settings in MSVC
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Updated C++ compiler flags in MSVC
2007-11-15 00:25:33 +00:00
Nach
cc9443a56e
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:41:02 +00:00
DJRobX
4d3a628089
OpenGL update phase 1. Window-based rendering working better.
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Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
DJRobX
823cac2932
Add Blargg's file_extractor library and integrate 7zip/RAR support
2007-11-12 16:02:10 +00:00
DJRobX
2847ff4bf4
Fix up pathing in project
2007-11-09 02:01:19 +00:00
DJRobX
fc82c5b342
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord
e2afbd964c
Updated to now link against zlib.lib and libpng.lib
2007-11-09 01:13:31 +00:00
mudlord
d81f8ce729
Implemented OpenGL anisotropic filtering
2007-11-08 10:28:49 +00:00
mudlord
21bc37c5fc
Moved libresample to SRC directory
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Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX
8da2a6eb10
Copy project optimization settings from official source
2007-11-07 20:50:36 +00:00
DJRobX
9c85010cfb
D3D update, use cximage library instead of direct inclusion in app
2007-11-07 07:30:50 +00:00
DJRobX
7d96299124
Upgrade to 1.8 beta core
2007-11-07 01:27:54 +00:00
DJRobX
d7f7f2b1c0
Fix small error in optimized libresample layer
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Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX
db60506ec6
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX
5659db8a9a
Updated Direct3D to Spacy's 1.8 beta build
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Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
DJRobX
c5049e7a5d
Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
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warning count.
Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out. Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX
bd4c955c63
Fixed debug mode compiler build errors in vcproj.
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AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00