Commit Graph

35 Commits

Author SHA1 Message Date
spacy51 30b1edf84d added OpenAL device enumeration & selection 2007-12-06 14:23:43 +00:00
mudlord f48ef9ddbb Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
2007-12-06 09:50:41 +00:00
spacy51 adf36092f7 added DirectSound <> OpenAL selection
OpenAL can be excluded from build with #define NO_OAL
2007-12-05 23:22:37 +00:00
mudlord 872441ce20 Added preliminary support for blargg's Gb_Apu 2007-12-04 09:08:44 +00:00
spacy51 63e475c8e1 changed x64 nasm cmdline 2007-12-02 14:54:56 +00:00
spacy51 0f4b89f735 build system cleanup 2007-12-02 14:45:47 +00:00
spacy51 5c669a52e7 added NO_D3D preprocessor switch 2007-12-01 23:24:34 +00:00
mudlord 280282d723 Updated GBA core 2007-12-01 22:27:30 +00:00
spacy51 a3de34c1fe readded skin support
(only DirectDraw supports it)
2007-12-01 13:42:24 +00:00
spacy51 0bc9ba8e25 enable Windows Visual Styles without a .manifest file 2007-12-01 11:22:58 +00:00
mudlord de16e11ea9 Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.
2007-12-01 10:56:20 +00:00
spacy51 7647d37530 Vista icon will be used 2007-12-01 10:37:40 +00:00
mudlord 651091dd8c Updated "Help" menu URL links in Windows port
Added menu item in "Help" menu for upcoming CHM docs
2007-11-30 09:29:11 +00:00
DJRobX da2cc24435 Fix sound disable/reenable glitch
Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord e7bd7c4933 Added support for Kega Fusion RPI filter files 2007-11-17 07:09:40 +00:00
DJRobX 69b2348e9a The ZSnes sources should not be required to compile our app! 2007-11-15 22:56:14 +00:00
DJRobX d8ae34632f Fix up MSVC specific compile problems 2007-11-15 08:57:30 +00:00
mudlord 0024f85dfc Updated NASM assembling settings in MSVC
Updated C++ compiler flags in MSVC
2007-11-15 00:25:33 +00:00
Nach cc9443a56e Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:41:02 +00:00
DJRobX 4d3a628089 OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
DJRobX 823cac2932 Add Blargg's file_extractor library and integrate 7zip/RAR support 2007-11-12 16:02:10 +00:00
DJRobX 2847ff4bf4 Fix up pathing in project 2007-11-09 02:01:19 +00:00
DJRobX fc82c5b342 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord e2afbd964c Updated to now link against zlib.lib and libpng.lib 2007-11-09 01:13:31 +00:00
mudlord d81f8ce729 Implemented OpenGL anisotropic filtering 2007-11-08 10:28:49 +00:00
mudlord 21bc37c5fc Moved libresample to SRC directory
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX 8da2a6eb10 Copy project optimization settings from official source 2007-11-07 20:50:36 +00:00
DJRobX 9c85010cfb D3D update, use cximage library instead of direct inclusion in app 2007-11-07 07:30:50 +00:00
DJRobX 7d96299124 Upgrade to 1.8 beta core 2007-11-07 01:27:54 +00:00
DJRobX d7f7f2b1c0 Fix small error in optimized libresample layer
Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX db60506ec6 Completed sound interpolation optimization. Now calculates
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX 5659db8a9a Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
DJRobX c5049e7a5d Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
warning count.

Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out.  Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX bd4c955c63 Fixed debug mode compiler build errors in vcproj.
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.

Network code was crashing in Link.cpp.  Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00
mudlord 8bda069b3b Added VBALink to the SVN code. Note that this is completely untested 2007-10-30 19:04:22 +00:00