spacy51
060c8c2aae
disable 16bit filter hack for HQ3x/4x in x64 builds.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@298 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 13:43:37 +00:00
spacy51
dedb0326ad
fixed wrong tab order in directories dialog
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@297 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 12:55:50 +00:00
spacy51
d58be99f74
fixed x64 weakness when using CreateFileMapping
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@296 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 12:55:18 +00:00
mudlord
2548fe28ec
Fixed FEX linking under Linux
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@295 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 06:05:37 +00:00
mudlord
41993af424
Added support for compiling SDL port under MacOSX
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@294 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-13 03:17:35 +00:00
spacy51
066f6b9d08
minor
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@293 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-12 22:21:26 +00:00
mudlord
7064ccdeb3
- Fixed build
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- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@289 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 21:46:41 +00:00
spacy51
56162ad0ee
7-Zip info
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@288 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 18:09:25 +00:00
spacy51
a92c0d6653
FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@287 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 17:50:19 +00:00
spacy51
b73b895e97
clear cheat list when another ROM is loaded
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@286 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 17:40:25 +00:00
spacy51
b767c921f8
use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@285 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-11 13:49:30 +00:00
spacy51
1b9e54ca54
minor cleanup & changes
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@284 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 19:10:28 +00:00
spacy51
87e1f085b0
minor
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@283 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 17:06:23 +00:00
spacy51
5a80ca34fc
use newer (Windows 2000) version of folder selection
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@282 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 17:04:21 +00:00
mudlord
d7dc5effea
SDL-OpenGL fixes:
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- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@281 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-10 08:59:37 +00:00
spacy51
73f7325e93
forgot to add these files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@280 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 22:58:05 +00:00
squall_leonhart69r
f9958724fb
Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@279 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 20:06:47 +00:00
squall_leonhart69r
52826f04c6
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@278 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 19:55:04 +00:00
spacy51
3708df2212
major additions
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@277 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 16:04:07 +00:00
spacy51
5de08170c6
ADDED: Seperate GBC ROM folder support
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MODIFIED: Directories dialog
MODIFIED: File filters for ROMs
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@276 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 15:18:40 +00:00
spacy51
31f519cca6
MODIFIED: Input setup dialog
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ADDED: Clear all keys
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@275 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 14:06:52 +00:00
spacy51
cec4a40c32
small code cleanup
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@274 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 13:13:14 +00:00
spacy51
1957e4f1f1
ADDED: BIOS settings dialog
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MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@273 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 12:44:54 +00:00
spacy51
de1172a65b
FIXED: Load most recent save game did not work
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FIXED: Save to oldest save game always wrote to slot 1
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@272 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-08 16:03:52 +00:00
spacy51
b3232819b0
little update
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@271 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 19:17:53 +00:00
spacy51
a8f7a3befa
Fixed: Visible noise at image border with bilinear texture filter enabled
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@270 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 14:42:16 +00:00
mudlord
602396892b
Numerous SDL updates:
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[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup
Thanks to bgKu for contributing and Linux testing of this.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
spacy51
6f6ab0c4fa
use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
spacy51
637926b6c1
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@267 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:21:13 +00:00
spacy51
35cccd7ca6
merged seperate winCheckMenuBarInfo into updateWindowSize
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@266 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:13:39 +00:00
spacy51
0615013a73
add minimum window size
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@265 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 13:50:09 +00:00
spacy51
4552ff988a
pause sound when interacting with non-client area
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@264 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 23:39:28 +00:00
mudlord
9891692bbd
Updated buglist
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Added blank todo list (could be very helpful for us)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@263 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:53:24 +00:00
mudlord
8146bf6d1a
Updated bug list with ALL known OpenGL issues
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This is a useful checklist to see what I have to do to fix it up :)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:47:59 +00:00
spacy51
ba3bd3b6c5
fix texture alignment
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:22:35 +00:00
spacy51
1b798243ae
More detailed info on 16 bit hack issues.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@260 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:30:49 +00:00
spacy51
9f1c4dcb46
OpenAL configuration dialog:
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Fixed: Label overlapped combo box
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@259 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:56 +00:00
spacy51
7206d4c467
Direct3D renderer:
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Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
spacy51
3c3fdf4a83
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@257 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 16:31:48 +00:00
mudlord
00b1af55aa
Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@256 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 10:41:48 +00:00
spacy51
0e6a4e7548
draw the new image on the old one instead vice versa
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@255 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 14:34:11 +00:00
spacy51
35354a3556
Direct3D: Added hardware motion blur
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@254 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 02:31:07 +00:00
spacy51
22e4269c29
use magenta background in debug mode
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@253 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 15:53:27 +00:00
spacy51
360600e784
updated
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@252 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:22:13 +00:00
spacy51
2ef7d60489
fixed: RGBtoYUV switched red and blue
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@251 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:20:01 +00:00
mudlord
7d1d78cd9a
Updated copyright information in core files that we modded :)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@250 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 04:52:00 +00:00
jbo_85
2b0ede21e3
Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@249 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:24:58 +00:00
mudlord
db7617b2be
Updated bug list
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@248 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:18:50 +00:00
spacy51
6ece6dd1a3
added support for RGB555 format (6bit green instead of 6bit).
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improve speed when trying to interpolate the same colors.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@247 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 21:11:40 +00:00
spacy51
1e9552726a
hq3x/4x:
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moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@246 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 20:09:14 +00:00