ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA REMOVED: Old BIOS settings menu entries git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@273 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
de1172a65b
commit
1957e4f1f1
22
VBA.vcproj
22
VBA.vcproj
|
@ -861,6 +861,10 @@
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RelativePath=".\src\win32\AVIWrite.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\BIOSDialog.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\BitmapControl.cpp"
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>
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@ -1419,6 +1423,10 @@
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RelativePath=".\src\win32\AVIWrite.h"
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>
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</File>
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<File
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RelativePath=".\src\win32\BIOSDialog.h"
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>
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</File>
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<File
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RelativePath=".\src\win32\BitmapControl.h"
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>
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@ -1816,13 +1824,6 @@
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<File
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RelativePath=".\src\hq\asm\hq3x32.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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ExcludedFromBuild="true"
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@ -1831,13 +1832,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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ExcludedFromBuild="true"
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@ -1,4 +1,5 @@
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Important:
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Unimportant:
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- DDraw, D3D, OGL: Add full screen device & frequency selection
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- DDraw, D3D, OGL: Add full screen device & frequency selection
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- Verify BIOS files by checksums instead by file extension
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@ -1197,6 +1197,8 @@ bool CPUIsGBABios(const char * file)
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return true;
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if(_stricmp(p, ".bios") == 0)
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return true;
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if(_stricmp(p, ".rom") == 0)
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return true;
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}
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}
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@ -2104,6 +2104,8 @@ bool CPUIsGBBios(const char * file)
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return true;
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if(_stricmp(p, ".bios") == 0)
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return true;
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if(_stricmp(p, ".rom") == 0)
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return true;
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}
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}
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@ -126,10 +126,7 @@ struct {
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{ "OptionsVideoLayersOBJWIN", ID_OPTIONS_VIDEO_LAYERS_OBJWIN },
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{ "OptionsEmulatorAssociate", ID_OPTIONS_EMULATOR_ASSOCIATE },
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{ "OptionsEmulatorDirectories", ID_OPTIONS_EMULATOR_DIRECTORIES },
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{ "OptionsEmulatorSelectBIOS", ID_OPTIONS_EMULATOR_SELECTBIOSFILE },
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{ "OptionsEmulatorUseBIOS", ID_OPTIONS_EMULATOR_USEBIOSFILE },
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{ "OptionsEmulatorGameOverrides", ID_OPTIONS_EMULATOR_GAMEOVERRIDES },
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{ "OptionsEmulatorSkipBIOS", ID_OPTIONS_EMULATOR_SKIPBIOS },
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{ "OptionsEmulatorShowSpeedNone", ID_OPTIONS_EMULATOR_SHOWSPEED_NONE },
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{ "OptionsEmulatorShowSpeedPercentage", ID_OPTIONS_EMULATOR_SHOWSPEED_PERCENTAGE },
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{ "OptionsEmulatorShowSpeedDetailed", ID_OPTIONS_EMULATOR_SHOWSPEED_DETAILED },
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@ -216,11 +216,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_SAVETYPE_FLASH512K, OnUpdateOptionsEmulatorSavetypeFlash512k)
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ON_COMMAND(ID_OPTIONS_EMULATOR_SAVETYPE_FLASH1M, OnOptionsEmulatorSavetypeFlash1m)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_SAVETYPE_FLASH1M, OnUpdateOptionsEmulatorSavetypeFlash1m)
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ON_COMMAND(ID_OPTIONS_EMULATOR_USEBIOSFILE, OnOptionsEmulatorUsebiosfile)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_USEBIOSFILE, OnUpdateOptionsEmulatorUsebiosfile)
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ON_COMMAND(ID_OPTIONS_EMULATOR_SKIPBIOS, OnOptionsEmulatorSkipbios)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_SKIPBIOS, OnUpdateOptionsEmulatorSkipbios)
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ON_COMMAND(ID_OPTIONS_EMULATOR_SELECTBIOSFILE, OnOptionsEmulatorSelectbiosfile)
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ON_COMMAND(ID_OPTIONS_EMULATOR_PNGFORMAT, OnOptionsEmulatorPngformat)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_EMULATOR_PNGFORMAT, OnUpdateOptionsEmulatorPngformat)
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ON_COMMAND(ID_OPTIONS_EMULATOR_BMPFORMAT, OnOptionsEmulatorBmpformat)
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@ -454,6 +449,7 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_RENDERAPI_D3DMOTIONBLUR, &MainWnd::OnUpdateRenderapiD3dmotionblur)
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ON_WM_NCLBUTTONDOWN()
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ON_WM_WINDOWPOSCHANGING()
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ON_COMMAND(ID_EMULATOR_BIOSFILES, &MainWnd::OnEmulatorBiosfiles)
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END_MESSAGE_MAP()
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@ -526,17 +522,8 @@ bool MainWnd::FileRun()
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// used for the handling of the gb Boot Rom
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if (gbHardware & 5)
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{
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char tempName[2048];
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GetModuleFileName(NULL, tempName, 2048);
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char *p = strrchr(tempName, '\\');
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if(p)
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*p = 0;
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strcat(tempName, "\\DMG_ROM.bin");
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skipBios = theApp.skipBiosFile ? true : false;
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gbCPUInit(tempName, theApp.useBiosFile ? true : false);
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skipBios = theApp.skipBiosFile;
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gbCPUInit(theApp.biosFileNameGB, theApp.useBiosFileGB);
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}
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@ -640,7 +627,7 @@ bool MainWnd::FileRun()
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if(type == IMAGE_GBA) {
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skipBios = theApp.skipBiosFile ? true : false;
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CPUInit((char *)(LPCTSTR)theApp.biosFileName, theApp.useBiosFile ? true : false);
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CPUInit((char *)(LPCTSTR)theApp.biosFileNameGBA, theApp.useBiosFileGBA ? true : false);
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CPUReset();
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}
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@ -248,11 +248,6 @@ class MainWnd : public CWnd
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afx_msg void OnUpdateOptionsEmulatorSavetypeFlash512k(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorSavetypeFlash1m();
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afx_msg void OnUpdateOptionsEmulatorSavetypeFlash1m(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorUsebiosfile();
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afx_msg void OnUpdateOptionsEmulatorUsebiosfile(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorSkipbios();
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afx_msg void OnUpdateOptionsEmulatorSkipbios(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorSelectbiosfile();
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afx_msg void OnOptionsEmulatorPngformat();
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afx_msg void OnUpdateOptionsEmulatorPngformat(CCmdUI* pCmdUI);
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afx_msg void OnOptionsEmulatorBmpformat();
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@ -447,6 +442,7 @@ public:
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afx_msg void OnUpdateRenderapiD3dmotionblur(CCmdUI *pCmdUI);
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afx_msg void OnNcLButtonDown(UINT nHitTest, CPoint point);
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afx_msg void OnWindowPosChanging(WINDOWPOS* lpwndpos);
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afx_msg void OnEmulatorBiosfiles();
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};
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/////////////////////////////////////////////////////////////////////////////
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@ -35,6 +35,7 @@
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#include "WinResUtil.h"
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#include "SelectPlugin.h"
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#include "OALConfig.h"
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#include "BIOSDialog.h"
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#include "../System.h"
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#include "../agbprint.h"
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@ -890,50 +891,6 @@ void MainWnd::OnUpdateOptionsEmulatorSavetypeFlash1m(CCmdUI* pCmdUI)
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pCmdUI->SetCheck(flashSize == 0x20000);
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}
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void MainWnd::OnOptionsEmulatorUsebiosfile()
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{
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if(!theApp.biosFileName.IsEmpty())
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theApp.useBiosFile = !theApp.useBiosFile;
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}
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void MainWnd::OnUpdateOptionsEmulatorUsebiosfile(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(theApp.useBiosFile);
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pCmdUI->Enable(!theApp.biosFileName.IsEmpty());
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}
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void MainWnd::OnOptionsEmulatorSkipbios()
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{
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theApp.skipBiosFile = !theApp.skipBiosFile;
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}
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void MainWnd::OnUpdateOptionsEmulatorSkipbios(CCmdUI* pCmdUI)
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{
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pCmdUI->SetCheck(theApp.skipBiosFile);
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}
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void MainWnd::OnOptionsEmulatorSelectbiosfile()
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{
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theApp.winCheckFullscreen();
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LPCTSTR exts[] = { "" };
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CString filter = winLoadFilter(IDS_FILTER_BIOS);
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CString title = winResLoadString(IDS_SELECT_BIOS_FILE);
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FileDlg dlg(this,
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theApp.biosFileName,
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filter,
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0,
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"BIOS",
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exts,
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"",
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title,
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false);
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if(dlg.DoModal() == IDOK) {
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theApp.biosFileName = dlg.GetPathName();
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}
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}
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void MainWnd::OnOptionsEmulatorPngformat()
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{
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theApp.captureFormat = 0;
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@ -2047,3 +2004,23 @@ void MainWnd::OnUpdateRenderapiD3dmotionblur(CCmdUI *pCmdUI)
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pCmdUI->Enable( FALSE );
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#endif
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}
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void MainWnd::OnEmulatorBiosfiles()
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{
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theApp.winCheckFullscreen();
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BIOSDialog dlg;
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dlg.m_enableBIOS_GBA = theApp.useBiosFileGBA ? TRUE : FALSE;
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dlg.m_enableBIOS_GB = theApp.useBiosFileGB ? TRUE : FALSE;
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dlg.m_skipLogo = theApp.skipBiosFile ? TRUE : FALSE;
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dlg.m_pathGBA = theApp.biosFileNameGBA;
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dlg.m_pathGB = theApp.biosFileNameGB;
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if( IDOK == dlg.DoModal() ) {
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theApp.useBiosFileGBA = dlg.m_enableBIOS_GBA == TRUE;
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theApp.useBiosFileGB = dlg.m_enableBIOS_GB == TRUE;
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theApp.skipBiosFile = dlg.m_skipLogo == TRUE;
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theApp.biosFileNameGBA = dlg.m_pathGBA;
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theApp.biosFileNameGB = dlg.m_pathGB;
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}
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}
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@ -220,7 +220,7 @@ void MainWnd::OnToolsDebugGdb()
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theApp.emulator = GBASystem;
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CPUInit(theApp.biosFileName, theApp.useBiosFile ? true : false);
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CPUInit(theApp.biosFileNameGBA, theApp.useBiosFileGBA ? true : false);
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CPUReset();
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}
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}
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@ -246,8 +246,11 @@ VBA::VBA()
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popup = NULL;
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cartridgeType = IMAGE_GBA;
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soundInitialized = false;
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useBiosFile = false;
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useBiosFileGBA = false;
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useBiosFileGB = false;
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skipBiosFile = false;
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biosFileNameGBA = _T("");
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biosFileNameGB = _T("");
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active = true;
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paused = false;
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recentFreeze = false;
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@ -1483,14 +1486,22 @@ void VBA::loadSettings()
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if(windowPositionY < 0)
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windowPositionY = 0;
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useBiosFile = regQueryDwordValue("useBios", 0) ? true: false;
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useBiosFileGBA = ( regQueryDwordValue("useBiosGBA", 0) == 1 ) ? true : false;
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useBiosFileGB = ( regQueryDwordValue("useBiosGB", 0) == 1 ) ? true : false;
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skipBiosFile = regQueryDwordValue("skipBios", 0) ? true : false;
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buffer = regQueryStringValue("biosFile", "");
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buffer = regQueryStringValue("biosFileGBA", "");
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if(!buffer.IsEmpty()) {
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biosFileName = buffer;
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biosFileNameGBA = buffer;
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}
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buffer = regQueryStringValue("biosFileGB", "");
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if(!buffer.IsEmpty()) {
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biosFileNameGB = buffer;
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}
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int res = regQueryDwordValue("soundEnable", 0x30f);
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@ -2536,12 +2547,17 @@ void VBA::saveSettings()
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regSetDwordValue("windowX", windowPositionX);
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regSetDwordValue("windowY", windowPositionY);
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regSetDwordValue("useBios", useBiosFile);
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regSetDwordValue("useBiosGBA", useBiosFileGBA);
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regSetDwordValue("useBiosGB", useBiosFileGB);
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regSetDwordValue("skipBios", skipBiosFile);
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if(!biosFileName.IsEmpty())
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regSetStringValue("biosFile", biosFileName);
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if(!biosFileNameGBA.IsEmpty())
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regSetStringValue("biosFileGBA", biosFileNameGBA);
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if(!biosFileNameGB.IsEmpty())
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regSetStringValue("biosFileGB", biosFileNameGB);
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regSetDwordValue("soundEnable", soundGetEnable() & 0x30f);
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@ -117,9 +117,11 @@ class VBA : public CWinApp
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IDisplay *display;
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IMAGE_TYPE cartridgeType;
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bool soundInitialized;
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bool useBiosFile;
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bool useBiosFileGBA;
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bool useBiosFileGB;
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bool skipBiosFile;
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CString biosFileName;
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CString biosFileNameGBA;
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CString biosFileNameGB;
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bool active;
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bool paused;
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CString recentFiles[10];
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@ -13,11 +13,11 @@
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// German (Germany) resources
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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@ -40,43 +40,6 @@ BEGIN
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CTEXT "bufferInfo",IDC_BUFFERINFO,12,72,144,12,0,WS_EX_DLGMODALFRAME
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_OAL_CONFIG, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 160
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TOPMARGIN, 7
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BOTTOMMARGIN, 107
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END
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END
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#endif // APSTUDIO_INVOKED
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#endif // German (Germany) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_SELECT_PLUGIN DIALOG 0, 0, 201, 120
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Select Filter Plugin"
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@ -194,23 +157,23 @@ CAPTION "Directories"
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FONT 8, "MS Sans Serif", 0, 0, 0x0
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BEGIN
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GROUPBOX "Gameboy Advance ROM Images",IDC_STATIC,6,6,210,42
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EDITTEXT IDC_ROM_PATH,12,18,198,12,ES_RIGHT | ES_AUTOHSCROLL
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EDITTEXT IDC_ROM_PATH,12,18,198,12,ES_AUTOHSCROLL
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PUSHBUTTON "Browse...",IDC_ROM_DIR,12,30,90,12
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PUSHBUTTON "Reset",IDC_ROM_DIR_RESET,120,30,90,12
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GROUPBOX "Gameboy / Gameboy Color ROM Images",IDC_STATIC,6,48,210,42
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EDITTEXT IDC_GBROM_PATH,12,60,198,12,ES_RIGHT | ES_AUTOHSCROLL
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EDITTEXT IDC_GBROM_PATH,12,60,198,12,ES_AUTOHSCROLL
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PUSHBUTTON "Browse...",IDC_GBROM_DIR,12,72,90,12
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PUSHBUTTON "Reset",IDC_GBROM_DIR_RESET,120,72,84,12
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GROUPBOX "Gameboy Internal Battery Saves",IDC_STATIC,6,90,210,42
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EDITTEXT IDC_BATTERY_PATH,12,102,198,12,ES_RIGHT | ES_AUTOHSCROLL
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EDITTEXT IDC_BATTERY_PATH,12,102,198,12,ES_AUTOHSCROLL
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PUSHBUTTON "Browse...",IDC_BATTERY_DIR,12,114,90,12
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PUSHBUTTON "Reset",IDC_BATTERY_DIR_RESET,120,114,90,12
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GROUPBOX "VisualBoyAdvance Save Games",IDC_STATIC,6,132,210,42
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EDITTEXT IDC_SAVE_PATH,12,144,198,12,ES_RIGHT | ES_AUTOHSCROLL
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EDITTEXT IDC_SAVE_PATH,12,144,198,12,ES_AUTOHSCROLL
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PUSHBUTTON "Browse...",IDC_SAVE_DIR,12,156,90,12
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PUSHBUTTON "Reset",IDC_SAVE_DIR_RESET,120,156,90,12
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GROUPBOX "Screenshots",IDC_STATIC,6,174,210,42
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EDITTEXT IDC_CAPTURE_PATH,12,186,198,12,ES_RIGHT | ES_AUTOHSCROLL
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EDITTEXT IDC_CAPTURE_PATH,12,186,198,12,ES_AUTOHSCROLL
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PUSHBUTTON "Browse...",IDC_CAPTURE_DIR,12,198,90,12
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PUSHBUTTON "Reset",IDC_CAPTURE_DIR_RESET,120,198,90,12
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DEFPUSHBUTTON "OK",IDOK,120,234,90,12
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||||
|
@ -1133,6 +1096,25 @@ BEGIN
|
|||
EDITTEXT IDC_COMMENT,84,24,180,12,ES_AUTOHSCROLL
|
||||
END
|
||||
|
||||
IDD_BIOS DIALOGEX 0, 0, 220, 126
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "BIOS Files"
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,84,102,60,18
|
||||
PUSHBUTTON "Cancel",IDCANCEL,150,102,60,18
|
||||
GROUPBOX "Game Boy mono",IDC_STATIC,6,6,210,30
|
||||
GROUPBOX "Game Boy Advance",IDC_STATIC,6,48,210,30
|
||||
EDITTEXT IDC_GB_BIOS_PATH,12,18,180,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_GBA_BIOS_PATH,12,60,180,12,ES_AUTOHSCROLL
|
||||
GROUPBOX "Options",IDC_STATIC,6,90,72,30
|
||||
CONTROL "Skip boot logo",IDC_SKIP_BOOT_LOGO,"Button",BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP,12,102,60,12
|
||||
CONTROL "Enable",IDC_ENABLE_GB_BIOS,"Button",BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP,174,6,36,8
|
||||
CONTROL "Enable",IDC_ENABLE_GBA_BIOS,"Button",BS_AUTOCHECKBOX | WS_GROUP | WS_TABSTOP,174,48,36,8
|
||||
PUSHBUTTON "...",IDC_SELECT_GB_BIOS_PATH,192,18,18,12
|
||||
PUSHBUTTON "...",IDC_SELECT_GBA_BIOS_PATH,192,60,18,12
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -1142,6 +1124,14 @@ END
|
|||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_OAL_CONFIG, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 160
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 107
|
||||
END
|
||||
|
||||
IDD_OPENDLG, DIALOG
|
||||
BEGIN
|
||||
RIGHTMARGIN, 165
|
||||
|
@ -1474,6 +1464,14 @@ BEGIN
|
|||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 105
|
||||
END
|
||||
|
||||
IDD_BIOS, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 213
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 119
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
@ -1786,6 +1784,7 @@ BEGIN
|
|||
BEGIN
|
||||
MENUITEM "&Associate...", ID_OPTIONS_EMULATOR_ASSOCIATE
|
||||
MENUITEM "&Directories...", ID_OPTIONS_EMULATOR_DIRECTORIES
|
||||
MENUITEM "BIOS Files...", ID_EMULATOR_BIOSFILES
|
||||
POPUP "&Priority"
|
||||
BEGIN
|
||||
MENUITEM "&Highest", ID_OPTIONS_PRIORITY_HIGHEST
|
||||
|
@ -1820,10 +1819,6 @@ BEGIN
|
|||
MENUITEM "Flash 128 KB", ID_OPTIONS_EMULATOR_SAVETYPE_FLASH1M
|
||||
END
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Use BIOS file", ID_OPTIONS_EMULATOR_USEBIOSFILE
|
||||
MENUITEM "Skip BIOS", ID_OPTIONS_EMULATOR_SKIPBIOS
|
||||
MENUITEM "S&elect BIOS file...", ID_OPTIONS_EMULATOR_SELECTBIOSFILE
|
||||
MENUITEM SEPARATOR
|
||||
POPUP "Screenshot &Format"
|
||||
BEGIN
|
||||
MENUITEM "&PNG", ID_OPTIONS_EMULATOR_PNGFORMAT
|
||||
|
@ -2084,7 +2079,6 @@ STRINGTABLE
|
|||
BEGIN
|
||||
IDS_SELECT_SAVE_DIR "Select Save Directory:"
|
||||
IDS_SELECT_CAPTURE_DIR "Select Capture directory:"
|
||||
IDS_SELECT_BIOS_FILE "Select BIOS file"
|
||||
IDS_RESET "Reset"
|
||||
IDS_AUTOFIRE_A_DISABLED "autofire A disabled"
|
||||
IDS_AUTOFIRE_A "autofire A"
|
||||
|
@ -2126,7 +2120,6 @@ BEGIN
|
|||
IDS_FAILED_TO_LOAD_LIBRARY "Failed to load library %s"
|
||||
IDS_FAILED_TO_GET_LOCINFO "Failed to get locale information"
|
||||
IDS_SELECT_CHEAT_LIST_NAME "Select cheat list name"
|
||||
IDS_FILTER_BIOS "Gameboy Advance BIOS_*.BIN;*.AGB;*.GBA;*.BIOS;*.ZIP;*.Z;*.7Z;*.GZ__"
|
||||
IDS_FILTER_ROM "All Gameboy _*.BIN;*.AGB;*.GBA;*.MB;*.ELF;*.GB;*.SGB;*.CGB;*.GBC;*.ZIP;*.7Z;*.Z;*.GZ_Gameboy Advance_*.BIN;*.AGB;*.GBA_Gameboy_*.GB;*.SGB_Gameboy Color_*.CGB;*.GBC__"
|
||||
IDS_FILTER_SGM "VisualBoyAdvance Save Game_*.SGM__"
|
||||
IDS_FILTER_CHEAT_LIST "VisualBoyAdvance Cheat List_*.CLT__"
|
||||
|
|
|
@ -98,6 +98,7 @@
|
|||
#define IDD_SELECT 159
|
||||
#define IDD_SELECT_PLUGIN 159
|
||||
#define IDD_OAL_CONFIG 160
|
||||
#define IDD_BIOS 161
|
||||
#define IDC_R0 1000
|
||||
#define IDC_EDIT_UP 1000
|
||||
#define IDC_R1 1001
|
||||
|
@ -512,6 +513,13 @@
|
|||
#define IDC_DEVICE 1269
|
||||
#define IDC_SLIDER_BUFFERCOUNT 1270
|
||||
#define IDC_BUFFERINFO 1271
|
||||
#define IDC_GB_BIOS_PATH 1272
|
||||
#define IDC_GBA_BIOS_PATH 1273
|
||||
#define IDC_SKIP_BOOT_LOGO 1274
|
||||
#define IDC_ENABLE_GB_BIOS 1275
|
||||
#define IDC_ENABLE_GBA_BIOS 1276
|
||||
#define IDC_SELECT_GB_BIOS_PATH 1277
|
||||
#define IDC_SELECT_GBA_BIOS_PATH 1278
|
||||
#define IDS_OAL_NODEVICE 2000
|
||||
#define IDS_OAL_NODLL 2001
|
||||
#define IDS_AVI_CANNOT_CREATE_AVI 2002
|
||||
|
@ -824,14 +832,15 @@
|
|||
#define ID_OPTIONS_SPEED 40353
|
||||
#define ID_RENDERAPI_MOTIONBLUR 40354
|
||||
#define ID_RENDERAPI_D3DMOTIONBLUR 40355
|
||||
#define ID_EMULATOR_BIOSFILES 40356
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 161
|
||||
#define _APS_NEXT_COMMAND_VALUE 40356
|
||||
#define _APS_NEXT_CONTROL_VALUE 1272
|
||||
#define _APS_NEXT_RESOURCE_VALUE 162
|
||||
#define _APS_NEXT_COMMAND_VALUE 40357
|
||||
#define _APS_NEXT_CONTROL_VALUE 1278
|
||||
#define _APS_NEXT_SYMED_VALUE 103
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue