DJRobX
2e1060a9e8
Convert RPI output to 32 bit as needed
2007-11-19 09:03:21 +00:00
mudlord
8a29d6c95f
Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling.
2007-11-19 05:45:23 +00:00
DJRobX
da2cc24435
Fix sound disable/reenable glitch
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Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord
e7bd7c4933
Added support for Kega Fusion RPI filter files
2007-11-17 07:09:40 +00:00
DJRobX
daed30411b
Fix tab odrer on directories dialog
2007-11-15 23:04:56 +00:00
DJRobX
69b2348e9a
The ZSnes sources should not be required to compile our app!
2007-11-15 22:56:14 +00:00
mudlord
6dbe19d99a
Bah, fixed alignment issue with filter string in open dialogs for ROMs
2007-11-15 19:58:14 +00:00
mudlord
b810e223a3
Fixed up filter dialog as TCOS requested
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Fixed up minor variable issue in SoundSaveStruct[]
Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
2007-11-15 19:51:26 +00:00
mudlord
e68e438141
Reverted DJRobX's changes with regards to stdint.h
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BTW: Nach has placed a copy of the header here:
https://zsnes.bountysource.com/svn/!dirinfo/5168/trunk/src/win/vc_head
2007-11-15 11:54:51 +00:00
DJRobX
f409775477
Fix motion key input settings
2007-11-15 09:41:20 +00:00
mudlord
0ee6169c7a
Went through a lot of the GUI to make it more consistant.
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Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.
2007-11-15 09:29:13 +00:00
DJRobX
d8ae34632f
Fix up MSVC specific compile problems
2007-11-15 08:57:30 +00:00
Nach
552aadb95c
More portability using C99 types.
2007-11-15 01:29:11 +00:00
mudlord
0024f85dfc
Updated NASM assembling settings in MSVC
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Updated C++ compiler flags in MSVC
2007-11-15 00:25:33 +00:00
Nach
25fb029aef
Not compiling in all that junk. Not linking against HQ3x or 4x for the time being, since it's not used by SDL yet. x86-64 supported now.
2007-11-15 00:22:35 +00:00
Nach
64cc465a9f
Deleting files that seem to be useless.
2007-11-15 00:11:48 +00:00
Nach
d977df497f
Fixed a bunch of const issues. Trimmed some whitespace.
2007-11-15 00:02:26 +00:00
peterb
096af91b82
Adding support for MacOS X. "Releasee" target is a universal binary.
2007-11-14 22:09:27 +00:00
Nach
6b21640700
Updated.
2007-11-14 22:09:06 +00:00
Nach
5241eaf5ab
Add authors info. Probably should add original also.
2007-11-14 21:58:19 +00:00
Nach
b2e35e7e52
Make clean now works properly.
2007-11-14 18:39:30 +00:00
Nach
4594e05b30
Linux port now works.
2007-11-14 18:32:12 +00:00
Nach
e3500df33e
Permission fix.
2007-11-14 12:56:38 +00:00
Nach
cc9443a56e
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:41:02 +00:00
Nach
f33aafcbdf
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:28:27 +00:00
Nach
f8e5306181
Can now build under Linux, although it crashes very early.
2007-11-14 12:06:48 +00:00
Nach
e8c85b22ab
Quick fix.
2007-11-14 11:53:45 +00:00
Nach
f2e9b8d3eb
Some fixes. Make HQXx assembly work on all x86 OSs.
2007-11-14 11:21:04 +00:00
Nach
13c8e7208e
More fixes.
2007-11-14 10:40:41 +00:00
Nach
8e0382d2f0
More fixes.
2007-11-14 09:25:46 +00:00
Nach
6661cf8363
C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved.
2007-11-14 09:16:23 +00:00
Nach
87e8bfd730
Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h
2007-11-14 08:55:05 +00:00
mudlord
f60d88a54c
OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
2007-11-14 06:47:15 +00:00
DJRobX
4d3a628089
OpenGL update phase 1. Window-based rendering working better.
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Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
mudlord
a7d094cf60
Removed RAR support due to licensing conflicts with the GNU GPL.
2007-11-13 08:58:13 +00:00
mudlord
c239210986
Added correct link for our project page
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Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord
a6574e784a
Updated about dialog with our site details as well as updated credits.
2007-11-12 21:18:39 +00:00
DJRobX
687152c4ed
Disableable link support
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Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX
c5b5894d19
File compiler settings in release mode
2007-11-12 17:19:22 +00:00
DJRobX
823cac2932
Add Blargg's file_extractor library and integrate 7zip/RAR support
2007-11-12 16:02:10 +00:00
DJRobX
80e169d9fb
Temporarily remove StartGPLink() function ... because it breaks
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Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX
bff2a451e4
Remove blargg apu
2007-11-09 02:06:07 +00:00
DJRobX
2847ff4bf4
Fix up pathing in project
2007-11-09 02:01:19 +00:00
DJRobX
fc82c5b342
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord
e2afbd964c
Updated to now link against zlib.lib and libpng.lib
2007-11-09 01:13:31 +00:00
mudlord
348e8d14bf
Removed redundant libraries that should be in the developer's compiler directory anyway...
2007-11-09 00:46:17 +00:00
mudlord
6a2f00e193
Added glext.h as a dependancy. Needed for future OpenGL updates by me.
2007-11-08 12:57:36 +00:00
DJRobX
6b947e0353
GB use blargg's audio core correctly
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Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
2007-11-08 11:42:08 +00:00
mudlord
17e8800d18
Reverted changes from AF
2007-11-08 11:33:26 +00:00
mudlord
620e47a820
Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
2007-11-08 11:31:25 +00:00