Commit Graph

2383 Commits

Author SHA1 Message Date
DJRobX 2e1060a9e8 Convert RPI output to 32 bit as needed 2007-11-19 09:03:21 +00:00
mudlord 8a29d6c95f Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling. 2007-11-19 05:45:23 +00:00
DJRobX da2cc24435 Fix sound disable/reenable glitch
Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord e7bd7c4933 Added support for Kega Fusion RPI filter files 2007-11-17 07:09:40 +00:00
DJRobX daed30411b Fix tab odrer on directories dialog 2007-11-15 23:04:56 +00:00
DJRobX 69b2348e9a The ZSnes sources should not be required to compile our app! 2007-11-15 22:56:14 +00:00
mudlord 6dbe19d99a Bah, fixed alignment issue with filter string in open dialogs for ROMs 2007-11-15 19:58:14 +00:00
mudlord b810e223a3 Fixed up filter dialog as TCOS requested
Fixed up minor variable issue in SoundSaveStruct[]

Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
2007-11-15 19:51:26 +00:00
mudlord e68e438141 Reverted DJRobX's changes with regards to stdint.h
BTW: Nach has placed a copy of the header here:
https://zsnes.bountysource.com/svn/!dirinfo/5168/trunk/src/win/vc_head
2007-11-15 11:54:51 +00:00
DJRobX f409775477 Fix motion key input settings 2007-11-15 09:41:20 +00:00
mudlord 0ee6169c7a Went through a lot of the GUI to make it more consistant.
Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.
2007-11-15 09:29:13 +00:00
DJRobX d8ae34632f Fix up MSVC specific compile problems 2007-11-15 08:57:30 +00:00
Nach 552aadb95c More portability using C99 types. 2007-11-15 01:29:11 +00:00
mudlord 0024f85dfc Updated NASM assembling settings in MSVC
Updated C++ compiler flags in MSVC
2007-11-15 00:25:33 +00:00
Nach 25fb029aef Not compiling in all that junk. Not linking against HQ3x or 4x for the time being, since it's not used by SDL yet. x86-64 supported now. 2007-11-15 00:22:35 +00:00
Nach 64cc465a9f Deleting files that seem to be useless. 2007-11-15 00:11:48 +00:00
Nach d977df497f Fixed a bunch of const issues. Trimmed some whitespace. 2007-11-15 00:02:26 +00:00
peterb 096af91b82 Adding support for MacOS X. "Releasee" target is a universal binary. 2007-11-14 22:09:27 +00:00
Nach 6b21640700 Updated. 2007-11-14 22:09:06 +00:00
Nach 5241eaf5ab Add authors info. Probably should add original also. 2007-11-14 21:58:19 +00:00
Nach b2e35e7e52 Make clean now works properly. 2007-11-14 18:39:30 +00:00
Nach 4594e05b30 Linux port now works. 2007-11-14 18:32:12 +00:00
Nach e3500df33e Permission fix. 2007-11-14 12:56:38 +00:00
Nach cc9443a56e Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:41:02 +00:00
Nach f33aafcbdf Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00
Nach f8e5306181 Can now build under Linux, although it crashes very early. 2007-11-14 12:06:48 +00:00
Nach e8c85b22ab Quick fix. 2007-11-14 11:53:45 +00:00
Nach f2e9b8d3eb Some fixes. Make HQXx assembly work on all x86 OSs. 2007-11-14 11:21:04 +00:00
Nach 13c8e7208e More fixes. 2007-11-14 10:40:41 +00:00
Nach 8e0382d2f0 More fixes. 2007-11-14 09:25:46 +00:00
Nach 6661cf8363 C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved. 2007-11-14 09:16:23 +00:00
Nach 87e8bfd730 Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h 2007-11-14 08:55:05 +00:00
mudlord f60d88a54c OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes. 2007-11-14 06:47:15 +00:00
DJRobX 4d3a628089 OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
mudlord a7d094cf60 Removed RAR support due to licensing conflicts with the GNU GPL. 2007-11-13 08:58:13 +00:00
mudlord c239210986 Added correct link for our project page
Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord a6574e784a Updated about dialog with our site details as well as updated credits. 2007-11-12 21:18:39 +00:00
DJRobX 687152c4ed Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX c5b5894d19 File compiler settings in release mode 2007-11-12 17:19:22 +00:00
DJRobX 823cac2932 Add Blargg's file_extractor library and integrate 7zip/RAR support 2007-11-12 16:02:10 +00:00
DJRobX 80e169d9fb Temporarily remove StartGPLink() function ... because it breaks
Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX bff2a451e4 Remove blargg apu 2007-11-09 02:06:07 +00:00
DJRobX 2847ff4bf4 Fix up pathing in project 2007-11-09 02:01:19 +00:00
DJRobX fc82c5b342 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord e2afbd964c Updated to now link against zlib.lib and libpng.lib 2007-11-09 01:13:31 +00:00
mudlord 348e8d14bf Removed redundant libraries that should be in the developer's compiler directory anyway... 2007-11-09 00:46:17 +00:00
mudlord 6a2f00e193 Added glext.h as a dependancy. Needed for future OpenGL updates by me. 2007-11-08 12:57:36 +00:00
DJRobX 6b947e0353 GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it
2007-11-08 11:42:08 +00:00
mudlord 17e8800d18 Reverted changes from AF 2007-11-08 11:33:26 +00:00
mudlord 620e47a820 Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted. 2007-11-08 11:31:25 +00:00