mudlord
c3c2764a86
Updated copyright information in core files that we modded :)
2007-12-31 04:52:00 +00:00
jbo_85
f390575200
Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
2007-12-31 01:24:58 +00:00
mudlord
698dd10fec
Updated bug list
2007-12-31 01:18:50 +00:00
spacy51
504e8ab9f1
added support for RGB555 format (6bit green instead of 6bit).
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improve speed when trying to interpolate the same colors.
2007-12-30 21:11:40 +00:00
spacy51
ba8f18d6dc
hq3x/4x:
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moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
2007-12-30 20:09:14 +00:00
mudlord
555409b3fd
Added extra commenting to OGL renderer source
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Made more steps to allow OGL renderer to be more modular
2007-12-28 23:07:44 +00:00
spacy51
f170a8d96f
Clear log whenever a new game is started.
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Move log function definitions to the appropriate header file.
2007-12-27 15:40:21 +00:00
spacy51
48413a76e7
Logging: New messages will not replace old messages anymore when window is opened
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OpenAL: Corrected some comments
2007-12-27 15:20:28 +00:00
spacy51
658bf188cc
FIXED: Shader-related crashes when uninitializing OpenGL renderer
2007-12-27 14:57:15 +00:00
spacy51
1ad8fe2c8f
FIXED: Creation of empty registry key
2007-12-27 14:31:27 +00:00
spacy51
a742e02fbc
FIXED: No audio buffer low logging when not throttling
2007-12-27 14:25:48 +00:00
spacy51
3931590c65
Removed "Automatic frame skipping" option, will now be activated with throttling
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Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
2007-12-26 16:09:21 +00:00
spacy51
1af02fb5ae
removed portable.cpp/h from the MSVC project file
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added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00
Nach
fa26803062
Fixes and remove of unneeded.
2007-12-25 19:44:16 +00:00
spacy51
22443443ce
files were useful, after all
2007-12-25 19:20:40 +00:00
spacy51
eed74f1980
removed useless files
2007-12-25 18:49:01 +00:00
spacy51
c56e05e0e9
removed useless files
2007-12-25 18:48:09 +00:00
spacy51
8d6442b5ee
build system clean up
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enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"
2007-12-25 16:22:30 +00:00
spacy51
a92a8832ea
little redesign of the Directories dialog
2007-12-25 15:43:13 +00:00
spacy51
eaa72a8da0
added info about missing OpenGL files
2007-12-25 15:22:32 +00:00
mudlord
692f9129d7
Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
2007-12-24 20:31:39 +00:00
mudlord
28081fbe5f
Added sanity checks when killing shaders
2007-12-24 20:13:17 +00:00
spacy51
0279e0ced1
removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore
2007-12-23 21:21:21 +00:00
spacy51
821eef5151
fixed compile errors with NO_OAL switch
2007-12-23 21:18:21 +00:00
spacy51
01f9f5ed36
grayed out D3D menu options when compiling with NO_D3D
2007-12-23 21:15:34 +00:00
spacy51
d0f5238734
added NO_OGL switch
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simplified fall back when initializing render API failed
2007-12-23 21:09:29 +00:00
spacy51
08c307c396
cleanup
2007-12-23 21:07:48 +00:00
spacy51
4bc0048174
added known preprocessor switches
2007-12-23 20:51:19 +00:00
mudlord
0e62b0fa3f
Fixed up OpenGL code from last round
2007-12-23 20:03:57 +00:00
mudlord
95b51abe1d
Spacy, we don't need GLEW anymore! ^_^
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Rewrote vertex handling so that it is cleaner (switch() anyone?)
2007-12-23 19:36:16 +00:00
spacy51
696b14847a
fixed some compiler warnings
2007-12-23 13:29:50 +00:00
spacy51
a9d4f73ad1
fixed some x64 compiler errors/warnings
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we still need a GLEW x64 lib
2007-12-23 13:19:52 +00:00
squall_leonhart69r
ed9ef0efc8
removed sgb/cgb border fix, now back to 1.8 behavior
2007-12-20 10:39:10 +00:00
squall_leonhart69r
a08e486edb
wrong folder... crap
2007-12-20 10:30:33 +00:00
squall_leonhart69r
53949a56f4
removed SGB Border fix
2007-12-20 10:27:14 +00:00
squall_leonhart69r
fa29e12a4c
Removed SGB Border fix
2007-12-20 10:26:31 +00:00
spacy51
0f73f98815
added support for video compression (no support for YUV color space)
2007-12-17 17:42:56 +00:00
spacy51
396170e506
completely reworked AVI recording
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compression will be re-added soon
2007-12-16 19:45:25 +00:00
spacy51
06abf42d45
correctly pause sound when resizing window
2007-12-16 02:18:26 +00:00
spacy51
7bf80601a1
added buffer count selection to OpenAL config dialog. default is 5
2007-12-16 01:12:49 +00:00
mudlord
e3f1a33834
Fixed crash when changing filters
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Changed expected sampler in shaders to "OGL2Texture"
2007-12-15 23:55:21 +00:00
mudlord
512c68d091
Removed unzip.cpp/h
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Updated SDL port to use full FEX library as optional
2007-12-15 23:29:10 +00:00
spacy51
6f7abe4ee0
pause sound while moving window
2007-12-15 19:41:01 +00:00
spacy51
800015a05d
reduced buffer count to 5
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added logging of empty buffer queue
2007-12-15 19:40:05 +00:00
spacy51
982f3a8d3c
removed DirectSound useOldSync option (would wait with an evil while())
2007-12-15 18:22:17 +00:00
spacy51
51a38b16e8
disable some sound settings while recording sound
2007-12-15 18:12:15 +00:00
spacy51
d1032f568b
make sound & AVI recording independent from sound output
2007-12-15 16:03:52 +00:00
spacy51
8104f63c77
make sound & AVI recording independent from sound output
2007-12-15 15:55:00 +00:00
spacy51
45f7eddcc5
improved copyImage function
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split up copyImage to cpyImg16 and cpyImg32
unified D3D & DDraw copyImage behavior
no pitch hacks for 16 bit necessary anymore
2007-12-15 14:47:24 +00:00
spacy51
4a503ef5cf
remove assembler version of copyImage because it is not faster as C version
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declare copyImage as inline
move code from display.cpp to Display.h
delete display.cpp
2007-12-15 13:28:09 +00:00