Commit Graph

2383 Commits

Author SHA1 Message Date
mudlord c3c2764a86 Updated copyright information in core files that we modded :) 2007-12-31 04:52:00 +00:00
jbo_85 f390575200 Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now. 2007-12-31 01:24:58 +00:00
mudlord 698dd10fec Updated bug list 2007-12-31 01:18:50 +00:00
spacy51 504e8ab9f1 added support for RGB555 format (6bit green instead of 6bit).
improve speed when trying to interpolate the same colors.
2007-12-30 21:11:40 +00:00
spacy51 ba8f18d6dc hq3x/4x:
moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image
2007-12-30 20:09:14 +00:00
mudlord 555409b3fd Added extra commenting to OGL renderer source
Made more steps to allow OGL renderer to be more modular
2007-12-28 23:07:44 +00:00
spacy51 f170a8d96f Clear log whenever a new game is started.
Move log function definitions to the appropriate header file.
2007-12-27 15:40:21 +00:00
spacy51 48413a76e7 Logging: New messages will not replace old messages anymore when window is opened
OpenAL: Corrected some comments
2007-12-27 15:20:28 +00:00
spacy51 658bf188cc FIXED: Shader-related crashes when uninitializing OpenGL renderer 2007-12-27 14:57:15 +00:00
spacy51 1ad8fe2c8f FIXED: Creation of empty registry key 2007-12-27 14:31:27 +00:00
spacy51 a742e02fbc FIXED: No audio buffer low logging when not throttling 2007-12-27 14:25:48 +00:00
spacy51 3931590c65 Removed "Automatic frame skipping" option, will now be activated with throttling
Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.
2007-12-26 16:09:21 +00:00
spacy51 1af02fb5ae removed portable.cpp/h from the MSVC project file
added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now
2007-12-25 20:11:50 +00:00
Nach fa26803062 Fixes and remove of unneeded. 2007-12-25 19:44:16 +00:00
spacy51 22443443ce files were useful, after all 2007-12-25 19:20:40 +00:00
spacy51 eed74f1980 removed useless files 2007-12-25 18:49:01 +00:00
spacy51 c56e05e0e9 removed useless files 2007-12-25 18:48:09 +00:00
spacy51 8d6442b5ee build system clean up
enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"
2007-12-25 16:22:30 +00:00
spacy51 a92a8832ea little redesign of the Directories dialog 2007-12-25 15:43:13 +00:00
spacy51 eaa72a8da0 added info about missing OpenGL files 2007-12-25 15:22:32 +00:00
mudlord 692f9129d7 Removed unneeded code, GL_TRIANGLE_STRIP is more than enough. 2007-12-24 20:31:39 +00:00
mudlord 28081fbe5f Added sanity checks when killing shaders 2007-12-24 20:13:17 +00:00
spacy51 0279e0ced1 removed HAS_FILE_EXTRACTOR and ASM switches since they were not used in the code anymore 2007-12-23 21:21:21 +00:00
spacy51 821eef5151 fixed compile errors with NO_OAL switch 2007-12-23 21:18:21 +00:00
spacy51 01f9f5ed36 grayed out D3D menu options when compiling with NO_D3D 2007-12-23 21:15:34 +00:00
spacy51 d0f5238734 added NO_OGL switch
simplified fall back when initializing render API failed
2007-12-23 21:09:29 +00:00
spacy51 08c307c396 cleanup 2007-12-23 21:07:48 +00:00
spacy51 4bc0048174 added known preprocessor switches 2007-12-23 20:51:19 +00:00
mudlord 0e62b0fa3f Fixed up OpenGL code from last round 2007-12-23 20:03:57 +00:00
mudlord 95b51abe1d Spacy, we don't need GLEW anymore! ^_^
Rewrote vertex handling so that it is cleaner (switch() anyone?)
2007-12-23 19:36:16 +00:00
spacy51 696b14847a fixed some compiler warnings 2007-12-23 13:29:50 +00:00
spacy51 a9d4f73ad1 fixed some x64 compiler errors/warnings
we still need a GLEW x64 lib
2007-12-23 13:19:52 +00:00
squall_leonhart69r ed9ef0efc8 removed sgb/cgb border fix, now back to 1.8 behavior 2007-12-20 10:39:10 +00:00
squall_leonhart69r a08e486edb wrong folder... crap 2007-12-20 10:30:33 +00:00
squall_leonhart69r 53949a56f4 removed SGB Border fix 2007-12-20 10:27:14 +00:00
squall_leonhart69r fa29e12a4c Removed SGB Border fix 2007-12-20 10:26:31 +00:00
spacy51 0f73f98815 added support for video compression (no support for YUV color space) 2007-12-17 17:42:56 +00:00
spacy51 396170e506 completely reworked AVI recording
compression will be re-added soon
2007-12-16 19:45:25 +00:00
spacy51 06abf42d45 correctly pause sound when resizing window 2007-12-16 02:18:26 +00:00
spacy51 7bf80601a1 added buffer count selection to OpenAL config dialog. default is 5 2007-12-16 01:12:49 +00:00
mudlord e3f1a33834 Fixed crash when changing filters
Changed expected sampler in shaders to "OGL2Texture"
2007-12-15 23:55:21 +00:00
mudlord 512c68d091 Removed unzip.cpp/h
Updated SDL port to use full FEX library as optional
2007-12-15 23:29:10 +00:00
spacy51 6f7abe4ee0 pause sound while moving window 2007-12-15 19:41:01 +00:00
spacy51 800015a05d reduced buffer count to 5
added logging of empty buffer queue
2007-12-15 19:40:05 +00:00
spacy51 982f3a8d3c removed DirectSound useOldSync option (would wait with an evil while()) 2007-12-15 18:22:17 +00:00
spacy51 51a38b16e8 disable some sound settings while recording sound 2007-12-15 18:12:15 +00:00
spacy51 d1032f568b make sound & AVI recording independent from sound output 2007-12-15 16:03:52 +00:00
spacy51 8104f63c77 make sound & AVI recording independent from sound output 2007-12-15 15:55:00 +00:00
spacy51 45f7eddcc5 improved copyImage function
split up copyImage to cpyImg16 and cpyImg32
unified D3D & DDraw copyImage behavior
no pitch hacks for 16 bit necessary anymore
2007-12-15 14:47:24 +00:00
spacy51 4a503ef5cf remove assembler version of copyImage because it is not faster as C version
declare copyImage as inline
move code from display.cpp to Display.h
delete display.cpp
2007-12-15 13:28:09 +00:00