spacy51
4715a2a391
INCREASE maximum number of GBA cheats to 1000 (was 100)
2008-01-18 19:33:05 +00:00
spacy51
80e1736fa7
INCREASE maximum number of cheats to 1000 (was 100)
2008-01-18 19:20:24 +00:00
spacy51
7ddcaf433c
REMOVE Display Drivers Dialog ( IDD_DRIVERS )
2008-01-17 14:30:37 +00:00
spacy51
fed687c110
2008-01-17 13:52:17 +00:00
spacy51
0748f2eca6
Fixed strange mistake with "resource.h" being renamed to "resource." because it had two mac line endings in it.
2008-01-17 13:40:40 +00:00
spacy51
2a52c59d0e
NUKED skin support
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CLEANED resource file
2008-01-17 13:20:50 +00:00
spacy51
c1d8e1f9e4
NUKED DDraw even more
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FIXED here and there
2008-01-17 12:47:36 +00:00
mudlord
3cfe0250a5
Removed DirectDraw.cpp
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Fixed up issue in MainWndFile
2008-01-17 06:34:06 +00:00
mudlord
bb1dbfb8ba
Nuked DirectDraw renderer
2008-01-17 05:58:17 +00:00
mudlord
95c798e5d3
Numerous Linux updates:
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- OpenGL : fixed texture size to be exclusively a power of 2
- OpenGL : Clear the screen on init
- OpenGL : Set fullscreen resolution to the resolution of the desktop
- Changed the executable name to vbam to avoid conflict with the original VBA
- Added a basic install target to the makefile
- Fixed .gz archives loading when using fex_mini (thanks to tttttttttanaka)
- Added debian packaging informations
2008-01-17 04:51:34 +00:00
spacy51
4fddbeaff1
ADDED Extended Fullscreen Settings dialog for Direct3D.
2008-01-15 17:23:18 +00:00
spacy51
e5d6588153
REMOVE useless file
2008-01-15 00:11:03 +00:00
spacy51
49b96b6be8
Prepare display interface for adding an extended full screen settings dialog.
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Changes are backwards compatible to the old DirectDraw video mode enumeration code.
2008-01-14 23:13:49 +00:00
spacy51
45c2112d4a
rename res to doc
2008-01-14 22:09:46 +00:00
spacy51
5fb4b4342b
rename res to doc
2008-01-14 22:08:41 +00:00
spacy51
786282129c
2008-01-14 22:06:19 +00:00
spacy51
a16444e678
IMPROVE icon
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USE new icon for x64
CLEAN resource file
REMOVE useless files
2008-01-14 21:58:24 +00:00
spacy51
ee1d2ab239
UPDATED libpng from v1.2.10 to v1.2.24
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CLEANED build system
2008-01-13 22:57:23 +00:00
spacy51
ce88fe554e
disable 16bit filter hack for HQ3x/4x in x64 builds.
2008-01-13 13:43:37 +00:00
spacy51
ed70d35829
fixed wrong tab order in directories dialog
2008-01-13 12:55:50 +00:00
spacy51
b0c0ea1a5b
fixed x64 weakness when using CreateFileMapping
2008-01-13 12:55:18 +00:00
mudlord
ce88534871
Fixed FEX linking under Linux
2008-01-13 06:05:37 +00:00
mudlord
50028ee642
Added support for compiling SDL port under MacOSX
2008-01-13 03:17:35 +00:00
spacy51
f0cea72a19
minor
2008-01-12 22:21:26 +00:00
mudlord
f4091dfbf4
- Fixed build
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- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option
2008-01-11 21:46:41 +00:00
spacy51
a1a3766a19
7-Zip info
2008-01-11 18:09:25 +00:00
spacy51
1462778474
FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog.
2008-01-11 17:50:19 +00:00
spacy51
a1fa8613cf
clear cheat list when another ROM is loaded
2008-01-11 17:40:25 +00:00
spacy51
99acf7c6ba
use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder
2008-01-11 13:49:30 +00:00
spacy51
4e6b8196eb
minor cleanup & changes
2008-01-10 19:10:28 +00:00
spacy51
68709753ec
minor
2008-01-10 17:06:23 +00:00
spacy51
7c2ea7970d
use newer (Windows 2000) version of folder selection
2008-01-10 17:04:21 +00:00
mudlord
9b39c4f19b
SDL-OpenGL fixes:
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- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
2008-01-10 08:59:37 +00:00
spacy51
3a70092561
forgot to add these files
2008-01-09 22:58:05 +00:00
squall_leonhart69r
7986bd0c91
Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it.
2008-01-09 20:06:47 +00:00
squall_leonhart69r
74ac95aa15
2008-01-09 19:55:04 +00:00
spacy51
a78e9a4e3d
major additions
2008-01-09 16:04:07 +00:00
spacy51
c087b398fc
ADDED: Seperate GBC ROM folder support
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MODIFIED: Directories dialog
MODIFIED: File filters for ROMs
2008-01-09 15:18:40 +00:00
spacy51
34dbd80dab
MODIFIED: Input setup dialog
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ADDED: Clear all keys
2008-01-09 14:06:52 +00:00
spacy51
0513b50156
small code cleanup
2008-01-09 13:13:14 +00:00
spacy51
75ed6f5fad
ADDED: BIOS settings dialog
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MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
2008-01-09 12:44:54 +00:00
spacy51
5486744685
FIXED: Load most recent save game did not work
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FIXED: Save to oldest save game always wrote to slot 1
2008-01-08 16:03:52 +00:00
spacy51
e250495c0d
little update
2008-01-07 19:17:53 +00:00
spacy51
803e14c80b
Fixed: Visible noise at image border with bilinear texture filter enabled
2008-01-07 14:42:16 +00:00
mudlord
c1d81937d4
Numerous SDL updates:
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[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup
Thanks to bgKu for contributing and Linux testing of this.
2008-01-07 09:09:28 +00:00
spacy51
f6ba8a2302
use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
2008-01-06 20:57:35 +00:00
spacy51
b0eec46455
2008-01-06 14:21:13 +00:00
spacy51
2b6376b244
merged seperate winCheckMenuBarInfo into updateWindowSize
2008-01-06 14:13:39 +00:00
spacy51
b36f189f7b
add minimum window size
2008-01-06 13:50:09 +00:00
spacy51
37f8f36407
pause sound when interacting with non-client area
2008-01-05 23:39:28 +00:00