Commit Graph

3196 Commits

Author SHA1 Message Date
spacy51 4715a2a391 INCREASE maximum number of GBA cheats to 1000 (was 100) 2008-01-18 19:33:05 +00:00
spacy51 80e1736fa7 INCREASE maximum number of cheats to 1000 (was 100) 2008-01-18 19:20:24 +00:00
spacy51 7ddcaf433c REMOVE Display Drivers Dialog ( IDD_DRIVERS ) 2008-01-17 14:30:37 +00:00
spacy51 fed687c110 2008-01-17 13:52:17 +00:00
spacy51 0748f2eca6 Fixed strange mistake with "resource.h" being renamed to "resource." because it had two mac line endings in it. 2008-01-17 13:40:40 +00:00
spacy51 2a52c59d0e NUKED skin support
CLEANED resource file
2008-01-17 13:20:50 +00:00
spacy51 c1d8e1f9e4 NUKED DDraw even more
FIXED here and there
2008-01-17 12:47:36 +00:00
mudlord 3cfe0250a5 Removed DirectDraw.cpp
Fixed up issue in MainWndFile
2008-01-17 06:34:06 +00:00
mudlord bb1dbfb8ba Nuked DirectDraw renderer 2008-01-17 05:58:17 +00:00
mudlord 95c798e5d3 Numerous Linux updates:
- OpenGL : fixed texture size to be exclusively a power of 2
- OpenGL : Clear the screen on init
- OpenGL : Set fullscreen resolution to the resolution of the desktop
- Changed the executable name to vbam to avoid conflict with the original VBA
- Added a basic install target to the makefile
- Fixed .gz archives loading when using fex_mini (thanks to tttttttttanaka)
- Added debian packaging informations
2008-01-17 04:51:34 +00:00
spacy51 4fddbeaff1 ADDED Extended Fullscreen Settings dialog for Direct3D. 2008-01-15 17:23:18 +00:00
spacy51 e5d6588153 REMOVE useless file 2008-01-15 00:11:03 +00:00
spacy51 49b96b6be8 Prepare display interface for adding an extended full screen settings dialog.
Changes are backwards compatible to the old DirectDraw video mode enumeration code.
2008-01-14 23:13:49 +00:00
spacy51 45c2112d4a rename res to doc 2008-01-14 22:09:46 +00:00
spacy51 5fb4b4342b rename res to doc 2008-01-14 22:08:41 +00:00
spacy51 786282129c 2008-01-14 22:06:19 +00:00
spacy51 a16444e678 IMPROVE icon
USE new icon for x64
CLEAN resource file
REMOVE useless files
2008-01-14 21:58:24 +00:00
spacy51 ee1d2ab239 UPDATED libpng from v1.2.10 to v1.2.24
CLEANED build system
2008-01-13 22:57:23 +00:00
spacy51 ce88fe554e disable 16bit filter hack for HQ3x/4x in x64 builds. 2008-01-13 13:43:37 +00:00
spacy51 ed70d35829 fixed wrong tab order in directories dialog 2008-01-13 12:55:50 +00:00
spacy51 b0c0ea1a5b fixed x64 weakness when using CreateFileMapping 2008-01-13 12:55:18 +00:00
mudlord ce88534871 Fixed FEX linking under Linux 2008-01-13 06:05:37 +00:00
mudlord 50028ee642 Added support for compiling SDL port under MacOSX 2008-01-13 03:17:35 +00:00
spacy51 f0cea72a19 minor 2008-01-12 22:21:26 +00:00
mudlord f4091dfbf4 - Fixed build
- Use the current desktop color depth instead of 16 BPP
- Fixed the OpenGL renderer when in 16 BPP color mode
- Changed the default filter to Stretch2x
- Fixed interframe blending
- A few optimizations
- We need fex.h and fex_mini.cpp for the SDL version, and using files from dependancies is not a option
2008-01-11 21:46:41 +00:00
spacy51 a1a3766a19 7-Zip info 2008-01-11 18:09:25 +00:00
spacy51 1462778474 FIXED: Buffer overrun when selecting "Flash save" in the "Import->Battery file..." dialog. 2008-01-11 17:50:19 +00:00
spacy51 a1fa8613cf clear cheat list when another ROM is loaded 2008-01-11 17:40:25 +00:00
spacy51 99acf7c6ba use fex.h & fex_mini.cpp from dependencies directory instead of redundant copy in src folder 2008-01-11 13:49:30 +00:00
spacy51 4e6b8196eb minor cleanup & changes 2008-01-10 19:10:28 +00:00
spacy51 68709753ec minor 2008-01-10 17:06:23 +00:00
spacy51 7c2ea7970d use newer (Windows 2000) version of folder selection 2008-01-10 17:04:21 +00:00
mudlord 9b39c4f19b SDL-OpenGL fixes:
- Filters > 2x now work with the OpenGL renderer
- Window resizing with the OpenGL renderer is fixed
- Fixed hq3x and hq4x when in 32bpp mode + C version of the filters
- Disabled ASM CPU emulation core since it doesn't build here
2008-01-10 08:59:37 +00:00
spacy51 3a70092561 forgot to add these files 2008-01-09 22:58:05 +00:00
squall_leonhart69r 7986bd0c91 Arranged Open menu to Gameboy, Gameboy Colour, Gameboy Advance, Added Game Overrides menu item under Emulator options and Greyed out Linking menu until someone has a chance to look at it. 2008-01-09 20:06:47 +00:00
squall_leonhart69r 74ac95aa15 2008-01-09 19:55:04 +00:00
spacy51 a78e9a4e3d major additions 2008-01-09 16:04:07 +00:00
spacy51 c087b398fc ADDED: Seperate GBC ROM folder support
MODIFIED: Directories dialog
MODIFIED: File filters for ROMs
2008-01-09 15:18:40 +00:00
spacy51 34dbd80dab MODIFIED: Input setup dialog
ADDED: Clear all keys
2008-01-09 14:06:52 +00:00
spacy51 0513b50156 small code cleanup 2008-01-09 13:13:14 +00:00
spacy51 75ed6f5fad ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries
2008-01-09 12:44:54 +00:00
spacy51 5486744685 FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1
2008-01-08 16:03:52 +00:00
spacy51 e250495c0d little update 2008-01-07 19:17:53 +00:00
spacy51 803e14c80b Fixed: Visible noise at image border with bilinear texture filter enabled 2008-01-07 14:42:16 +00:00
mudlord c1d81937d4 Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.
2008-01-07 09:09:28 +00:00
spacy51 f6ba8a2302 use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound 2008-01-06 20:57:35 +00:00
spacy51 b0eec46455 2008-01-06 14:21:13 +00:00
spacy51 2b6376b244 merged seperate winCheckMenuBarInfo into updateWindowSize 2008-01-06 14:13:39 +00:00
spacy51 b36f189f7b add minimum window size 2008-01-06 13:50:09 +00:00
spacy51 37f8f36407 pause sound when interacting with non-client area 2008-01-05 23:39:28 +00:00