Commit Graph

180 Commits

Author SHA1 Message Date
spacy51 4656f65231 fixed buffer size calculation
every sample rate works now
2007-12-06 17:30:43 +00:00
spacy51 54284bd177 fixed audio sync not working in DirectSound 2007-12-06 15:06:43 +00:00
spacy51 9007a9b262 corrected soundBufferLen 2007-12-06 15:06:06 +00:00
spacy51 30b1edf84d added OpenAL device enumeration & selection 2007-12-06 14:23:43 +00:00
mudlord 4d85dab10b soundBufferTotalLen is in DirectSound.cpp now
Added correct sound device selection in OpenAL
2007-12-06 13:54:29 +00:00
mudlord 15c99f1fd6 Cleaned up GUI of redundant options, due to implementation of new sound cores 2007-12-06 10:14:45 +00:00
mudlord f48ef9ddbb Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI
2007-12-06 09:50:41 +00:00
mudlord 5eed13e880 Added support for OpenAL software audio mixing
Updated GBA sound engine to support new audiosavestate format
Several improvements to audio cores
Updated sample buffer length in DirectSound
2007-12-06 08:16:35 +00:00
mudlord 6363b66a21 Optimized OpenGL rendering context creation 2007-12-06 03:05:09 +00:00
mudlord 75a3acacc6 Changed SDL debugger a little 2007-12-06 02:48:03 +00:00
mudlord 97c0cc45ec Fixed RTC emulation a little 2007-12-05 23:33:20 +00:00
spacy51 adf36092f7 added DirectSound <> OpenAL selection
OpenAL can be excluded from build with #define NO_OAL
2007-12-05 23:22:37 +00:00
spacy51 ba33eb122a added OpenAL output
UI change coming soon
2007-12-05 22:37:40 +00:00
mudlord 8ff7a70258 Added new GBA sound emulation core (thanks to blargg)
Updated GB sound emulation core
2007-12-05 04:25:47 +00:00
spacy51 7504639a25 minor changes 2007-12-04 20:03:46 +00:00
mudlord 03fd550a86 Added missing files from last commit.
Bleh
2007-12-04 12:45:37 +00:00
mudlord 872441ce20 Added preliminary support for blargg's Gb_Apu 2007-12-04 09:08:44 +00:00
spacy51 50b9e5ff4d fixed processor load always at 100% 2007-12-03 23:09:10 +00:00
mudlord 5e3902b476 Border fix for GB ROMs 2007-12-03 20:55:18 +00:00
spacy51 cc37d74565 make debugging full screen easier 2007-12-03 18:23:21 +00:00
spacy51 31e412ef51 do not assign one key twice to the same button 2007-12-03 14:31:27 +00:00
spacy51 10cc9bd768 some menu changes
added myself to about box
2007-12-03 12:43:38 +00:00
mudlord 0997ae5c91 Updated link emulation code
Added missing sound interpolation cases for new GBA core
2007-12-03 10:54:40 +00:00
mudlord 6ee8b17eb6 Updated filter menu 2007-12-03 06:08:49 +00:00
mudlord 268929a9d3 Fixed severe GBA audio issue in core 2007-12-03 02:21:47 +00:00
spacy51 6473e22616 moved the call to preInitialize to a central location 2007-12-02 01:52:09 +00:00
spacy51 87d2982bf6 MainWnd creation is now the same for all render devices 2007-12-02 01:46:05 +00:00
mudlord 81582f2e1b Removed MacOSX port 2007-12-02 00:31:46 +00:00
spacy51 0f9a384993 assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM 2007-12-02 00:18:52 +00:00
spacy51 48dfe1eec3 added workaround for +1 scanline size in 16bit mode 2007-12-02 00:13:40 +00:00
Nach 144a2762ad HQ3x and 4x now also work in SDL on Windows. 2007-12-02 00:05:18 +00:00
spacy51 5c669a52e7 added NO_D3D preprocessor switch 2007-12-01 23:24:34 +00:00
spacy51 abe5c1b63a renamed NOSKINS to NO_SKINS 2007-12-01 23:03:32 +00:00
Nach f9d46aa66f Fixed some issues. 2007-12-01 22:38:48 +00:00
mudlord ed10e77c4b Removed old GBA core include files 2007-12-01 22:34:23 +00:00
Nach 5f5b8a1da2 Compiling fixed, more fixes to come soon. 2007-12-01 22:32:36 +00:00
mudlord 280282d723 Updated GBA core 2007-12-01 22:27:30 +00:00
spacy51 e9afc98da1 optimized font treatment on device reset 2007-12-01 21:22:02 +00:00
spacy51 3fe3b95971 fixed no image after multi-tasking from full screen 2007-12-01 14:41:48 +00:00
spacy51 a3de34c1fe readded skin support
(only DirectDraw supports it)
2007-12-01 13:42:24 +00:00
spacy51 1dcf48df2a filter plugin will not be used when init failed (plugin not found or none selected) 2007-12-01 12:56:18 +00:00
spacy51 2196d04734 center status messages & fps 2007-12-01 12:55:29 +00:00
mudlord de16e11ea9 Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.
2007-12-01 10:56:20 +00:00
spacy51 3a786e6e00 fixed input config dialog 2007-12-01 10:20:54 +00:00
spacy51 cb6c92b8ad fixed VSync & TripleBuffering behaviour
workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes
2007-12-01 10:19:06 +00:00
mudlord 651091dd8c Updated "Help" menu URL links in Windows port
Added menu item in "Help" menu for upcoming CHM docs
2007-11-30 09:29:11 +00:00
mudlord 7658064e3d Added very prelim. support for OpenGL in SDL port 2007-11-27 13:13:25 +00:00
Nach 65d6036921 Whitespace trim, and SVN property set. 2007-11-21 01:27:44 +00:00
mudlord 182be1d161 Updated about box with team info 2007-11-21 01:16:37 +00:00
Nach 4ad8b6bdda Fixed up the simple filters. Since filters over 2x are now first class citizens, Simple2x and 3x added. Filtering stuff cleaned up slightly. 2007-11-20 22:25:09 +00:00
Nach 5a191f0896 HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes. 2007-11-20 16:03:49 +00:00
Nach 874d37653a Fixed HQ3x and 16 bit under SDL. 2007-11-20 15:36:20 +00:00
Nach 20cb5e9d0f HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes. 2007-11-20 13:04:31 +00:00
Nach 4d658a9b7e Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross. 2007-11-19 23:09:00 +00:00
Nach f571b2fadd Compatible with MinGW now. 2007-11-19 22:23:18 +00:00
Nach 08f8b4cac6 MinGW compatibility. 2007-11-19 21:42:30 +00:00
Nach 572303f79d Makefile is now more compatible, whitespace trim. 2007-11-19 19:58:21 +00:00
DJRobX 2e1060a9e8 Convert RPI output to 32 bit as needed 2007-11-19 09:03:21 +00:00
mudlord 8a29d6c95f Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling. 2007-11-19 05:45:23 +00:00
DJRobX da2cc24435 Fix sound disable/reenable glitch
Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord e7bd7c4933 Added support for Kega Fusion RPI filter files 2007-11-17 07:09:40 +00:00
DJRobX daed30411b Fix tab odrer on directories dialog 2007-11-15 23:04:56 +00:00
mudlord 6dbe19d99a Bah, fixed alignment issue with filter string in open dialogs for ROMs 2007-11-15 19:58:14 +00:00
mudlord b810e223a3 Fixed up filter dialog as TCOS requested
Fixed up minor variable issue in SoundSaveStruct[]

Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
2007-11-15 19:51:26 +00:00
mudlord e68e438141 Reverted DJRobX's changes with regards to stdint.h
BTW: Nach has placed a copy of the header here:
https://zsnes.bountysource.com/svn/!dirinfo/5168/trunk/src/win/vc_head
2007-11-15 11:54:51 +00:00
DJRobX f409775477 Fix motion key input settings 2007-11-15 09:41:20 +00:00
mudlord 0ee6169c7a Went through a lot of the GUI to make it more consistant.
Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.
2007-11-15 09:29:13 +00:00
DJRobX d8ae34632f Fix up MSVC specific compile problems 2007-11-15 08:57:30 +00:00
Nach 552aadb95c More portability using C99 types. 2007-11-15 01:29:11 +00:00
Nach 64cc465a9f Deleting files that seem to be useless. 2007-11-15 00:11:48 +00:00
Nach d977df497f Fixed a bunch of const issues. Trimmed some whitespace. 2007-11-15 00:02:26 +00:00
peterb 096af91b82 Adding support for MacOS X. "Releasee" target is a universal binary. 2007-11-14 22:09:27 +00:00
Nach b2e35e7e52 Make clean now works properly. 2007-11-14 18:39:30 +00:00
Nach e3500df33e Permission fix. 2007-11-14 12:56:38 +00:00
Nach f33aafcbdf Trimmed whitespace, and set propper line endings for SVN. 2007-11-14 12:28:27 +00:00
Nach f8e5306181 Can now build under Linux, although it crashes very early. 2007-11-14 12:06:48 +00:00
Nach e8c85b22ab Quick fix. 2007-11-14 11:53:45 +00:00
Nach f2e9b8d3eb Some fixes. Make HQXx assembly work on all x86 OSs. 2007-11-14 11:21:04 +00:00
Nach 13c8e7208e More fixes. 2007-11-14 10:40:41 +00:00
Nach 8e0382d2f0 More fixes. 2007-11-14 09:25:46 +00:00
Nach 6661cf8363 C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved. 2007-11-14 09:16:23 +00:00
Nach 87e8bfd730 Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h 2007-11-14 08:55:05 +00:00
mudlord f60d88a54c OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes. 2007-11-14 06:47:15 +00:00
DJRobX 4d3a628089 OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
mudlord a7d094cf60 Removed RAR support due to licensing conflicts with the GNU GPL. 2007-11-13 08:58:13 +00:00
mudlord c239210986 Added correct link for our project page
Updated file version information in resource
2007-11-12 21:46:08 +00:00
mudlord a6574e784a Updated about dialog with our site details as well as updated credits. 2007-11-12 21:18:39 +00:00
DJRobX 687152c4ed Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances
2007-11-12 20:24:38 +00:00
DJRobX c5b5894d19 File compiler settings in release mode 2007-11-12 17:19:22 +00:00
DJRobX 823cac2932 Add Blargg's file_extractor library and integrate 7zip/RAR support 2007-11-12 16:02:10 +00:00
DJRobX 80e169d9fb Temporarily remove StartGPLink() function ... because it breaks
Sonic Advance games.
2007-11-09 05:20:45 +00:00
DJRobX bff2a451e4 Remove blargg apu 2007-11-09 02:06:07 +00:00
DJRobX 2847ff4bf4 Fix up pathing in project 2007-11-09 02:01:19 +00:00
DJRobX fc82c5b342 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord 348e8d14bf Removed redundant libraries that should be in the developer's compiler directory anyway... 2007-11-09 00:46:17 +00:00
mudlord 6a2f00e193 Added glext.h as a dependancy. Needed for future OpenGL updates by me. 2007-11-08 12:57:36 +00:00
DJRobX 6b947e0353 GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it
2007-11-08 11:42:08 +00:00
mudlord 17e8800d18 Reverted changes from AF 2007-11-08 11:33:26 +00:00
mudlord 620e47a820 Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted. 2007-11-08 11:31:25 +00:00
mudlord bdda7f894d Added missing glext.h for anisotropic filtering 2007-11-08 10:34:40 +00:00