Commit Graph

204 Commits

Author SHA1 Message Date
spacy51 f3547062b5 filter plugin will not be used when init failed (plugin not found or none selected)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@126 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:56:18 +00:00
spacy51 b25efd3b1f center status messages & fps
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@125 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:55:29 +00:00
mudlord d73d59efeb Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@122 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:56:20 +00:00
spacy51 c56d54cff1 fixed input config dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@119 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:20:54 +00:00
spacy51 2529cb43e9 fixed VSync & TripleBuffering behaviour
workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@118 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:19:06 +00:00
mudlord 7c895289ce Updated "Help" menu URL links in Windows port
Added menu item in "Help" menu for upcoming CHM docs

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@117 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-30 09:29:11 +00:00
Nach 97ca1fbed4 Whitespace trim, and SVN property set.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@111 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:27:44 +00:00
mudlord 7c18635ba7 Updated about box with team info
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@110 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:16:37 +00:00
Nach ba6cdac2fa HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@105 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 13:04:31 +00:00
Nach 882dcdff9a Makefile is now more compatible, whitespace trim.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@98 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 19:58:21 +00:00
DJRobX 7f21387290 Convert RPI output to 32 bit as needed
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@95 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 09:03:21 +00:00
mudlord c876a344d7 Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@94 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 05:45:23 +00:00
DJRobX ad578ade3b Fix sound disable/reenable glitch
Fixes for x64 build



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@93 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 10:16:24 +00:00
mudlord fa80fac202 Added support for Kega Fusion RPI filter files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@92 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 07:09:40 +00:00
DJRobX a6afb1f9a6 Fix tab odrer on directories dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@89 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 23:04:56 +00:00
mudlord c6d7095a77 Bah, fixed alignment issue with filter string in open dialogs for ROMs
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@87 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 19:58:14 +00:00
mudlord c56943055a Fixed up filter dialog as TCOS requested
Fixed up minor variable issue in SoundSaveStruct[]

Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@86 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 19:51:26 +00:00
DJRobX 85ef110281 Fix motion key input settings
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@84 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 09:41:20 +00:00
mudlord b305fff8df Went through a lot of the GUI to make it more consistant.
Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@83 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 09:29:13 +00:00
Nach 5af1e7e3f8 Fixed a bunch of const issues. Trimmed some whitespace.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@77 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:02:26 +00:00
Nach 3c06fa079f Trimmed whitespace, and set propper line endings for SVN.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
mudlord 672acaaba2 OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@59 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 06:47:15 +00:00
DJRobX 8059a438ee OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 12:12:57 +00:00
mudlord f898010f90 Added correct link for our project page
Updated file version information in resource

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@56 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:46:08 +00:00
mudlord 7c841ccb7c Updated about dialog with our site details as well as updated credits.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@55 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:18:39 +00:00
DJRobX ae398dbab6 Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@54 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 20:24:38 +00:00
DJRobX a5f7510034 File compiler settings in release mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@53 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 17:19:22 +00:00
DJRobX bf20d1dded Add Blargg's file_extractor library and integrate 7zip/RAR support
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@51 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 16:02:10 +00:00
DJRobX 3f0aa73180 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@45 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:40:27 +00:00
mudlord 87712a8213 Removed redundant libraries that should be in the developer's compiler directory anyway...
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@40 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 00:46:17 +00:00
mudlord 52e56e3027 Added glext.h as a dependancy. Needed for future OpenGL updates by me.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@39 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 12:57:36 +00:00
DJRobX 7ae707653d GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it




git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
mudlord 4abe7ac4d2 Reverted changes from AF
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@37 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:33:26 +00:00
mudlord 8cb7ccec0d Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@36 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:31:25 +00:00
mudlord 5465b2cc5e Added missing glext.h for anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@35 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:34:40 +00:00
mudlord 3d9d44389e Implemented OpenGL anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@34 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:28:49 +00:00
DJRobX bdc840ee4b git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@29 a31d4220-a93d-0410-bf67-fe4944624d44 2007-11-07 23:01:35 +00:00
DJRobX 17ae4f9f56 Direct3d fixes, disabling lockable backbuffers.
Official 1.8 beta seems to have an incomplete
direct3d implementation.  You cannot select full screen modes
without using DirectDraw.  This is fixed in this buld



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@27 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 09:24:46 +00:00
DJRobX f1c5e3fc54 D3D update, use cximage library instead of direct inclusion in app
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@26 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 07:30:50 +00:00
DJRobX 9895517fc9 missing files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@24 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 03:19:47 +00:00
DJRobX ee40ad3d5c Upgrade to 1.8 beta core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX 0e1ef89215 fix menubar in DirectDraw triple buffer mode
clean up old #define in sound.cpp



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@22 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-06 10:53:19 +00:00
DJRobX 27bcb9ad94 Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
optimized code for sound filtering



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@17 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 07:13:08 +00:00
DJRobX 17a26699cd update UI to allow multiple key assignments to functions
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@16 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-03 07:28:19 +00:00
DJRobX ad8b4848f7 Fix missing initialization code for vba link
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@15 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-02 10:20:08 +00:00
DJRobX bd77ca8061 Fix debug assertion on link options dialog
Fix tab control offset problem
Enhance tab controls by graying out inoperable tabs 
Fix locked aspect ratio in Direct3D mode



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@14 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-02 09:19:38 +00:00
DJRobX e57de37f3f Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@13 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 10:28:09 +00:00
DJRobX a478e57898 Fix crash on controller 2 input setting
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@9 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 10:32:01 +00:00
DJRobX 9393ab7212 Argh one more stupid bug
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@8 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 10:04:24 +00:00
DJRobX 163217d27e Fix save key settings bug. Destructor of my global key lists were getting called
before DirectInput destructor.  How rude...



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@7 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 09:30:11 +00:00
DJRobX e404a8f7bc Added code to drop frames when sound buffer is critically low. Prevents
obnoxious sound distortion when using vsync due to sound card clock being faster than video clock.
(FCEU had this same issue)

New joypad key lists for upcoming implementation of multi-assignment options a-la Mame 
(e.g. assign either Joy Up, Joy Hat Up, OR Key Up to up).  Current limitations are annoying, and current behavior of 
dropping joystick settings altogether when a joystick isn't plugged in is even worse.




git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@6 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 08:47:27 +00:00
DJRobX 1f67441098 Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
warning count.

Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out.  Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting. 



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@5 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 02:33:28 +00:00
DJRobX c4fa4ca075 Fixed debug mode compiler build errors in vcproj.
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.

Network code was crashing in Link.cpp.  Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@4 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 00:23:38 +00:00
mudlord a963483ee0 Added VBALink to the SVN code. Note that this is completely untested
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00