Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync Enabled triple buffering for Direct3D Removed some unneeded binary VS.NET files git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@13 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
615f4270be
commit
e57de37f3f
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@ -1642,6 +1642,10 @@
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>
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</File>
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</Filter>
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<File
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RelativePath=".\res\VBA.manifest"
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>
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</File>
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</Files>
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<Globals>
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<Global
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BIN
res/VBA.APS
BIN
res/VBA.APS
Binary file not shown.
67
res/VBA.rc
67
res/VBA.rc
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@ -71,8 +71,8 @@ END
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// Dialog
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//
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IDD_LINKTAB DIALOG DISCARDABLE 0, 0, 225, 162
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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IDD_LINKTAB DIALOG 0, 0, 225, 162
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Link Options"
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FONT 8, "MS Sans Serif"
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BEGIN
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@ -81,72 +81,59 @@ BEGIN
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PUSHBUTTON "Cancel",ID_CANCEL,114,140,57,15
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END
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IDD_LINKTAB1 DIALOG DISCARDABLE 0, 0, 210, 130
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STYLE WS_CHILD | WS_VISIBLE
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IDD_LINKTAB1 DIALOG 0, 0, 210, 130
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STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE
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FONT 8, "MS Sans Serif"
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BEGIN
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LTEXT "Link timeout (in milliseconds)",IDC_STATIC,17,12,92,16
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EDITTEXT IDC_LINKTIMEOUT,116,10,53,14,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "Single Computer",IDC_LINK_SINGLE,"Button",
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BS_AUTORADIOBUTTON,17,27,71,16
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CONTROL "Network",IDC_LINK_LAN,"Button",BS_AUTORADIOBUTTON,17,43,
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70,16
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CONTROL "Single Computer",IDC_LINK_SINGLE,"Button",BS_AUTORADIOBUTTON,17,27,71,16
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CONTROL "Network",IDC_LINK_LAN,"Button",BS_AUTORADIOBUTTON,17,43,70,16
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END
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IDD_LINKTAB2 DIALOG DISCARDABLE 0, 0, 210, 113
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STYLE WS_CHILD
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IDD_LINKTAB2 DIALOG 0, 0, 210, 113
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STYLE DS_SETFONT | WS_CHILD
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FONT 8, "MS Sans Serif"
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BEGIN
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CONTROL "2",IDC_LINK2P,"Button",BS_AUTORADIOBUTTON | WS_GROUP,46,
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16,21,13
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CONTROL "2",IDC_LINK2P,"Button",BS_AUTORADIOBUTTON | WS_GROUP,46,16,21,13
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CONTROL "3",IDC_LINK3P,"Button",BS_AUTORADIOBUTTON,94,16,21,13
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CONTROL "4",IDC_LINK4P,"Button",BS_AUTORADIOBUTTON,142,16,21,13
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CONTROL "TCP/IP",IDC_LINKTCP,"Button",BS_AUTORADIOBUTTON |
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WS_GROUP,54,47,42,14
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CONTROL "UDP",IDC_LINKUDP,"Button",BS_AUTORADIOBUTTON |
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WS_DISABLED,121,47,33,14
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CONTROL "TCP/IP",IDC_LINKTCP,"Button",BS_AUTORADIOBUTTON | WS_GROUP,54,47,42,14
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CONTROL "UDP",IDC_LINKUDP,"Button",BS_AUTORADIOBUTTON | WS_DISABLED,121,47,33,14
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PUSHBUTTON "Start!",IDC_SERVERSTART,79,89,50,17
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LTEXT "Select number of players:",IDC_STATIC,60,7,89,10
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LTEXT "Select protocol:",IDC_STATIC,78,33,53,11
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CONTROL "Speed hacks",IDC_SSPEED,"Button",BS_AUTOCHECKBOX |
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WS_TABSTOP,76,70,57,12
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CONTROL "Speed hacks",IDC_SSPEED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,76,70,57,12
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END
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IDD_LINKTAB3 DIALOG DISCARDABLE 0, 0, 210, 108
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STYLE WS_CHILD
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IDD_LINKTAB3 DIALOG 0, 0, 210, 108
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STYLE DS_SETFONT | WS_CHILD
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FONT 8, "MS Sans Serif"
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BEGIN
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CONTROL "TCP/IP",IDC_CLINKTCP,"Button",BS_AUTORADIOBUTTON |
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WS_GROUP,58,20,39,12
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CONTROL "UDP",IDC_CLINKUDP,"Button",BS_AUTORADIOBUTTON |
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WS_DISABLED,118,20,32,12
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CONTROL "TCP/IP",IDC_CLINKTCP,"Button",BS_AUTORADIOBUTTON | WS_GROUP,58,20,39,12
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CONTROL "UDP",IDC_CLINKUDP,"Button",BS_AUTORADIOBUTTON | WS_DISABLED,118,20,32,12
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EDITTEXT IDC_SERVERIP,84,39,79,12,ES_AUTOHSCROLL | WS_GROUP
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PUSHBUTTON "Connect",IDC_LINKCONNECT,75,81,59,16
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LTEXT "Select protocol:",IDC_STATIC,78,7,53,9
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LTEXT "Server IP address or hostname:",IDC_STATIC,7,37,62,18
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LTEXT "Speed hacks:",IDC_STATIC,7,64,47,10
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CONTROL "Off (accurate)",IDC_SPEEDOFF,"Button",
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BS_AUTORADIOBUTTON | WS_GROUP,60,63,57,12
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CONTROL "On (fast)",IDC_SPEEDON,"Button",BS_AUTORADIOBUTTON,128,
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63,48,12
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CONTROL "Off (accurate)",IDC_SPEEDOFF,"Button",BS_AUTORADIOBUTTON | WS_GROUP,60,63,57,12
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CONTROL "On (fast)",IDC_SPEEDON,"Button",BS_AUTORADIOBUTTON,128,63,48,12
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END
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IDD_SERVERWAIT DIALOG DISCARDABLE 0, 0, 186, 90
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STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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IDD_SERVERWAIT DIALOG 0, 0, 186, 90
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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CAPTION "Waiting for players"
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FONT 8, "MS Sans Serif"
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BEGIN
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PUSHBUTTON "Cancel",IDCANCEL,63,69,50,14
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CONTROL "Progress1",IDC_SERVERWAIT,"msctls_progress32",WS_BORDER,
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33,50,120,13
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CONTROL "Progress1",IDC_SERVERWAIT,"msctls_progress32",WS_BORDER,33,50,120,13
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LTEXT "",IDC_STATIC1,7,7,154,8
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LTEXT "",IDC_STATIC2,7,17,105,8
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LTEXT "",IDC_STATIC3,7,25,105,8
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LTEXT "",IDC_STATIC4,7,33,105,8
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END
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IDD_OPENDLG DIALOG 36, 24, 202, 117
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STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "Open"
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@ -1563,7 +1550,6 @@ BEGIN
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MENUITEM "Direct&Draw", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW
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MENUITEM " Emulation only", ID_OPTIONS_VIDEO_DDRAWEMULATIONONLY
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MENUITEM " Use &Video Memory", ID_OPTIONS_VIDEO_DDRAWUSEVIDEOMEMORY
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MENUITEM " Triple Buffering", ID_OPTIONS_VIDEO_TRIPLEBUFFERING
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MENUITEM SEPARATOR
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MENUITEM "Direct&3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D
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MENUITEM " Filter: Nearest", ID_OPTIONS_VIDEO_RENDEROPTIONS_D3DNOFILTER
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@ -1576,6 +1562,7 @@ BEGIN
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MENUITEM " Vertex: Quads", ID_OPTIONS_VIDEO_RENDEROPTIONS_GLQUADS
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MENUITEM SEPARATOR
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MENUITEM "&VSync", ID_OPTIONS_VIDEO_VSYNC
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MENUITEM "Triple Buffering", ID_OPTIONS_VIDEO_TRIPLEBUFFERING
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END
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MENUITEM SEPARATOR
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POPUP "Windowed"
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MENUITEM "&Real Colors", ID_OPTIONS_GAMEBOY_REALCOLORS
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MENUITEM "G&ameboy Colors", ID_OPTIONS_GAMEBOY_GAMEBOYCOLORS
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MENUITEM "LCD colors", ID_OPTIONS_FILTER_LCDCOLORS
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MENUITEM SEPARATOR
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MENUITEM SEPARATOR
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MENUITEM "&Colors...", ID_OPTIONS_GAMEBOY_COLORS
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END
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POPUP "&Language"
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POPUP "Li&nk"
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BEGIN
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MENUITEM "&Wireless Adapter", ID_OPTIONS_LINK_WIRELESSADAPTER
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MENUITEM "&Log", ID_OPTIONS_LINK_LOG
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MENUITEM "&Options...", ID_OPTIONS_LINK_OPTIONS
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END
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@ -1960,13 +1946,6 @@ BEGIN
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// RT_MANIFEST
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//
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1 RT_MANIFEST "VBA.manifest"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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File diff suppressed because it is too large
Load Diff
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@ -1,28 +1,28 @@
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_WIN32_INPUT_H
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#define VBA_WIN32_INPUT_H
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#include "../System.h"
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#define JOYCONFIG_MESSAGE (WM_USER + 1000)
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// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_WIN32_INPUT_H
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#define VBA_WIN32_INPUT_H
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#include "../System.h"
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#define JOYCONFIG_MESSAGE (WM_USER + 1000)
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typedef CList<USHORT,USHORT> KeyList;
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#define JOYPADS 4
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#define JOYPAD(i,j) ((i*KEYS_PER_PAD)+j)
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#define DEVICEOF(key) (key >> 8)
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#define KEYOF(key) (key & 255)
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enum {
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KEY_LEFT, KEY_RIGHT,
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KEY_UP, KEY_DOWN,
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KEY_BUTTON_A, KEY_BUTTON_B,
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KEY_BUTTON_START, KEY_BUTTON_SELECT,
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KEY_BUTTON_L, KEY_BUTTON_R,
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KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
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KEY_BUTTON_GS
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};
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class Input {
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public:
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KeyList joypaddata[JOYPADS * KEYS_PER_PAD + MOTION_KEYS];
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Input() {};
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virtual ~Input() {};
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virtual bool initialize() = 0;
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virtual bool readDevices() = 0;
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virtual u32 readDevice(int which) = 0;
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virtual CString getKeyName(int key) = 0;
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virtual void checkKeys() = 0;
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virtual void checkMotionKeys() = 0;
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virtual void checkDevices() = 0;
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virtual void activate() = 0;
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virtual void loadSettings() = 0;
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virtual void saveSettings() = 0;
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};
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#define joypad theApp.input->joypaddata
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#endif
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#define KEYOF(key) (key & 255)
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enum {
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KEY_LEFT, KEY_RIGHT,
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KEY_UP, KEY_DOWN,
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KEY_BUTTON_A, KEY_BUTTON_B,
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KEY_BUTTON_START, KEY_BUTTON_SELECT,
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KEY_BUTTON_L, KEY_BUTTON_R,
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KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
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KEY_BUTTON_GS
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};
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class Input {
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public:
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KeyList joypaddata[JOYPADS * KEYS_PER_PAD + MOTION_KEYS];
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Input() {};
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virtual ~Input() {};
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virtual bool initialize() = 0;
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virtual bool readDevices() = 0;
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virtual u32 readDevice(int which) = 0;
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virtual CString getKeyName(int key) = 0;
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virtual void checkKeys() = 0;
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virtual void checkMotionKeys() = 0;
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virtual void checkDevices() = 0;
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virtual void activate() = 0;
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virtual void loadSettings() = 0;
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virtual void saveSettings() = 0;
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};
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#define joypad theApp.input->joypaddata
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#endif
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#endif
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// Todo: Expand UI to allow user to enter multiple keys here.
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// these are temporary quick hacks to make the new lists
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// work with the old code.
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int TempReadFirst(KeyList &Key)
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{
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File diff suppressed because it is too large
Load Diff
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@ -225,6 +225,7 @@ void MainWnd::OnUpdateOptionsVideoFrameskip9(CCmdUI* pCmdUI)
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void MainWnd::OnOptionsVideoVsync()
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{
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theApp.vsync = !theApp.vsync;
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theApp.updateRenderMethod(true);
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}
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void MainWnd::OnUpdateOptionsVideoVsync(CCmdUI* pCmdUI)
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@ -455,6 +456,7 @@ void MainWnd::OnUpdateOptionsVideoRendermethodOpengl(CCmdUI* pCmdUI)
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void MainWnd::OnOptionsVideoTriplebuffering()
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{
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theApp.tripleBuffering = !theApp.tripleBuffering;
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theApp.updateRenderMethod(true);
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}
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void MainWnd::OnUpdateOptionsVideoTriplebuffering(CCmdUI* pCmdUI)
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