DJRobX
da2cc24435
Fix sound disable/reenable glitch
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Fixes for x64 build
2007-11-17 10:16:24 +00:00
mudlord
e7bd7c4933
Added support for Kega Fusion RPI filter files
2007-11-17 07:09:40 +00:00
DJRobX
69b2348e9a
The ZSnes sources should not be required to compile our app!
2007-11-15 22:56:14 +00:00
DJRobX
d8ae34632f
Fix up MSVC specific compile problems
2007-11-15 08:57:30 +00:00
mudlord
0024f85dfc
Updated NASM assembling settings in MSVC
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Updated C++ compiler flags in MSVC
2007-11-15 00:25:33 +00:00
Nach
cc9443a56e
Trimmed whitespace, and set propper line endings for SVN.
2007-11-14 12:41:02 +00:00
DJRobX
4d3a628089
OpenGL update phase 1. Window-based rendering working better.
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Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
2007-11-13 12:12:57 +00:00
DJRobX
823cac2932
Add Blargg's file_extractor library and integrate 7zip/RAR support
2007-11-12 16:02:10 +00:00
DJRobX
2847ff4bf4
Fix up pathing in project
2007-11-09 02:01:19 +00:00
DJRobX
fc82c5b342
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
2007-11-09 01:40:27 +00:00
mudlord
e2afbd964c
Updated to now link against zlib.lib and libpng.lib
2007-11-09 01:13:31 +00:00
mudlord
d81f8ce729
Implemented OpenGL anisotropic filtering
2007-11-08 10:28:49 +00:00
mudlord
21bc37c5fc
Moved libresample to SRC directory
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Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
2007-11-08 00:18:41 +00:00
DJRobX
8da2a6eb10
Copy project optimization settings from official source
2007-11-07 20:50:36 +00:00
DJRobX
9c85010cfb
D3D update, use cximage library instead of direct inclusion in app
2007-11-07 07:30:50 +00:00
DJRobX
7d96299124
Upgrade to 1.8 beta core
2007-11-07 01:27:54 +00:00
DJRobX
d7f7f2b1c0
Fix small error in optimized libresample layer
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Enable optimizations in release mode
2007-11-05 09:35:09 +00:00
DJRobX
db60506ec6
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
2007-11-05 08:59:52 +00:00
DJRobX
5659db8a9a
Updated Direct3D to Spacy's 1.8 beta build
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Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
2007-11-01 10:28:09 +00:00
DJRobX
c5049e7a5d
Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
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warning count.
Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out. Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
2007-10-31 02:33:28 +00:00
DJRobX
bd4c955c63
Fixed debug mode compiler build errors in vcproj.
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AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
2007-10-31 00:23:38 +00:00
mudlord
8bda069b3b
Added VBALink to the SVN code. Note that this is completely untested
2007-10-30 19:04:22 +00:00