Commit Graph

265 Commits

Author SHA1 Message Date
spacy51 cec4a40c32 small code cleanup
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@274 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 13:13:14 +00:00
spacy51 1957e4f1f1 ADDED: BIOS settings dialog
MODIFIED: Seperate BIOS settings for GB mono and GBA
REMOVED: Old BIOS settings menu entries

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@273 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-09 12:44:54 +00:00
spacy51 de1172a65b FIXED: Load most recent save game did not work
FIXED: Save to oldest save game always wrote to slot 1

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@272 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-08 16:03:52 +00:00
spacy51 a8f7a3befa Fixed: Visible noise at image border with bilinear texture filter enabled
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@270 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 14:42:16 +00:00
mudlord 602396892b Numerous SDL updates:
[*] Made stretchers and filters use a common interface
[+] Filters can now be changed at runtime using CTRL+G
[*] Replaced Simple?x filters by the ASM optimized stretchers
[-] Removed YUV output
[-] Finished removing the remove-intro feature
[!] Fixed a bit the OpenGL code. Still a lot more to do.
[*] Code cleanup

Thanks to bgKu for contributing and Linux testing of this.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@269 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-07 09:09:28 +00:00
spacy51 6f6ab0c4fa use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
spacy51 35cccd7ca6 merged seperate winCheckMenuBarInfo into updateWindowSize
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@266 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 14:13:39 +00:00
spacy51 0615013a73 add minimum window size
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@265 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 13:50:09 +00:00
spacy51 4552ff988a pause sound when interacting with non-client area
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@264 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 23:39:28 +00:00
spacy51 ba3bd3b6c5 fix texture alignment
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@261 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 22:22:35 +00:00
spacy51 9f1c4dcb46 OpenAL configuration dialog:
Fixed: Label overlapped combo box

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@259 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:56 +00:00
spacy51 7206d4c467 Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
spacy51 3c3fdf4a83 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@257 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-02 16:31:48 +00:00
mudlord 00b1af55aa Fixed issue with ">>" in C HQXX implementation for Linux and Win32 x64
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@256 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-02 10:41:48 +00:00
spacy51 0e6a4e7548 draw the new image on the old one instead vice versa
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@255 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 14:34:11 +00:00
spacy51 35354a3556 Direct3D: Added hardware motion blur
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@254 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-01 02:31:07 +00:00
spacy51 22e4269c29 use magenta background in debug mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@253 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 15:53:27 +00:00
spacy51 2ef7d60489 fixed: RGBtoYUV switched red and blue
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@251 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 13:20:01 +00:00
mudlord 7d1d78cd9a Updated copyright information in core files that we modded :)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@250 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 04:52:00 +00:00
jbo_85 2b0ede21e3 Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@249 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-31 01:24:58 +00:00
spacy51 6ece6dd1a3 added support for RGB555 format (6bit green instead of 6bit).
improve speed when trying to interpolate the same colors.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@247 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 21:11:40 +00:00
spacy51 1e9552726a hq3x/4x:
moved source files to seperate directory
added 16bit C version
C version: cleanup
C version: much code merging for 16bit/32bit
C version: code optimization ( only calculate YUV values for one pixel once )
C version: corrected one logic mistake when dealing with pixels at the border of the image


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@246 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-30 20:09:14 +00:00
mudlord b46e90b62c Added extra commenting to OGL renderer source
Made more steps to allow OGL renderer to be more modular

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@245 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-28 23:07:44 +00:00
spacy51 153d35246a Clear log whenever a new game is started.
Move log function definitions to the appropriate header file.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@244 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:40:21 +00:00
spacy51 3d7cd89633 Logging: New messages will not replace old messages anymore when window is opened
OpenAL: Corrected some comments

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@243 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 15:20:28 +00:00
spacy51 9b808813d4 FIXED: Shader-related crashes when uninitializing OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@242 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:57:15 +00:00
spacy51 5c29c440f3 FIXED: Creation of empty registry key
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@241 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:31:27 +00:00
spacy51 c663dde691 FIXED: No audio buffer low logging when not throttling
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@240 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-27 14:25:48 +00:00
spacy51 b42d881176 Removed "Automatic frame skipping" option, will now be activated with throttling
Throttling now uses (actually rapes) the Smooth60FPS functionality, so that throttling is no more skippy.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@239 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-26 16:09:21 +00:00
spacy51 cecabf15bc removed portable.cpp/h from the MSVC project file
added C version of HQ3x/4x filters to the MSVC project file
x64 version compiles now

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@238 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 20:11:50 +00:00
Nach 715a55bd16 Fixes and remove of unneeded.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@237 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:44:16 +00:00
spacy51 ac04734948 files were useful, after all
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@236 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 19:20:40 +00:00
spacy51 019fb2d546 removed useless files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@235 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 18:49:01 +00:00
spacy51 f08f489ff3 build system clean up
enable GBA logging for release versions (no measurable performance impact)
change "DEV_VERSION" to "GBA_LOGGING"

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@233 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 16:22:30 +00:00
spacy51 5661463dfd little redesign of the Directories dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@232 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-25 15:43:13 +00:00
mudlord 9f97116e06 Removed unneeded code, GL_TRIANGLE_STRIP is more than enough.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@230 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:31:39 +00:00
mudlord 31e5d61273 Added sanity checks when killing shaders
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@229 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-24 20:13:17 +00:00
spacy51 848a8879e8 fixed compile errors with NO_OAL switch
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@227 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:18:21 +00:00
spacy51 077d2bcc9a grayed out D3D menu options when compiling with NO_D3D
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@226 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:15:34 +00:00
spacy51 4382e41696 added NO_OGL switch
simplified fall back when initializing render API failed

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@225 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:09:29 +00:00
spacy51 3821d13005 cleanup
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@224 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 21:07:48 +00:00
mudlord 6418ed33b0 Fixed up OpenGL code from last round
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@222 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 20:03:57 +00:00
mudlord b1fa777574 Spacy, we don't need GLEW anymore! ^_^
Rewrote vertex handling so that it is cleaner (switch() anyone?)

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@221 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 19:36:16 +00:00
spacy51 2175eeee91 fixed some compiler warnings
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@220 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 13:29:50 +00:00
spacy51 a52671188a fixed some x64 compiler errors/warnings
we still need a GLEW x64 lib

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@219 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-23 13:19:52 +00:00
squall_leonhart69r e6c96c5684 removed sgb/cgb border fix, now back to 1.8 behavior
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@218 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-20 10:39:10 +00:00
squall_leonhart69r a220f35e6f wrong folder... crap
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@217 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-20 10:30:33 +00:00
squall_leonhart69r 63edce4d40 removed SGB Border fix
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@216 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-20 10:27:14 +00:00
squall_leonhart69r c57f7462d3 Removed SGB Border fix
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@215 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-20 10:26:31 +00:00
spacy51 2289d47912 added support for video compression (no support for YUV color space)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@214 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-17 17:42:56 +00:00
spacy51 547772d1f6 completely reworked AVI recording
compression will be re-added soon

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@213 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-16 19:45:25 +00:00
spacy51 180eab1396 correctly pause sound when resizing window
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@212 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-16 02:18:26 +00:00
spacy51 92f63b3f7f added buffer count selection to OpenAL config dialog. default is 5
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@211 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-16 01:12:49 +00:00
mudlord d796bebb0b Fixed crash when changing filters
Changed expected sampler in shaders to "OGL2Texture"

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@210 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 23:55:21 +00:00
mudlord 3e73213099 Removed unzip.cpp/h
Updated SDL port to use full FEX library as optional

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@209 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 23:29:10 +00:00
spacy51 7a87270133 pause sound while moving window
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@208 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 19:41:01 +00:00
spacy51 86320355b8 reduced buffer count to 5
added logging of empty buffer queue

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@207 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 19:40:05 +00:00
spacy51 dd3c201018 removed DirectSound useOldSync option (would wait with an evil while())
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@206 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 18:22:17 +00:00
spacy51 fc6989e710 disable some sound settings while recording sound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@205 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 18:12:15 +00:00
spacy51 6017a61525 make sound & AVI recording independent from sound output
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@204 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 16:03:52 +00:00
spacy51 f05d2b145e make sound & AVI recording independent from sound output
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@203 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 15:55:00 +00:00
spacy51 6ba79876a2 improved copyImage function
split up copyImage to cpyImg16 and cpyImg32
unified D3D & DDraw copyImage behavior
no pitch hacks for 16 bit necessary anymore

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@202 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 14:47:24 +00:00
spacy51 f8ed7b0b9a remove assembler version of copyImage because it is not faster as C version
declare copyImage as inline
move code from display.cpp to Display.h
delete display.cpp

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@201 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 13:28:09 +00:00
spacy51 9e41f42420 improve debug build speed by 20% when not using cheats
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@200 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 11:21:33 +00:00
spacy51 d6e7ebe472 disable cheats by default
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@199 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 11:20:38 +00:00
spacy51 82183f019d fix deprecated warning in VC++
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@197 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 11:19:31 +00:00
mudlord 4b915aac56 Fixed SDL sound thread/shutdown issue for good now
Updated makefile

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@196 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-14 22:38:32 +00:00
spacy51 468fecfc48 fixed crash when entering OAL config
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@195 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-14 18:20:10 +00:00
mudlord ffc715a8d2 Finished libresample removal
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@194 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-13 11:05:49 +00:00
mudlord 8f5d65d4ea Updated fex_mini
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@193 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-13 11:03:48 +00:00
mudlord 6b10dbee8f Fixed size of accelerator dialog
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@192 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-13 05:54:40 +00:00
mudlord 535e114079 Fixed sound thread issues in Subversion
Updated SDL port so that it now compiles with fex_mini.cpp
Added custom GLSL shader support to Win32 OGL renderer (requires GLEW)
Updated code in OpenGL renderer to be more tidy

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@191 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-13 03:45:51 +00:00
spacy51 bb250f3e7d dynamic OpenAL DLL loading
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@189 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-12 18:04:26 +00:00
mudlord 74d3361b31 Updated File_Extractor to 0.4.3
Added fex_mini implementation
Removed libresample-0.1.3

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@187 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-10 12:35:55 +00:00
spacy51 c2997799f7 optimized timing formula a little
increases buffer size a little

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@185 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-08 14:48:14 +00:00
mudlord a9e35b1909 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@184 a31d4220-a93d-0410-bf67-fe4944624d44 2007-12-07 21:27:40 +00:00
mudlord d7d58fc6c5 Added E-Reader support to GBA core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@183 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 20:46:20 +00:00
spacy51 ba1850dbbe When resizing the window to a smaller size, the emulated image will now be updated as well.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@182 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 19:04:30 +00:00
spacy51 1484c18b73 quickly enter last used fullscreen mode by pressing Esc while in windowed mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@181 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 18:46:34 +00:00
spacy51 a9b8ab92f9 disable fullscreen GDI objects (menu & mode confirm dialog) for D3D & OpenGL
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@180 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 18:14:46 +00:00
spacy51 c963116c6f removed display::renderMenu function (was not used anymore)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@179 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 17:25:36 +00:00
spacy51 0522a2b116 device won't be reset twice when entering full screen
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@178 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 17:10:33 +00:00
spacy51 95b56a6f91 code was not necessary anymore
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@177 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 15:51:32 +00:00
spacy51 b93c9ba4fa fixed: alcCloseDevice was not called in release builds
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@176 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 20:27:57 +00:00
spacy51 4e9362c238 "Generic Software" is now default
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@175 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 20:27:05 +00:00
spacy51 8d546e2f07 fixed buffer size calculation
every sample rate works now

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@174 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 17:30:43 +00:00
spacy51 b01e579c2a fixed audio sync not working in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@173 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 15:06:43 +00:00
spacy51 66f2e69b29 corrected soundBufferLen
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@172 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 15:06:06 +00:00
spacy51 af97deab1d added OpenAL device enumeration & selection
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@171 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 14:23:43 +00:00
mudlord 2dabc9c2d9 soundBufferTotalLen is in DirectSound.cpp now
Added correct sound device selection in OpenAL

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@170 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 13:54:29 +00:00
mudlord 028e88e0de Cleaned up GUI of redundant options, due to implementation of new sound cores
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@169 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 10:14:45 +00:00
mudlord 82c163e159 Updated file extraction code in Util.cpp
Modded fex due to MS compiler idiocy when it comes to fex_type_rar
Updated OpenAL renderering setting to now save initial setting in the INI


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@168 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 09:50:41 +00:00
mudlord faf058870c Added support for OpenAL software audio mixing
Updated GBA sound engine to support new audiosavestate format
Several improvements to audio cores
Updated sample buffer length in DirectSound

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@167 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 08:16:35 +00:00
mudlord e42aaa9c96 Optimized OpenGL rendering context creation
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@166 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 03:05:09 +00:00
mudlord f628d9051f Changed SDL debugger a little
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@165 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-06 02:48:03 +00:00
mudlord 0f1d4db7cd Fixed RTC emulation a little
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@164 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 23:33:20 +00:00
spacy51 3ff0606ad8 added DirectSound <> OpenAL selection
OpenAL can be excluded from build with #define NO_OAL

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@162 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 23:22:37 +00:00
spacy51 8f273f5cc6 added OpenAL output
UI change coming soon

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@161 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 22:37:40 +00:00
mudlord c973879c24 Added new GBA sound emulation core (thanks to blargg)
Updated GB sound emulation core

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@160 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 04:25:47 +00:00
spacy51 cdb46fb21b minor changes
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@159 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-04 20:03:46 +00:00