Commit Graph

2146 Commits

Author SHA1 Message Date
Fabrice de Gans 8ef9a66b74 [FAudio] Switch to portable `condition_variable`
This removes remaining dependencies on Windows in the FAudio code by
removing the device notification code and switching to portable
`condition_variable` for the buffer end notification event.
2024-04-07 16:33:22 -07:00
Fabrice de Gans f4835674ed [Audio] Rework audio devices enumeration
This moves all of the audio code in the wx frontend to the
`src/wx/audio` folder and simplifies many call sites by having one
generic API to enumerate audio devices and create the audio driver.

In addition, this fixes many corner cases in device enumerations and
moves handling of the default device to the respective audio backends,
rather than pushing it to the UI.

Finally, this changes the `Sound/AudioDevice` setting to use the
underlying device ID, rather than the user-facing name.
2024-04-07 03:51:39 -07:00
Rafael Kitover 4104a3d179
build: fix codesigning Windows bins with signtool
Pass `/fd certHash /td certHash` to signtool as they are required
arguments.

signtool comes with Visual Studio and now works and we don't need to
require osslsigncode anymore.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-06 23:45:14 +00:00
Rafael Kitover ff21f8da21
build: enable FAudio sound driver on Windows
Enable FAudio on Windows if cmake can find it.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-06 11:22:20 +00:00
Fabrice de Gans 64abd3e8dc [Audio] Remove manual memory allocations
* Remove explicit calls to new or malloc in favor of owned objects.
* Move AudioSdl to the sdl frontend, it is no longer used by the wx
  frontend.
2024-04-06 03:42:33 -07:00
Zach Bacon 311b232ee5 FAudio: Implement and have functional FAudio output
Corrected the current FAudio output code, FAudio api wasn't
a direct 1 for 1 code replacement. Adjusted the existing
code structure so that FAudioVoiceCallBack struct
was being properly called on.

Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
2024-04-05 15:37:39 -07:00
Fabrice de Gans c8106573d8 [Dialogs] Move SoundConfig dialog to its own class
This fixes a number of issues with the current implementation. Namely,
some options were not properly saved and the audio driver was not
properly reloaded when some options were changed.
In addition, this moves most sound-related options to `g_owned_opts` and
simplifies many call sites.
2024-04-04 14:22:23 -07:00
Fabrice de Gans 047ad27777 [Dialogs] Prevent viewers from causing a crash
Some of the viewers dialogs were not properly set up and were causing a
crash at runtime.
2024-04-04 12:10:44 -07:00
Fabrice de Gans db08ca93af [Build] Improve CI build coverage
This reworks the CI coverage to add `TRANSLATIONS_ONLY=ON` and libretro
builds to GitHub Actions.
2024-04-01 23:28:20 -07:00
Rafael Kitover 3518dc6a05 build: fix LTO on Linux
Add -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing to
compile and link options for gcc/clang always.

Rename struct yy_buffer_state in src/sdl/expr-lex.cpp to struct
yy_buffer_state_sdl because it breaks when linking the SDL binary with
-Werror=odr.

Fix #1260

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-01 21:40:35 -07:00
Rafael Kitover cc9a03ce48 Add toggle: SDL GameController mode for joysticks
Add a toggle for SDL GameController Mode in the game key configuration
dialog, default enabled.

On check or uncheck, change the option and reinitialize joysticks, not
using GameController mode if it is disabled.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-01 21:21:53 -07:00
Fabrice de Gans 8576733c0d [Build] Remove lingering references to OpenAl
OpenAl is now required to build.
2024-04-01 21:14:51 -07:00
Rafael Kitover d9432ebb14
build: fix build on MINGW{64,32}/UCRT64 on MSYS2
Pass -Wno-deprecated-copy only for C++, gcc gives a warning for C.

Pass -Wno-unused-command-line-argument for clang only, gcc gives a
warning about it.

Add a failsafe for gcc/clang static link flags if libstdc++ or
libpthread is not available as a static library.

Move link command adjustment script invocations to src/wx, the target is
not yet defined in the toolchain.

Add -lws2_32 to the end of the link command for gcc on Windows because
of link order issues with those symbols.

Disable LTO for gcc on Windows, as it is broken.

Don't install extra-cmake-modules on MINGW32, that package is not
available there.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-03-30 20:14:32 +00:00
Rafael Kitover f57cad67c4
build: fix static linking on MSYS2 CLANG64
Bring back setting the MSYS variable under MSYS2, it's still being used
in a few places.

Link the SDL2::SDL2-static target for static builds.

Add -static-libgcc and -static-libstdc++ to the gcc/clang toolchain for
static builds.

Edit wxWidgets_LIBRARIES under MSYS2 to specify liblzma.a explicitly
because for some reason it's not being linked statically by default for
static builds.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-03-30 18:06:25 +00:00
Rafael Kitover 23e1573442
build: set wxWidgets_DIR with vcpkg
When using vcpkg as the toolchain, pass NO_DEFAULT_PATH to
find_package(wxWidgets ...) so that the default cmake
FindwxWidgets.cmake is not included.

Set wxWidgets_DIR to the
<vcpkg-root>/installed/<triplet>/share/wxwidgets vcpkg port directory
for the subsequent find_package() calls to find the port-installed
wxWidgetsConfig.cmake file.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-03-27 03:02:33 +00:00
Fabrice de Gans 98b51910eb [Build] Remove ENABLE_NLS, fix TRANSLATIONS_ONLY
* Remove the ENABLE_NLS option, it is now always enabled.
* Fix the TRANSLATIONS_ONLY build to properly build the zip file.
2024-03-26 17:38:12 -07:00
Fabrice de Gans a565cea8e9 [Build] Remove the OpenGL check
This is no longer necessary with modern CMake.
2024-03-18 23:56:22 +00:00
Fabrice de Gans 6ac95d373f [Build] Rework wx/CMakeLists.txt
* Bring the wx frontend more in-line with the rest of the codebase.
* Always default to Unicode APIs on Windows.
* Clean up all include guards and headers.
2024-03-18 23:56:22 +00:00
Fabrice de Gans d4430ca440 [Build] Move SDL build configuration to `sdl/`
* Clean up SDL includes and include guards.
* Add the sdl target to `sdl/CMakeLists.txt`.
2024-03-17 14:41:07 -07:00
Fabrice de Gans 000c7f854c [Build] Move non-core common code to `components/`
* Create multiple components library. These depend on the core code and
  are used by multiple frontends.
* Clean up the filters declaration by moving them to a common header in
  `components/filters/filters.h`.
* Clean up the include guards and include orders.
* Fix the modified paths in `src/debian/copyright` to match their new
  location.
2024-03-16 17:32:09 -07:00
Fabrice de Gans 047bd935ea [Build] Move the core emulator to src/core/
* Move src/apu/, src/gb/ and src/gba/ to src/core/.
* Clean up include guards and headers.
* Rename `BKPT_SUPPORT` to `VBAM_ENABLE_DEBUGGER` and remove the
  `NO_DEBUGGER` define.
2024-03-16 14:35:36 -07:00
Fabrice de Gans 33cb9a66d4 [Build] Move System.h and most of Util.h to core/
* Move System.h to core/base.
* Move most of the functionality out of Util.h to core/base.
* Fix corresponding headers.
2024-03-15 20:43:57 -07:00
Fabrice de Gans f8374b52a8 [Build] Move more of src/common to src/core/base
* Clean out all of the dependent headers.
* Modify generated version.h to improve the dependency chain and isolate
  the generated file to its own sub-directory within the build
  directory.
2024-03-15 19:51:52 -07:00
Fabrice de Gans 2f10e71f1d [Build] Cleanup files in src/common
* Remove unused files.
* Move files used only by the SDL frontend to the sdl folder.
* Remove contains.h in favor of manual iterator parsing.
2024-03-15 17:05:16 -07:00
Fabrice de Gans 8f92d99968 [Build] Move file-related utilities to core/base
* Remove duplicate function definitions between the libretro and other
  frontends by merging them into a common source file.
* Also move `systemMessage()` and message IDs definitions to core/base.
* Clean up and modernize many file utility methods.
2024-03-15 16:04:45 -07:00
Fabrice de Gans ce12db1e06 [Build] Move fex/ to src/core/fex/
* Clean up source set and public headers.
* Make the fex library an OBJECT library to speed up build.
* Clean up the only fex include to use the full path to the header.
2024-03-15 12:16:40 -07:00
Fabrice de Gans 1d051d0e6e
[Build] Make powershell optional on non-Windows (#1248)
Fixes: #1247
2024-03-15 11:32:24 -07:00
Fabrice de Gans f96e42fe04
build: cmake refactor and improvements
* Use add_compile_definitions everywhere.
* Remove unused intermediate target.
* Add ASAN support for MSVC.
* Remove duplicate option definitions.
* Configure MinGW separately from the toolchain
2024-03-15 16:19:01 +00:00
Fabrice de Gans aa59d94490
[Build] Add toolchain-specific files (#1244)
* Move toolchain-specific options to their own files.
* Clean up and modernize the use of toolchain options.
* Use modern cmake LTO support.
* Remove dead cmake code and cmake functions available in upstream cmake.
* Update README.md to remove references to removed build options.
2024-03-13 11:13:55 -07:00
Fabrice de Gans 07e490254c
Fix most remaining release warnings (#1243)
Bug: #1003
2024-03-11 18:56:01 -07:00
Fabrice de Gans 18b97b4342
Fix various build warnings (#1242)
* Mass-rename some global variables with clangd
* Fix various int conversion issues

Bug: #1003
2024-03-11 16:47:45 -07:00
Fabrice de Gans 13a16eb79c
Fix various warnings in filters and headers (#1241)
Bug: #1003
2024-03-10 17:33:11 -07:00
Fabrice de Gans e998a4016a
[CI] Properly inclue SDL2 directories for vbamcore (#1240)
The variable name should have been changed to SDL2_INCLUDE_DIRS
2024-03-10 16:14:52 -07:00
Fabrice de Gans f17a9855f3
[CI] Look for pwsh in addition to powerhsell (#1239)
Newer github actions bot setup no longer include a powershell.exe
binary, only pwsh.exe
2024-03-10 15:58:25 -07:00
Weiran Wu 613bd4038a
Make menu more reasonably organized (#1230)
* Make menu more reasonably organized
* Revert name and order change of configs

---------

Co-authored-by: wuweiran <wwrnfls@126.com>
2024-03-06 18:25:42 -08:00
Rafael Kitover ecb69a240a
build: add pthreads w/vcpkg, link FAudio target
In preparation for including the finished FAudio support, link the cmake
FAudio target FAudio::FAudio when the feature is enabled.

Add pthreads to vcpkg deps and use the installed PThreads4W on Windows.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-03-06 21:58:43 +00:00
Rafael Kitover 215e3c5ae9
build: use find_program() to find powershell
Use cmake find_program() to find powershell.exe on Windows because
invoking `powershell` or `powershell.exe` without a path sometimes fails
for some reason. Use the standard location on Windows 11 as a hint.

Make the `pwsh` executable REQUIRED when installing vcpkg packages
on non-Windows.

Use find_program() to find the zip executable before downloading it on
Windows vcpkg builds.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-02-28 13:44:22 +00:00
Rafael Kitover e5aa685f70
build: don't use wx utils as UNIX cmds on Windows
Don't convert wx-config and wxrc into UNIX commands on a Windows host,
as the paths may have spaces in them and this will break the invocation.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-02-28 13:11:23 +00:00
Jhonny Oliveira 5f853b99ad
Update metainfo.xml to new standards
Update metainfo.xml to new standards.

Fix #1221
2024-02-20 06:15:17 -08:00
Rafael Kitover e7d135dbf1
Update links to new domain visualboyadvance-m.org
Update all URLs in the code and documentation to the new domain
visualboyadvance-m.org and also fix the date for the last release in the
CHANGELOG.md.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-02-06 15:55:19 +00:00
Rafael Kitover 84b0a3e366
Remove SDL sound driver
Because of reported framerate issues with the SDL sound driver, remove
it and make XAudio2 the default on Windows and OpenAL the default
everywhere else.

Rewrite the "sdl" value from users' configs to the new default.

Make OpenAL a mandatory dependency as well.

Fix #709

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-02-03 20:59:37 +00:00
Ruben 2ad7dd1a79
Fix wav audio recording
Always use `av_wrte_trailer()` even for audio recordings, because an
invalid wav file was generated otherwise.
2024-01-24 00:39:48 +00:00
Zach Bacon 23ef8ef0f9
Dialog appearance improvements + link warning
In SoundConfig.xrc and DisplayConfig.xrc use the 'option' property
to fully expand the contents.

In NetLink.xrc add a label at the top of the dialog explaining that Link
will likely not work over the internet or over LAN.

Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-01-15 16:19:52 -08:00
Stanley Kid e70e57a5c0
translations: remove strings to not translate
Mark some strings that don't need to be translated as such to remove
them from the catalog.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-12-29 14:23:16 +00:00
Rafael Kitover a045270164
build: don't fseeko64()/ftello64() on musl libc
Check for musl libc in Patch.cpp and use fseeko()/ftello() in that case
instead of fseeko64()/ftello64() as well, as the 64 variants are glibc
extensions.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-12-23 10:23:25 +00:00
Zach Bacon 9e9fe812d2 visualboyadvance-m.metainfo.xml: add screenshots to the metainfo
Useful for app stores like KDE's discover and gnome software
Also updated to current specifications of appstream
Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
2023-12-20 22:06:21 -05:00
Fabrice de Gans beab088139 Store the PC register at the appropriate offset
In ARM mode, the GBA CPU stores the PC (r15) register with an offset of
4. This was not handled correctly by the core emulator.

Fixes #1200
2023-11-10 15:55:41 -08:00
Rafael Kitover 215e9b1ac2
build: fix vcpkg support for Linux
Fix the Linux-specific date command in the cmake code, and skip the ABI
check for vcpkg, because it is failing for some reason on Linux+vcpkg.

The resulting executable works perfectly.

This should also help on mac, I will test this later.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-11-10 09:50:50 +00:00
Fabrice de Gans bf2452aab9 Resize GameArea after MainFrame initialization
The GameArea was setting incorrect minimum size during initialization
due to the MainFrame not being entirely loaded, this caused the
MainFrame to not be resized properly on initialization. Resetting the
MainFrame minimum size after everything has been loaded fixes the issue.

This also changes MainFrame to ignore events sent before initialization
is complete, which should speed up startup a bit.

Fixes #1186
2023-10-24 12:49:34 -07:00
Fabrice de Gans 71ca0fb270
Properly hide the status bar at startup
Previously, the status bar was always shown at startup, even if the
status bar had been previously disabled. This fixes the issue by hiding
the status bar when it is first set up, if needed.
2023-10-24 17:51:02 +00:00
Rafael Kitover 7e1afcd37c
Fix reading joystick hat config values
Use the wxString-returning form of wxRegex.GetMatch() because the bool
form always returns true if the initial match succeeded, causing every
hat direction in the config to be interpreted as north, the first
condition in the if statement.

Fix #1192

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-10-20 17:45:54 +00:00
nuive 32581966ae Link: Fix menu not refreshing correctly
Start Network Link is not allowed while Local mode is selected, but
state change of Local mode was ignored until an option which triggers
EnableNetworkMenu() was selected.

Removed EnableNetworkMenu() from the Configuration option because it
doesn't change anything related to Link menu state.
2023-10-15 03:36:38 +00:00
Rafael Kitover e17d2cbaf5
build: fixes for nix on macOS
Add references to frameworks being linked to `buildInputs` in
`default.nix`.  Remove `-framework System` from `wxWidgets_LIBRARIES` in
the cmake code as it's not necessary and nix does it have it in
`darwin.apple_sdk.frameworks`.

TODO:

Debug build currently builds and runs. Release build builds but does not
run because of a problem with the dylib bundling.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-10-04 13:19:44 -07:00
Rafael Kitover aca206a721 Launch on xwayland under Wayland if no EGL
On initialization, if wxWidgets was compiled without EGL support, check
in environment variables if running under Wayland and if so tell GDK to
prefer using an X11 backend, causing the program to launch under
xwayland.

Fix #1028

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-09-10 21:14:45 -07:00
Rafael Kitover 93a24bee3c Disable mirroring for ROMs > 32MB
In doMirroring() do nothing if the ROM size is greater than 32MB. This
fixes these ROMs automatically working without disabling mirroring in
settings.

Fix #1046

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-09-06 18:52:35 +00:00
Fabrice de Gans 0f4ec57557 [Build] Fix the NO_LINK build
The NO_LINK build had bitrot and was no longer building. This fixes the
issue by properly disabling Link-related code, including unreachable
functions when the project is built with ENABLE_LINK=FALSE
2023-09-04 13:46:29 -07:00
Fabrice de Gans 803ab35269 [GB] Save MBC7 EEPROM data to `gbRam`
Previously, MBC7 EEPROM was saved at address 0xa000 in memory, rather
than inside the `gbRam` data buffer. This was inconsistent with other
mappers, resulting in issues like the EEPROM data being cleared on
`gbReset`.

Fixes #1173
2023-08-27 17:08:09 -07:00
Fabrice de Gans 24b6ac5a28 [GBA] Implement missing Thumb instruction
The CMP Thumb instruction was missing one variant. This is used in the
Chinese fan translation of Mega Man Battle Network 2.

Fixes #889
2023-08-27 16:52:36 -07:00
saulfabreg Wii VC Project 76cb71464d Fix GameCube builds for VBA-M Libretro too
The GameCube, like the Wii and Wii U, is also big-endian, so let's fix VBA-M for GCN too.
2023-08-19 15:26:08 +00:00
saulfabreg Wii VC Project 3745eea419 Fix Wii & Wii U builds of VBA-M for Libretro (Ploggy)
Since Wii and Wii U are both big-endian systems, we need to call in the Makefile for Libretro cores that these must use big endian code for be able to work, otherwise the emulation will just give a white screen.
Fix by Ploggy, many thanks to him.
2023-08-19 15:26:08 +00:00
Fabrice de Gans 14a4b6f820 [dialogs] Move JoypadConfig to its own class. 2023-08-13 16:07:31 -07:00
Rafael Kitover 32d273ad78
build: notarize mac release binary
Notarize the mac release binary from cmake as described here:

https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution/customizing_the_notarization_workflow?language=objc

. This involves adding `--options runtime` when codesigning to enable
the hardened build.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-07-22 20:51:48 +00:00
Rafael Kitover 774fbab7cc
build: write version to macOS plist
Separate writing the version into the Info.plist on macOS into a
separate action from the online updates Sparkle framework into a
separate POST_BUILD action because we are not using Sparkle for macOS
builds right now due to codesigning issues.

Also sort tags by reverse tag name in the cmake git version extractor
because a tag was rewritten.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-07-12 06:24:20 +00:00
Rafael Kitover bde372bc72
build: fix codesigning arm64 release binaries
CMAKE_CROSSCOMPILING is true when building arm64 on an x64 host, so
ignore this on MSVC.

Eventually we want to run osslsigncode through wine when cross compiling
for win32 on other platforms, or use the native signtool.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-07-10 01:37:55 +00:00
Squall-Leonhart 7561ca97c1
Fix Discord streaming for OpenGL
Check if the OpenGL context is valid on every operation, and if not
re-initialize it. Also rebind the textures every time the frame is
drawn.

Also rename the SetCurrent method to SetContext, which is clearer.

Fix #643
Fix #767
Fix #840
Fix #843

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-07-06 20:40:54 +00:00
Rafael Kitover 882957a2d3
Override SetCurrent() in GLDrawingPanel
Make a bool SetCurrent() wrapper over checking the wxGL_IMPLICIT_CONTEXT
define and executing the appropriate behavior to set the OpenGL context.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-06-28 21:12:01 +00:00
Rafael Kitover 5b65066bf8
build: on mac install trans into debug builds too
Change the cmake code to install the translations gettext .mo files into
the .app bundle for non-release builds too.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-06-27 22:14:37 +00:00
Fabrice de Gans 6f68bfcf71 Create the config directory at first launch
First launch would fail because wx does not create the configuration
directory by itself if it does not exist.
This also fixes an incorrect menu option.
2023-06-01 18:28:14 +00:00
Fabrice de Gans e26f807355 [bios] Fix lz77 and add BIOS_SndDriverVsyncOn
The lz77 uncompresssion software BIOS implementation was exiting early
when uncompressing data, if the overall length was larger than
advertised in the function parameter. However, real GBA BIOS does read
further than the advertised length, so we do here too. This fixes
Advance Wars title screen.

This also adds a SoundDriverVSyncOn implementation, silencing an error
for some Shrek games, though they still cannot properly boot with an
emulated BIOS.

Fixes #789
2023-05-27 22:51:39 +00:00
Fabrice de Gans bad388e0aa Move the GB ROM Info dialog to its own class
* Move the Game Maker information to a separate helper method.
* Make the dialog strings more localizable.
2023-05-23 15:19:39 -07:00
Fabrice de Gans d1f6500098 Refactor accelerator / global shortcuts handling
* Removes wxAcceleratorEntryUnicode and assorted arrays in favor of a
  new class, `config::Shortcuts`, which handles UserInput assignment to
  commands and resolution at runtime. `config::Shortcuts` also handles the
  INI user configuration in a backwards-compatible way. Runtime
  resolution of UserInput to command is also now logarithmic rather than
  linear.
* The same shortcut can no longer be assigned to 2 different commands,
  which fixes #158.
* Moves the `AccelConfig` dialog to its own dedicated class.
2023-05-23 11:56:32 -07:00
Fabrice de Gans fda429fc64 [GBA] Do not draw BG tiles from outside of BG VRAM
This was fixed by endrift in mGBA in commit
4ce9b83362
2023-05-09 17:12:30 -07:00
Fabrice de Gans b139572424 Convert wxJoyKeyCtrl to UserInputControl
This replaces all uses of wxJoyKeyCtrl with a new custom widget,
UserInputControl. Internally, this class keeps track of UserInputs
associated with the current control, allowing direct access to the
UserInputs, rather than going through string conversions.

Acceleration handling is simplified by going through UserInput -
converted to the key, mod, joy triplet for now - rather than handling
string comparisons.
2023-05-08 01:42:39 +00:00
Fabrice de Gans 5aa3ea92b9 Properly initialize wxAcceleratorTable
The `wxAcceleratorTable` for the `GameArea` panel was initialized with an
array of `wxAcceleratorEntryUnicode`, while the API calls for an array
of `wxAcceleratorEntry`. This resulted in the array not being properly
interpreted by the `wxAcceleratorEntry`. This fixes the issue by using
`wxAcceleratorEntry` to instantiate the array.
2023-04-24 18:04:43 -07:00
Fabrice de Gans 7b5d4a82d7 Remove unused code and use explicit type coercions 2023-04-24 18:04:32 -07:00
Fabrice de Gans 1f57d5f797 Remove global variables for ROM data
These can be accessed via the global gbCartData object. In addition,
this cleans up gbMemory to remove dead code that was used as a
workaround for ROM hacks.
2023-04-24 13:52:12 -07:00
Fabrice de Gans 0e29be8735 Support multiple RAM sizes for MBC7
We rely on the rom size in the cartridge header as a proxy for the RAM
size. Only 3 cartridges exist that use MBC7, Korokoro Kirby / Kirby
Tilt'n'Rumble and Command Master. Both versions of Kirby use a 256 bytes
EEPROM while Command Master uses a 512 bytes EEPROM. There does not seem
to be any other way to reliably get the EEPROM size for MBC7 cartridges.
2023-04-17 17:07:18 -07:00
Fabrice de Gans 75b79d91f1 Change MBC7 reported RAM size to 512 bytes
Some MBC7 cartridges use 512 bytes EEPROM rather than 256 bytes. For
compatibility with older versions, we keep saving and loading 256 bytes
of EEPROM for every MBC7 cartridge. TODOs have been left to figure out
how to identify the EEPROM capacity properly.
2023-04-17 17:07:18 -07:00
Fabrice de Gans 52c05c7147 Simplify battery save / load
* Removes all of the per-mapper helper functions in favor of an
  iovec-like structure that is set on ROM load and ROM patch.
* Changes the MBC7 RAM size to 256 bytes, which is what the cart
  actually uses.
* Works around issues with homebrews by overriding some of the header
  data. For instance, battery is disabled if a cart specifies a battery
  but no RAM and no RTC.

Test: This was tested with every known RTC/RAM/Battery variations by
creating a battery file before these changes and checking that the
battery file is still loaded properly with these changes applied. The
reverse was also tested to ensure compatibility.
2023-04-17 17:07:18 -07:00
Fabrice de Gans d8d6991c4b Refactor the save/load state and battery code
* Simplifies most of the GB save/load state code and changes many
  of the global variable uses to go through gbCartData instead.
* Changes all battery reads to use gzFiles. This seems to have been an
  oversight in an earlier refactor of the code.
* Removes some unused variables and stops exporting internal-only
  functions in GB.cpp/gb.h.

Breaking change: Cartridges with no mapper, but a save battery should
now properly save and load changes. However, this type of cartridge has
not been used in any commercially released software for Game Boy so the
exact intended behavior is speculative.
2023-04-17 17:07:18 -07:00
Rafael Kitover 36e88fafb6
Fix dsound looping when moving/resizing window
Add MOVE_START/MOVE_END events to detect when the window is moved or
resized and pause sound on Windows to prevent the DirectSound driver
from looping.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-04-13 13:47:17 +00:00
Rafael Kitover 23aa083cd4
build: support RelWithDebInfo for vcpkg
Make some tweaks to the cmake files to support
CMAKE_BUILD_TYPE=RelWithDebInfo, release with debug information for MSVC
vcpkg builds.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-04-12 02:43:13 +00:00
Fabrice de Gans 86bef62faf Move more options to g_owned_opts
* Moves most remaining options toggled by menu items to g_owned_opts and
  modifies associated usage.
* Adds more obervers to handle option changes.
2023-04-07 15:36:45 -07:00
Fabrice de Gans 928a61704f Move directory options to g_owned_opts
* Moves most directory settings to g_owned_opts.
* Converts the DirectoriesConfig dialog to the new structure.
* Various includes clean-ups.

Breaking change: Loading a GB/GBC/GBA ROM when the ROM directory setting
is unset for that platform will now populate the per-platform ROM
directory setting.
2023-04-06 00:49:55 -07:00
Fabrice de Gans 019fcda9c1
Sanitize and improve the GB header parsing (#1109)
Further testing showed some limitations with the current GB header
parsing. Many homebrew and some licensed cartridges do not follow the
expected format. In particular, the manufacturer code used in the "new
format" is not always used properly.

Some mapper flags seem to not actually exist in practice. These have
been documented as comments.

The header parsing code was creating string objects with '\0' bytes,
this is now properly sanitized.

The destination code flag was not being set properly. This has been
fixed.
2023-04-06 00:49:08 -07:00
Fabrice de Gans 7005b92840
Sanitize allocations in the Game Boy emulator (#1105)
This adds checks for every allocation failure in the core Game Boy
emulator. In addition, this replaces some magic values defined
constant expressions and removes an unused function.
This also removes asserts for failed allocations in GB.cpp, they now
report a failure to the caller.
2023-04-03 12:47:55 -07:00
Fabrice de Gans e91e4dcf17 Add nanosvg library dependency for vcpkg static builds
nanosvg is now a required dependency with recent wxWidgets builds.
2023-04-01 17:15:22 -07:00
Rafael Kitover 3cef52b72d
Fix pause/next-frame
Pause only sound on menu open on Windows, and resume on menu close if
emulator is not paused.

This is to avoid DirectSound looping on menu open.

Fix #788
Fix #1077

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-03-30 00:22:54 +00:00
multiSnow Liu d3f8cc1714
Option to suspend the X11 screensaver when running
On Linux, when not running under Wayland and the app was built with XSS
(X ScreenSaver) support, optionally suspend the X11 screensaver when a
ROM is loaded and not paused.

Add a "Suspend ScreenSaver" checkbox in UI Settings bound to an option
to enable this feature, visible only under X11.

Defaults to off, as there is already a call to suspend the screensaver
on joystick input, which may be sufficient for the user.

TODO: Add necessary support for other platforms.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-03-28 16:28:36 +00:00
Fabrice de Gans 0132c76100 Move GB/GBC header parsing to gbCartData
This adds a new class, gbCartData to do all of the GB/GBC header parsing
in a single location.

Breaking change: ROMs advertising a 2 KiB RAM size now properly only
have 2 KiB allocated for RAM, whereas it used to be 8 KiB. This was
tested with the one aftermarket ROM making use of this RAM size
(Quartet), with no issue. Save files and save state files should still
be compatible since the RAM was saved with the correct 2 KiB size.
2023-03-27 10:55:00 +00:00
Rafael Kitover e505236ec4
Merge remote-tracking branch 'libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-03-25 12:23:58 +00:00
Fabrice de Gans 1ab46f704f Update SIOCNT when the link driver is disconnected
Some software (like the EU version of Digimon Racing) relies on the
SIOCNT register being properly updated when no cable is connected.
Otherwise, they risk getting stuck in a loop waiting for an update on
the SIOCNT register.
2023-03-19 22:22:43 +00:00
Fabrice de Gans 9889ef4fa8 Move GameBoyConfig dialog to its own class
This changes all of the options handled by the GameBoyConfig dialog to
use the new Option type. This also fixes a number of small issues
related to palette handling and GB emulation:
* Modifying the custom GB palette no longer incorrectly applies to GBC
  and SGB modes.
* Loading a GB save state (not GBC or SGB) properly applies the
  user-defined palettte and not the one in the save state.
* The GBC core now accepts .gbc BIOS files.

Finally, this modifies and renames wxFarRadio to widgets::GroupCheckBox.
In addition GroupCheckBoxes can now be loaded and fully configured from
the XRC file rather than having to be manually configured on dialog
initialization.
2023-03-15 00:45:22 +00:00
Rafael Kitover 1d7e8ae4ed build: fix build with new OpenAL
Remove the AL_NO_PROTOTYPES #define, it breaks the build with new
versions of OpenAL.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2023-03-12 15:06:42 +00:00
Fabrice de Gans 892527e53b Move ConfigManager to SDL
This removes ConfigManager from common source and header files and moves
it to be only used by the SDL frontend.
2023-03-07 14:11:52 -08:00
Fabrice de Gans bd7eac6c4b Add options shared with sdl to wx g_owned_opts
This removed the dependency on ConfigManager from the wx frontend.
Next: Move ConfigManager to be only used by the SDL frontend.
2023-03-07 13:38:46 -08:00
Squall Leonhart a529ddfe49 remove non-working override. 2023-02-27 20:31:02 +00:00
Squall Leonhart 9a8a077443 Lets fix Stuart Little 2 properly (maybe?)
This game cart may have a flashcontroller but no flashram onboard, the game automatically goes down the Flash Type path and hits a stackoverflow at cpuSaveGameFunc after cpuSramEnabled returns as false

I'm not sure of the specifics, but with this change it seems to avoid this condition.

I have tested a number of titles that create Sram, 512 and 1024Mbit flash and they all still seem to just fine.
2023-02-27 20:31:02 +00:00
Squall Leonhart a9284b3d66 workaround for Stuart Little 2 crashing when set to none
despite not having backup ram.
2023-02-27 17:17:28 +00:00
Squall Leonhart 166299cda6 Implements Read/Writes for HUC3
Also seperates HUC1 from MBC1
2023-02-27 02:18:27 +00:00