Updated bug list with ALL known OpenGL issues
This is a useful checklist to see what I have to do to fix it up :) git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44
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Known Bugs:
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Known Bugs:
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- Linking: Doesnt work quite right yet.
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- Linking: Doesnt work quite right yet.
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- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord)
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- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord)
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- OpenGL: Custom fullscreen resolutions will not work when filters are enabled.
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- Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution
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switching (Mudlord).
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- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
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enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
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in the first place, when it should. (Mudlord)
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- Audio core: assertation error occurs when disabling GB sound
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- Audio core: assertation error occurs when disabling GB sound
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- x64: Needs optimizations (x64 native code, whatever)
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- x64: Needs optimizations (x64 native code, whatever)
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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