diff --git a/res/Known Bugs.txt b/res/Known Bugs.txt index 2c38b9e8..150cf07b 100644 --- a/res/Known Bugs.txt +++ b/res/Known Bugs.txt @@ -1,7 +1,13 @@ Known Bugs: - Linking: Doesnt work quite right yet. -- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord) +- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord) +- OpenGL: Custom fullscreen resolutions will not work when filters are enabled. + - Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution + switching (Mudlord). +- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is + enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen + in the first place, when it should. (Mudlord) - Audio core: assertation error occurs when disabling GB sound - x64: Needs optimizations (x64 native code, whatever) - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM