From 8146bf6d1a079ea1a0bde329f75c480193bdcd3c Mon Sep 17 00:00:00 2001 From: mudlord Date: Sat, 5 Jan 2008 22:47:59 +0000 Subject: [PATCH] Updated bug list with ALL known OpenGL issues This is a useful checklist to see what I have to do to fix it up :) git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@262 a31d4220-a93d-0410-bf67-fe4944624d44 --- res/Known Bugs.txt | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/res/Known Bugs.txt b/res/Known Bugs.txt index 2c38b9e8..150cf07b 100644 --- a/res/Known Bugs.txt +++ b/res/Known Bugs.txt @@ -1,7 +1,13 @@ Known Bugs: - Linking: Doesnt work quite right yet. -- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord) +- OpenGL: Custom fragment/vertex shaders do not work quite as well as original test build (Mudlord) +- OpenGL: Custom fullscreen resolutions will not work when filters are enabled. + - Since other fullscreen OGL reses are disabled, I should disable custom OGL resolution + switching (Mudlord). +- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is + enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen + in the first place, when it should. (Mudlord) - Audio core: assertation error occurs when disabling GB sound - x64: Needs optimizations (x64 native code, whatever) - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM