Commit Graph

1325 Commits

Author SHA1 Message Date
stephena eb02480491 A few more UI palette tweaks.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1340 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-08-06 21:32:10 +00:00
stephena 2c21d4b0de First pass at making the UI look a little nicer. For now, the colours
are hard-coded, but the infrastructure is there to make this modifiable
from the UI (at some point after the next release).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1339 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-08-06 20:16:51 +00:00
stephena f6105adeec Updated properties for final version of 'Mediaval Mayhem'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1338 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-08-06 13:23:46 +00:00
stephena d42ad61ddb Fixed bug wrt 'fullres' argument; it wasn't actually being used.
Removed references to 'original' palette from VideoDialog, since it's no
longer present in the codebase.

Added dummy files for Direct3D framebuffer.  It looks like Windows Vista
has finally screwed up OpenGL enough that I have to write Windows-specific
code.  Damn, have I ever mentioned how much I hate Microsoft?  They've
been trying to kill OpenGL for years, and now they might actually
succeed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1337 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-08-05 15:34:26 +00:00
stephena 42757f85ca Updated Win32 project for Visual Studio 2005. I don't know if it will
still work with VC.net 2003, but since SDL 1.2.12 needs VS 2005, we're
kind of stuck with it.

Activated console build mode by default, since it's nice to see cout/cerr
debugging info on the command line (and is better than compiling under
MinGW anyway).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1336 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-08-04 20:32:54 +00:00
stephena ea790eda33 Some rearrangement/naming of utility functions due to name clashes in
Visual Studio 2005.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1335 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-31 15:46:21 +00:00
stephena 06ebb24bb6 OSystem changes so Win32 port compiles again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1334 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-31 00:45:28 +00:00
stephena 618d2b3ba0 Add 'SECAM' to the list of display formats in GameInfoDialog.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1333 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-27 14:12:36 +00:00
stephena 821dcf9bc0 Added SECAM support internally and to the user-defined palette.
Added '-channels' commandline argument, which allows setting the 'Cartridge.Sound'
property (the property was already present; this just adds a way to set it
from the commandline).

Added ability to change the locations for state saves, cheatfile, palette file
and properties file.  These are now changable from within the application
(Options -> Files & Snapshots -> Config Files.  They're also changable from the
commandline with '-statedir', '-cheatfile', '-palettefile', and '-propsfile'.

Fixed issues in commandline handling; maybe I should just use GNU getopts.

Updated the documentation.  I guess that means a new release is close ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1332 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-27 13:49:16 +00:00
stephena c399392dfe Added PNG file, which is the standard icon format defined by
freedesktop.org.  The XPM is still present, and is used for compiling
directly into the application.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1331 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-25 13:07:15 +00:00
stephena 2ff9f25576 Added support for gzip'ed ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1330 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-24 12:43:14 +00:00
stephena 9f2a046e11 Config files for cheats, palette and properties can now be properly
selected from the UI.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1329 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-20 13:31:11 +00:00
stephena 55e01a57ce Updated OSX port with latest config file changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1328 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-19 17:15:54 +00:00
stephena b5782deae1 Made config settings for state dir, palette file, cheatfile, and properties
file configurable from the commandline and in the UI.  Because of this,
removed support for BASEDIR functionality added in the last release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1327 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-19 16:21:39 +00:00
stephena 80296e2bed Fixed crash in software mode when switching the ROM launcher to a
fullscreen mode smaller than it was initially created for.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1326 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-07-11 15:08:13 +00:00
stephena 7e5d519234 Oops, forgot to add UI objects to change fullscreen resolution.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1325 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-21 12:27:00 +00:00
stephena 66eff3b9d8 Fixes to the Win32 port for the latest video mode revamping.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1324 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 20:36:28 +00:00
stephena 6abcac4597 Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for
those systems which don't actually have a windowing environment.  When
this is set, toggling from fullscreen will not be possible, and certain
window-related UI functions will not be accessible.

Completely revamped video subsystem.  Windowed and fullscreen modes are
now dealt with separately.  Windows can be zoomed using the 'zoom_ui'
and 'zoom_tia' arguments.  Fullscreen modes are now set by resolution,
not zoom, so you can specify to always use a certain fullscreen
resolution, and the images will be scaled appropriately.  This also
fixes the fullscreen issues on widescreen monitors; just select a
widescreen video mode, and the aspect ratio will always be correct.

Removed dirty-rect support for software rendering of the TIA image,
as it ended up being slower than just updating the entire image.
For those resolutions where it will start to slow down (1024x768 or
higher), one should be using OpenGL.

Fixed issue in Windows when returning from fullscreen mode made the
window constantly 'shrink' in size.  It was related to auto-detecting
the desktop resolution, which is really the job of SDL.  As such, all
further releases of Stella will require SDL 1.2.10, which includes
this auto-detection code internally.

Made ROM launcher resizable, configurable in sizes from 320x240
to 800x600.  Updated the UIDialog to change these quantities from the
UI (Stella will need to be restarted for it to take effect).

Removed aspect ratio support, since it was causing problems, and the
new fullscreen mode work has made it obsolete.  i *may* consider it
again in the future, if there's sufficient demand.

Added 'fullres' commandline argument, used to set the fullscreen
resolution.

Added 'launcherres' commandline argument, used to set the ROM
launcher resolution.  This replaces 'launchersize' argument, which
has been removed.

Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia',
respectively.  Their function remains the same.

Changed meaning of 'gl_fsmax' argument to specify what modes to use
fullscreen OpenGL scaling (previously, this was a boolean, and
didn't consider different modes).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
stephena 317648f37d Improvements to E0 autodetection; now Swordquest Waterworld isn't
misdetected any more.

Optimizations in autodetect logic, thanks to suggestions from
Thomas Jentzsch.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-14 13:47:50 +00:00
stephena c4fa58b38f Further improvements to '3E' bankswitch autodetection. We're now down
to requiring only 4 entries out of 2722 ROMs where auto-detection fails.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1321 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-09 23:20:19 +00:00
stephena 03c533e0b9 Added bankswitch autodetection for UA Limited (UA), CommaVid (CV)
and Activision (FE) carts.

Removed most of the pre-defined bankswitching types from the internal
database, since auto-detection is now quite accurate.  There are only
6 entries out of 2722 where the type needs to be overridden; not bad,
I think :)  Testing is welcome, because I may have introduced some minor
regressions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1320 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-08 12:36:52 +00:00
stephena 28345a3a43 In attempting to fix weird functionality with the built-in database,
I realized it didn't need to be implemented as a binary tree at all.  So
now it's a simple array in sorted order, and it's searched with a simple
binary search algorithm.  Fixes the bug I was running into, and saves over
115KB in executable size :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1319 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-04-09 18:12:40 +00:00
stephena 8874d38323 Added infrastructure for 'smart' controllers, which need access to the
System object.  Eventually, this will lead to more accurate emulation
for Driving controllers, and hopefully support TrakBall/Amiga/ST mouse
as well.

Fixed snapshot bug where a snapshot included the CommandDialog UI when
launched from that mode.

Bumped version number to 2.3.6.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-02-22 02:15:46 +00:00
knakos 0d7ee2f4d6 added support for square qvga (240x240) devices
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-02-12 11:16:59 +00:00
stephena e1c09992ec Completely removed 'Display.XStart' and 'Display.Width' functionality,
and all associated settings/UI elements.  It wasn't actually used anywhere
in the current properties database, and would definitely disappear in the
next version of the TIA class anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-02-06 23:34:35 +00:00
stephena 89804951aa Fixed error with PAL60 ROMs. It seems that these ROMs don't actually use
all of the vertical lines on a real TV, so I've scaled back the window
size to the same as NTSC mode.

Updated a few PAL60 ROMs that really are larger than NTSC mode, as well
as updated ROM properties for newly found ROMs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1315 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-31 22:37:03 +00:00
stephena cea15a420a By popular demand (or at least 3 people :), re-added pause functionality.
It's now another state in the eventhandler, logically making more sense
than the way it was implemented before.  An onscreen 'Paused' message
now appears every 5 seconds or so, just to make sure everyone knows the
app hasn't locked up.

Still TODO is handle this event in GUI of the OSX port, by disabling
certain menu options.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-30 17:13:10 +00:00
knakos c191db315e ready for 2.3.5
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1313 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-29 21:08:31 +00:00
knakos b1a5ea2495 re-implemented tap-at-the-corners functionality in stylus devices, under the new event handling scheme
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-27 10:52:49 +00:00
knakos 4c3a2ee776 remeber last screen orientation
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-27 10:51:04 +00:00
knakos a5a545fcbf all devices now can display the in-emulation menu, so drop to that always when losing focus (aka pause mode)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1310 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-27 10:50:14 +00:00
knakos 33d4d57a02 fix UI rendering in VGA devices. use last saved screen orientation
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1309 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-27 10:48:57 +00:00
stephena afcaca1c60 Finalized the new 'tabwidget is an object' functionality by removing the
UITabPrev/UITabNext events.  This can now be done in the previously
mentioned functionality, freeing up two extra buttons on input-limited
devices.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1308 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-24 21:36:38 +00:00
stephena 903ce3e1ec Fixed bogus warning for switch/case statement.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-24 20:48:54 +00:00
stephena 1d44875687 Fixed tab selection order wrt the new tab functionality added by Kostas
(WinCE maintainer).  The objects now cycle from tab widget, to all widgets
in that tab, to buttons at the bottom of the dialog.  Previously, the
ordering was from tab widget to buttons, then jump back to widgets in the
tab.  This would have worked, but cosmetically wasn't very nice.

Added UIOK and UICancel handling to InputDialog; I forgot this in the last
release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-24 19:17:33 +00:00
knakos 73ce5f5595 adding simpler navigation with directional keys for the Input Settings dialog. Reason: Non stylus (mouse) devices have to bind special keys for changing tabs, which is counter intuitive. I could wrap these changes around a wince define but they don't seem awkward.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1305 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 14:57:14 +00:00
knakos 07a76c1921 added key rotation
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:44:55 +00:00
knakos 36ab14c1d1 simplified the code due to recent changes in the core and port approaches.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1303 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:43:38 +00:00
knakos 6155d71dbd greatly improved the UI in low res devices by rendering it natively in 220x176 resolution.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:40:57 +00:00
knakos 2bc3a82644 Disable some of the UI controls for the wince port. We don't want the user disoriented with options that are: 1) ignored byt the port, 2) Cannot fit in small screen devices.
As far as the #ifdef badness goes this is not too bad. The conditional compiled code blocks are scarce. In my opinion they do not justify an architectural approach, which would mean adding methods for enabling/disabling widgets.

Also note in OptionsDialog.cpp we were leaking memory by instantiating twice the InputDialog.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:37:39 +00:00
knakos 6a75af29d8 converting MAC EOLs (CR,CR) to DOS (CR,LF). The vs2005 wince compiler complains about this.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-23 09:30:22 +00:00
knakos 83f6670d20 comlpletely rewrote the keyboard input. we can now use the regular event remapping dialog.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:10:50 +00:00
knakos be548f1e00 cleanup
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1298 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:08:15 +00:00
knakos 4d9223bea7 added support for qvga landscape smartphones. cleanup.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1297 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-21 20:07:48 +00:00
stephena 494b1cdcdc Made the header ordering for WinCE the default for all ports. Ideally,
we really need to figure out *why* the WinCE compiler doesn't like the old
order, since a compiler shouldn't really care (and it makes it more
difficult on the other ports to have to maintain this inconsistency).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-19 21:53:27 +00:00
knakos 0930cebb1b windows ce compiler (vs2005) requires different order for the include files, or else it chokes.
If this order does not cause problems with the other ports, we can drop the #ifdef and use this one.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:45:22 +00:00
knakos c0636ef528 fix when CHEATCODE_SUPPORT is undefined
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:30:32 +00:00
knakos 429c03130d sync with 2.3.5 release
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1293 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-18 16:26:05 +00:00
stephena 27050e2695 Another 'final' WIn32 update. One of these days, I'll figure out how to
set the version in one place, and have all the codebase/ports sync to it :(


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 21:29:46 +00:00
stephena baeaa370fd Updated Win32 files for 2.3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-01-17 21:20:22 +00:00