to requiring only 4 entries out of 2722 ROMs where auto-detection fails.
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and Activision (FE) carts.
Removed most of the pre-defined bankswitching types from the internal
database, since auto-detection is now quite accurate. There are only
6 entries out of 2722 where the type needs to be overridden; not bad,
I think :) Testing is welcome, because I may have introduced some minor
regressions.
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I realized it didn't need to be implemented as a binary tree at all. So
now it's a simple array in sorted order, and it's searched with a simple
binary search algorithm. Fixes the bug I was running into, and saves over
115KB in executable size :)
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System object. Eventually, this will lead to more accurate emulation
for Driving controllers, and hopefully support TrakBall/Amiga/ST mouse
as well.
Fixed snapshot bug where a snapshot included the CommandDialog UI when
launched from that mode.
Bumped version number to 2.3.6.
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and all associated settings/UI elements. It wasn't actually used anywhere
in the current properties database, and would definitely disappear in the
next version of the TIA class anyway.
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all of the vertical lines on a real TV, so I've scaled back the window
size to the same as NTSC mode.
Updated a few PAL60 ROMs that really are larger than NTSC mode, as well
as updated ROM properties for newly found ROMs.
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It's now another state in the eventhandler, logically making more sense
than the way it was implemented before. An onscreen 'Paused' message
now appears every 5 seconds or so, just to make sure everyone knows the
app hasn't locked up.
Still TODO is handle this event in GUI of the OSX port, by disabling
certain menu options.
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UITabPrev/UITabNext events. This can now be done in the previously
mentioned functionality, freeing up two extra buttons on input-limited
devices.
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(WinCE maintainer). The objects now cycle from tab widget, to all widgets
in that tab, to buttons at the bottom of the dialog. Previously, the
ordering was from tab widget to buttons, then jump back to widgets in the
tab. This would have worked, but cosmetically wasn't very nice.
Added UIOK and UICancel handling to InputDialog; I forgot this in the last
release.
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As far as the #ifdef badness goes this is not too bad. The conditional compiled code blocks are scarce. In my opinion they do not justify an architectural approach, which would mean adding methods for enabling/disabling widgets.
Also note in OptionsDialog.cpp we were leaking memory by instantiating twice the InputDialog.
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we really need to figure out *why* the WinCE compiler doesn't like the old
order, since a compiler shouldn't really care (and it makes it more
difficult on the other ports to have to maintain this inconsistency).
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If this order does not cause problems with the other ports, we can drop the #ifdef and use this one.
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set the version in one place, and have all the codebase/ports sync to it :(
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Bumped version # to 2.3.5. I'll be doing a new release either tonight
or tomorrow.
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in 2.4, we can automatically determine YStart and Height; then adding new
properties entries will only be required for controllers and/or ROM names.
Made the SliderWidget increment in intervals of 1. This will have no
effect when using the mouse, since it isn't precise enough anyway. But
moving the slider with the keyboard cursor keys (or whatever you've
mapped to them) will now increment by 1, and not 5% (as before).
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Fixed 24bpp rendering of fonts and mediasource; it wasn't endian-clean.
Completely removed advanced scaler stuff, since I don't see that I'll
ever have the time to develop/support it.
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etc.
Added stub for Cart0840 bankswitching. The code is mostly ready; I'm just
waiting for the go-ahead to release it.
Updated ROM properties for those ROMs affected by the keypad fixes in the
last commit.
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works (i.e., Alpha Beam with Ernie, Oscar's Trash Race, and Magicard).
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Bumper Bash ROM.
Updated ROM properties for some keypad games. It seems 'Alpha Beam' and
'Oscars Trash Race' still don't work, though.
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was a bit too specific (didn't always work on older systems).
Fixed crash in ROM browser when selecting a ROM with the 'Select' button.
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Fixed graphics corruption when toggling phosphor mode in OpenGL.
Made ROM launcher and debugger ignore the 'gl_fsmax' argument in
fullscreen mode, since it only scaled the text and made it hard to read.
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Fixed bug in FileSnap Dialog where the reload was shown in emulation mode.
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TIA reset isn't required in this case, and isn't always correct. Instead,
only the frame parameters should be reset.
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