Commit Graph

6234 Commits

Author SHA1 Message Date
gunfight 70ab28879f - Yeeeha! Finally tackled that damn No-ENTER problem!
- Added a Tooltip for the Play button as requested by Thomas :-)
- Items are now sorted even when stella.pro is missing.
-Aded a warning message  when stella.pro is missing.
- Display states are updated: Now correct path and # games are shown.
- Built in Gunfight, Thrust, Jammed & Qb with permission from their authors.
- The usual minor changes here and there...
- updated Cyberstella readme.txt with tons of feature requests and todos...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@87 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-05-09 16:11:10 +00:00
gunfight 6fef5ab191 - Games play now when double-clicked in list
Hi there!

Check Cyberstella/ReadMe.txt for my current ToDo list.
Feel free to add/edit/remove/suggest :-)
When the *urgent* stuff is done, Cyberstella is ready to be released.

Main problem at the moment is: Window does neither send me the
ItemActivate message when ENTER is pressed, nor do WM_KEYDOWN
messages come through when the ENTER key is pressed. Hm...

Any ideas appreciated... :-)

(Not really a bug, as you can start games via menu, toolbar and
direct doubleclick now, but it should do on ENTER too, I'd say...)

Greetings,
     Manuel


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@86 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-30 09:20:20 +00:00
bwmott 312d234755 Updated with changes for the 1.2.1 DOS release
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@85 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-28 18:21:55 +00:00
bwmott 615ec63d0e Corrected a few errors in the manual:
(1) Indicated that the pause function was added to the DOS version
      as well

  (2) Fixed the statement regarding what happens if a stella.pro file
      isn't found


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@84 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-28 18:14:21 +00:00
bwmott 1a4da780fb Fixed bug in keyboard interrupt code that caused the PAUSE key not to be
recognized correctly.  Also removed some race-conditions which may have
been causing the application to lockup when the PAUSE key was pressed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@82 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-28 18:06:56 +00:00
gunfight 3714e6308e Relocating Atari icon and adding a new one for Folders.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@81 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-25 13:59:08 +00:00
gunfight f4b9aca1d7 Adding sources for the new Listcontrol and removing now obsolete stuff for the old one
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@80 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-25 13:53:06 +00:00
gunfight efcb6fa969 Adding new browsing Listcontrol!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@79 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-25 13:44:23 +00:00
bwmott 9fbb171a56 Initial commit of the User's Guide updated for release 1.2.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@77 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 01:45:08 +00:00
bwmott d3f61e292a Text files have been updated for the 1.2 release of Stella.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@76 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 01:38:16 +00:00
bwmott de62803eec A number of changes have been made to the DOS interface. Most of these
are ports of functionality found in the X11 and SDL versions.  Also a few
improvements have been made.  The changes are:

  - Pause feature is supported by pressing the pause button on the keyboard

  - Status messages are displayed when the color mode or difficulty settings
    are changed

  - Added the '-showinfo' command line option to display information about
    the game when the program exists

  - Added '-pro <props file>' command line option so the user can specify
    which properties file to load

  - Display timing code was changed to use the constant UCLOCKS_PER_SEC
    instead of 1000000

  - Code which sets up ModeX was changed to fix problems with some video cards

  - Finished the update display code for ModeX so that it works if near
    pointers are not available


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@75 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 01:31:22 +00:00
bwmott a6e2e72f66 Changed the BRK instruction so that the B flag is set before the status
register is pushed on the stack.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@74 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 01:08:51 +00:00
bwmott dfd5cd86bb Erik's latest version of the properties file (Apr 21 2002 8:24AM ET).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@73 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 00:56:48 +00:00
bwmott 9586b86626 Modified the DOS target so that it deletes the stella.exe right before
it creates the new one.  The copy command that follows the delete was
not working if the executable already existed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@72 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-22 00:53:19 +00:00
stephena 227b2178a7 Added basic message code to the TIA. Can be called with
MediaSource.showMessage(string& message uInt32 duration), where duration is the
number of frames to display the message.

All messages are converted to upper case, since the fonts are very limited.
Fonts exist for A..Z and 0..9 only.  Some fonts are not the clearest, but its
the best I can do with only 4-pixel widths :)  Besides, they have an 'Atari'
look.

Updated the SDL and X11 versions to print messages under the following
conditions:

1) switching color modes (BW or color)
2) setting left and right difficulty for controllers
3) state loading/saving/changing (see below for this one)

Added methods that form the beginning of state loading and saving.  This
functionality is NOT currently present, and won't be for the 1.2 release.  The
methods added are for state saving, state slot changing, and state loading, and
are tied to function keys F9, F10, F11, respectively.  For now, they don't
actually do anything :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@71 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-18 17:18:48 +00:00
bwmott 916abf9394 Several changes have been made to improve the TIA emulation:
* If the playfield priority bit and score bit are set in CTRLPF then
    the score bit is ignored (this fixed a display problem in Pole
    Position where the MPH gauge was displayed as white instead of red)

  * Modified the HMOVE blank code so that collision detection works
    during the HMOVE blanks.  This should allow Fatal Run to work
    correctly, however, the stella.pro file has to be updated to
    display the all 160 pixels.

  * Added "positioning hacks" to fix display problems with Dolphin,
    Pitfall II, Decathlon, Robot Tank, and Hole Hunter.

  * Changed the delays associated with poking RESM0, RESM1, and RESBL
    to 8 clocks to fix the display problem with Polaris.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@70 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-13 05:14:51 +00:00
stephena 056904a07b Fixed small memory leak as pointed out by Manuel Polik.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@69 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-12 21:53:02 +00:00
stephena e462ac656d Added (probably useless :>) screen tinting to the X11 and SDL versions.
Now when you press pause, the screen colors are tinted by half.  Probably
not very useful, but I saw it in other emulators and liked the look of it.

Various cleanups to X11 and SDL code, such as initially setting pointers
to NULL, etc.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@68 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-10 23:51:18 +00:00
bwmott ab1d10bf3a Changed the call to ifstream::read to cast the uInt8* image argument as
a char* since GCC 3.0.x doesn't seem to like it as a uInt8*.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@67 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-10 04:09:59 +00:00
bwmott f9a2944f56 Changed the C++ standard library includes to use the ANSI/ISO standard
for accessing them.  This should allow the core to be compiled without
any special defines for C++ compilers based on the standard.  For older
compilers BSPF_OLD_STYLE_CXX_HEADERS will need to be defined for
complication to work.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@66 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-10 04:07:39 +00:00
bwmott 1e94bb5a91 Modified the copy command which creates the final executable to use the
DJGPP environment variable instead of assuming DJGPP is installed on the
current drive.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@65 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-10 04:00:58 +00:00
stephena 96de01ffb7 Fixed bug when using EXPERIMENTAL_TIMING would cause a compile error.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@64 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-09 16:06:28 +00:00
bwmott 62b7ae6038 A new BIOS has been added to the Supercharger emulation based on code
from Eckhard Stolberg.  This version simulates the progress bar and
leaves the TIA in a state more like the real thing.  This fixes some
display problems with games (e.g., Mindmaster).  In addtion, the bank
switching and RAM writing emulation has been improved.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@63 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-05 02:18:23 +00:00
gunfight 5898941bf0 - Fixed bug with missing stella.pro file
- Cleaned up Toolbar & Menubar
- Moved Play Button into Toolbar & Menubar
- Moved Options Button into Menubar
- Moved all contents of StellaXMain into CyberstellaView and subsequently
  removed the StellaXMain files from the project. This was done  in order
  to simplify the commando-chain for executing screenshots, pause/unpause
  as well as a future windowed/fullscreen switch.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@62 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-03 12:28:23 +00:00
gunfight dd36b9f23d Initial import of Cyberstella project.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@61 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-04-02 09:51:03 +00:00
stephena 46f5aaafd9 Due to some changes I made today, stella-sound would no longer quit when you
exited the emulator.  This is now fixed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@60 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 23:11:21 +00:00
stephena 47ed9dffc1 Removed absolute dependency on stella.pro file. If it isn't present in the
expected locations, then Stella will use built-in generic defaults.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@59 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 18:20:35 +00:00
bwmott 3f9a204de1 Modified the palette setting code in the SDL and X11 setup code to use
the entire 256 entry palette returned from the TIA instead of looking
at only the even numbered entries.  This was required since the PAL
color loss code uses all 256 entries in the palette.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@58 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 05:13:13 +00:00
bwmott c3aa637f8a Modified the TIA emulation so that it supports the PAL color loss
effect.  Color loss occurs when the previous frame contains an odd
number of scanlines.

The color loss effect is implemented using an idea from Eckhard
Stolberg: "I thought you could have each colour twice in the palette.
In the PAL palette the second colour would only be a shade of
grey. Then when something gets written to the TIA colour registers,
you could set bit0 of the colour according to bit0 of the
scanline counter for the last frame. That way an odd number of lines
would select the grey tones, while an even number would select the
normal colours."


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@57 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 05:10:17 +00:00
bwmott 669c93e662 Added pragma to avoid warnings regarding int to bool conversions
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@56 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 02:08:50 +00:00
bwmott 36ed979ece Updated the Sound class so it has a new set method which also takes as an
argument the number of CPU cycles elapsed since the last TIA sound update.
The default implementation of this method invokes the old set method for
backwards compatibility with derived classes.

This new set method will be used in the 1.3 release to improve the quality
of the sound emulation (e.g., to support games like Pitfall II which update
the sound registers many times during a frame).

The TIA class was updated to invoke the new set method of the Sound class.
Finally, the TIA pauseState data member was renamed to myPauseState to be
consistent with the other data members.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@55 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 02:02:24 +00:00
bwmott e24dd2c994 Added a disclaimer regarding the support for music mode data fetchers and
cleaned up some whitespace.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@54 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-28 01:48:28 +00:00
stephena 735a362381 Updated X11 and SDL versions to use the new Settings class. Currently
working on updating the DOS version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@53 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-21 22:50:36 +00:00
stephena fff4d40d77 Updated makefile to include the Settings class. It is now a core class that
is added to all versions of Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@52 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-21 22:48:54 +00:00
stephena 6ef82a49f5 Removed redundant code in X11 and SDL versions dealing with setting options
from an INI file or commandline to this new class.

Now the reading of commandline options or from INI files can be used by any
frontend that uses this class.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@51 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-21 22:47:00 +00:00
stephena a6b74d92f0 Added experimental timing code to the X11 and SDL versions. Now its possible
to use the emulator without hogging the CPU.  Usage on most machines I've
tested is around 1% - 2%, versus the 100% that was used before.

SDL version seems to like this new code better.  I think that usleep is
causing some problems in the X11 version.  I'd appreciate some feedback
on this.  Maybe I'll change to select or something.

There is a slight skip in framerate that can't be avoided unfortunately.
You may not even notice it.  Sound may be slightly different as well.  In
my opinion, this is a good tradeoff for basically reducing CPU usage to nil.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@50 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-20 00:03:24 +00:00
gunfight 47f740acdd Fixed "addr" redefinition, so WIN32 version compiles again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@49 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-18 14:40:07 +00:00
gunfight 3b496cf0dc Properly initiated pause state, so WIN32 version works again...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@48 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-18 14:38:34 +00:00
stephena bf6138c256 Finally implemented pause functionality. It is only enabled in X11 and SDL
versions for now, but can easily be used in other ports.  Press the PAUSE button
to activate and deactivate.

It is started by calling Console.mediaSource().pause(bool state), where state
is either true or false and will enable/disable the pause, respectively.

When pause is enabled, a mute is sent to the Sound device, so other ports must
have coded this Sound::mute method.  While pause is on, all calls to
Console.mediaSource().update() will do nothing.  Only by calling pause() again
can the emulator proceed.

Other ports will probably require a minor rewrite of their main loop, since
the calculation of frames per second will now have to be done differently.

Previously, FPS was based on the time entering the main loop and the time
leaving.  This difference was the total time used in calculating FPS.
Now, since pause can be on for an indefinite amount of time, the total time must
be incremented *per frame* instead of over the whole loop.  Similarly, the total
number of frames drawn is no longer how many times you pass through the loop, but
how many times you pass through the loop *while not paused*.

See ui/sdl/mainSDL.cxx or ui/x11/mainX11.cxx for more info.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@47 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-17 19:37:00 +00:00
stephena c67481c440 Fixed some memory leaks. Some things which were new'ed weren't being
deleted.

Barring any major bugs or memory leaks, this will be my last release for
the next major version (Stella 1.2).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@46 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-12 19:27:11 +00:00
stephena 3c3bc5b9b3 I FINALLY have Snapshot support working. The same snapshot code can
now be used in the X11 and SDL versions, and in the DOS and Win32
versions if someone wants to add support for it.  The only requirement
is the PNG library.  This is because the snapshot is now taken from the
'MediaSource' framebuffer, which is common to all versions.

Changed SDL to take advantage of the common snapshot code.

The X11 version no longer requires Imlib for snapshot support, as it now
uses the common snapshot code.

Removed (and buried) the SnapSDL code for good :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@45 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-10 01:29:55 +00:00
stephena 6e1e8f3870 Big performance boost for SDL version. Switched from updating the whole
screen to only those parts that changed.

Switched back to using native bpp mode in SDL, since emulating 8-bit
display was causing a performance hit.

Because of previous modifications, snapshot support in SDL in broken in
both windowed and fullscreen mode again.  Its on my TODO list :)

SDL snapshot support now configurable in the makefile.  Now you can use
the SDL version without needing libpng (and without snapshot support).

Fixed a bug in SDL version when no joysticks were present on system.

Changed commandline argument from '-winsize' to '-zoom' since it more
accurately describes whats happening (X11 and SDL versions).

Removed F11 key (fullscreeen mode) in X11 version since that code hasn't
actually been written yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@44 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-03-05 22:39:47 +00:00
stephena cc8ea20d1e Added '-sssingle' commandline argument to the X11 and SDL versions.
If specified, this will save single snapshots instead of generating multiple
snapshots saved as 'filename_x.png'.

Updated stellarc file to select 'sssingle' command.

Fixed some problems in the SDL snapshot code.

Fixed long-standing bug in the X11 version where closing the window did not
properly exit the emulator.  Now exits are done correctly.  No more
zombie stella-sound processes :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@43 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-02-23 16:05:52 +00:00
stephena 5a8ca97c59 Reworked snapshot support for the SDL version. Imlib is no longer needed
for SDL version, just the PNG library.  Fullscreen snapshot support is
working again.

Removed choice of adding snapshot to SDL version; now it is always added.
As a result, the 'libpng' library is needed to compile SDL version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@42 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-02-17 04:41:42 +00:00
stephena 24050a1ce6 Added '-pro' commandline argument to use an alternate stella.pro file
to the X11 and SDL versions.

This is only a commandline option and can't be specified in the stellarc
file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@41 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-02-06 00:59:36 +00:00
stephena 9fb178961d Added Left-Control key for fire button on joystick 0.
Changed the key for entering fullscreen mode on the SDL version
from F11 to Alt-Enter.  Will make the same change in the X11
version when I figure out how :)

Changed '-showfps' to '-showinfo' since it was showing more than the
fps anyway.  Added printing of the romname and md5sum to this option.

Temporarily removed support for fullscreen snapshot support in the
SDL version.  Windowed snapshot mode is still available in X and SDL.

Changed the requirements for snapshot support.  Now requires regular
Imlib instead of Imlib2.  More users have Imlib than Imlib2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@40 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-02-03 16:51:22 +00:00
stephena de2df715ea Added new commandline options -ssdir and -ssname to snapshot support.
-ssdir <path>  : Path which specifies where snapshots are saved.
-ssname <name> : Can be either "romname" or "md5sum".  Will name the snapshot
   file according to the specified option (from stella.pro file).

Some cleanups of the snapshot code.

Fixed bug where segmentation fault occurred if there was no stella.pro
present.  Now an error is printed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@39 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-02-01 02:13:08 +00:00
stephena cccf418bc6 Updated NTSC palette by Thomas Jentzsch. I think this one is pretty
close to the original :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@38 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-01-27 02:10:04 +00:00
stephena cd9f9a18cb Fixed bug where using -center and -fullscreen at the same time didn't work
correctly.  The emulator would start fullscreen, but if switched to
windowed mode, it wouldn't be centered.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@37 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-01-19 02:17:19 +00:00
estolberg 72d209a88d Added support for Commavid extra RAM cart and for the Megaboy.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@36 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-01-18 16:04:46 +00:00