mirror of https://github.com/stella-emu/stella.git
Text files have been updated for the 1.2 release of Stella.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@76 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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SSSS ttt eeeee llll llll aaaaa
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===============================================================================
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Release 1.1 for DOS, Linux, and Unix
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Release 1.2 for DOS, Linux, and Unix
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===============================================================================
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The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most
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popular home video game system of the early 1980's. Now you can enjoy all of
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popular home video game system of the early 1980's. Now you can enjoy all of
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your favorite Atari 2600 games on your PC thanks to Stella!
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Stella is a multi-platform Atari 2600 VCS emulator written in C++. Stella
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allows you to play most of the games written for the Atari 2600 including
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Supercharger games.
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Stella is a multi-platform Atari 2600 VCS emulator. It allows you to play all
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of your favorite Atari 2600 games again! Stella was originally developed for
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Linux by Bradford W. Mott, however, it has been ported to a number of other
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platforms.
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This is the 1.1 release of Stella for DOS, Linux, and Unix. Distributions
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for other operating systems will appear as they become available. The three
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This is the 1.2 release of Stella for DOS, Linux, and Unix. Distributions
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for other operating systems will appear as they become available. The three
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distributions currently available are:
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* Binary distribution for Linux (stella-1.1-linux-x86.tar.gz)
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* Binary distribution for Linux (stella-1.2-linux-x86.tar.gz)
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* Binary distribution for DOS (st11.zip)
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* Binary distribution for DOS (st12.zip)
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* Source code distribution for Unix and DOS (stella-1.1-src.tar.gz)
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* Source code distribution for Linux, Unix, and DOS (stella-1.2-src.tar.gz)
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A few 2600 ROM images, BIN files, are included with these distributions.
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BEYOND THESE FILES NONE OF THE DISTRIBUTIONS CONTAIN ANY 2600 ROM IMAGES.
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PLEASE DON'T WRITE ASKING FOR ROMS BECAUSE THEY ARE COPYRIGHTED! If you
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own any of the Atari 2600 Action Packs by Activision you can use the ROM
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images from them with Stella.
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PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
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REQUESTS WILL BE IGNORED!
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New in this Release
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===================
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* DOS and Linux versions support real Atari 2600 paddles using a
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special PC game port adaptor
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Linux version uses the new 1.2.x joystick driver API
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* Added support for the "-display" option to the X Window version
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* Added support for private colormaps to the X Window version
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* Fixed a few bugs in the Supercharger emulation
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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- A major bug in the ROM loading routine was fixed
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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- Multi-loading in "Escape from the Mindmaster" works correctly
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* Support added for the Commavid (CV) bankswitching method.
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- All Supercharger games load and execute at this point
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* Support added for the Megaboy cartridge.
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* Added a small hack to the TIA code to fix a display problem in "Escape
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from the Mindmaster"
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Improved TIA emulation to support the RESPx multi-sprite trick
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Added option to not load in the whole stella.pro file when starting
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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the current screen in PNG format. Requires PNG library.
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* Removed stella.pro file from the binary, resulting in large space
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savings. The stella.pro file is no longer optional. For the X11 and
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SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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the one in /etc. For DOS and Win32 versions, the stella.pro file must
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be in the same directory as the executable.
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* Added pause functionality to the core. Implemented in DOS, X11, and
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SDL versions for now.
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Distribution Site
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=================
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The Stella distributions can be obtained from the Stella home page at:
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The Stella distributions can be obtained from the Stella Website at:
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http://stella.atari.org
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If for some reason you are unable to connect to this page please try
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again later or try http://www4.ncsu.edu/~bwmott/2600/.
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If for some reason you are unable to connect to the Stella Website using
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the above URL please try http://stella.sourceforge.net.
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Contacts
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========
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If you have any questions regarding Stella send mail to:
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Bradford W. Mott (bwmott@acm.org)
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Have Fun!
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@ -12,6 +12,72 @@
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Release History
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===============================================================================
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1.1 to 1.2: (April 21, 2002)
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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* Support added for the Commavid (CV) bankswitching method.
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* Support added for the Megaboy cartridge.
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Added option to not load in the whole stella.pro file when starting
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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the current screen in PNG format. Requires PNG library.
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* Removed stella.pro file from the binary, resulting in large space
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savings. The stella.pro file is no longer optional. For the X11 and
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SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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the one in /etc. For DOS and Win32 versions, the stella.pro file must
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be in the same directory as the executable.
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* Added pause functionality to the core. Implemented in DOS, X11, and
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SDL versions for now.
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1.0 to 1.1: (February 26, 1999)
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* DOS and Linux versions support real Atari 2600 paddles using a
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@ -1,13 +1,14 @@
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This is release 1.1 of Stella. You'll find the Stella Users Manual in
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the docs subdirectory. If you'd like to verify that you have the latest
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release of Stella visit the web site at:
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This is release 1.2 of Stella. Stella is a multi-platform Atari 2600 VCS
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emulator which allows you to play all of your favorite Atari 2600 games
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on your PC. You'll find the Stella Users Manual in the docs subdirectory.
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If you'd like to verify that you have the latest release of Stella visit
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the Stella Website at:
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http://stella.atari.org
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If you find any problems please let me know.
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Enjoy,
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Bradford W. Mott
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February 26, 1999
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bwmott@acm.org
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The Stella Team
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April 21, 2002
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@ -17,7 +17,7 @@ on the list below and send email to Bradford Mott at bwmott@acm.org.
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* Provide suggestions for improving Stella
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* Provide suggestions for improving the Stella Users Manual
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* Provide suggestions for improving the Stella User's Manual
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* Port Stella to other operating systems:
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